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While Exire is consistently referred to and accepted to be the only city on Tohea, that statement is, strictly speaking, not true - there are very technically two. The minor issue that one of them happens to be a non-euclidean Rubik's Cube in both a figurative and borderline-literal sense, predated the human discovery of the island by an unknown quantity of time, and contains construction techniques not entirely clear to the few architects who have studied it? Well, that's why everyone agrees that there is only one. The Nameless City, as it is known, is as much a city as Exire, and yet so much more - the entire city literally rearranges itself according to the whims of an unknown architect, entire city blocks spontaneously reappearing elsewhere overnight.
- The city itself covers the entire small island, roughly forty square miles of area, but is intimately intertwined with the island itself, descending deep into the island, so deep that it is literally as much city as island. Thus, the term "Nameless City" is used interchangeably to describe the island upon which the city is built as well as the city proper. The city has a thousand and five nicknames, some less positive - or civil - than others, ranging from Hell to The Meat Grinder, but its official designation is simply the Nameless City. Where precisely the name came from is a little vague; no one "named" it so much as the name just came into common usage.
- The city proper, as previously mentioned, covers very literally the entire island. However, that does not mean that everything is cement and skyscrapers; there are immense parks, gargantuan biodomes that simulate non-local conditions, ruined city blocks overgrown by trees and crumbling under the force of what appears to be centuries of neglect. The problem with all this is that they are never in the same place twice - the city very literally rearranges itself, shifting, adapting, evolving; damage done to a building has very literally regenerates by the next day, or the building - and everything in half a dozen blocks - might have been replaced by a very large swimming pool, and the original location turns up halfway across the city the next morning. Thus, most areas of the city are referred to by descriptive titles, such as the Observatory or the Broken Land rather than anything as simple as "industrial district" or "suburbs," given that half of the suburbs may very well have turned into factories the next day.
- Major shifts occur only at night, under the cover of the unnatural darkness that tends to descend in that time period, but constant smaller shifts occur throughout the day, and occur without any apparent intervention; rubble slowly sinks into the stark off-white color that tends to pervade most artificial construction, trees grow back as though years had passed rather than hours, and walls slowly return to their former construction. Most changes take place over a period of hours rather than minutes or seconds, but the changes can be nigh-instant at night. Nights in the city are unpleasant affairs, the darkness ruining visibility beyond a block or two away, but never the incessant grinding and occasional screams.
- Staying out at night is not a good idea - people have been crushed by sudden changes, and, more regularly, the unnatural darkness hides things. Wild Pokémon tend to go berserk, and things that should not be dance and gibber at the corners of your vision, sometimes venturing forth to bring death, ruin, and general unpleasantness to the proceedings.
- New Haven is the only location in the city that does not shift, and it is the last place that humans have as a safe fortress at night; the rest of the city is scoured by berserk Pokémon and occasionally something far worse, though exceptionally lucky or intelligent trainers have survived before, albeit generally spending much of the night fending off suicidally enraged ravening creatures. New Haven, protected by the Three, is the one place immune to death-by-crushing, but is attacked nightly; it seems to be a beacon of sorts, the one place in the city where logic and sanity still hold sway. The Three - the unyielding mountain, Regirock; the invulnerable titan, Registeel; and the chill of death, Regice, along with trainers on night duty, hold them back. Nighttime in New Haven is filled with the sounds of battle, of hope and defiance against the grim inevitability of encroaching beasts - but it is safe. The lines of battle have not yet been breached. Yet.
- Old Haven was once the site of a similar, but much larger enclave. It is now a tomb, inhabited by little more than shattered corpses and a sea of blood and flesh. It may still be free of the adaptive nature of the rest of the city, but it is generally recommended that new trainers - and old trainers, and everyone else for that matter - avoid it. What moved in after humanity lost it does not seem to appreciate visitors.
- Humanity may have once lived here, but it no longer lays claim to the city as a whole; buildings, from houses to skyscrapers, lack any proof of humans having ever existed in them. Some buildings are fully furnished; others are conspicuously absent of furniture. Electricity does work flawlessly; street lamps do not turn on at night, but can be powered temporarily by Electric-types to provide a barrier from the shadow. The general temperature hovers around temperate; the city is located in a subtropical area, and is thus generally quite warm, though rarely actually hot. Weather tends to be sunny and pleasant, but occasional rainstorms beat at the city mercilessly; there are massive walls to keep out the sea - or is that to keep trainers in...? - so flooding is not generally an issue.
- The city has an odd effect on its surroundings; generally speaking, electronics work erratically at best anywhere on the island, even supposedly-resilient cell phones and Pokeballs often failing to work; civilian electronics nearly invariably fail within minutes of arrival. Cell phone reception simply does not exist, even if you do manage to get a working cell phone onto the island. Even in-city communications are effectively nonexistent; walkie talkies are incredibly unreliable and tend to fizzle out quickly.
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