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Experience
Tweet Topic Started: Jan 25 2008, 04:38 AM (338 Views)
Deleted User Jan 25 2008, 04:38 AM Post #1
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I've been thinking for a while about this idea...


Tohea's supposed to be the most realistic thing that anything to do with Pokémon can be, but I feel that some aspects need to be reconsidered. The only one that I'm going to bring to your attention is the experience system.

In real life, If you walk down the street and some guy decides to punch you in the face, it's unlikely that you have learned nothing from such an action. Likewise, if you stand up to the guy and punch him back, get into a fight, but end up having your ass handed to you anyway, you'd still have picked some stuff up from the fight. What you did wrong, what he did right, areas you need to improve, etc.

So why should Pokémon experience be any different. I don't see why they shouldn't gain SOME exp even if the lose. Even if it's only a tenth of winning experience or something like that.


Following on from this, I have a quick question to ask. I haven't tried it yet, but I was wondering if you were allowed to have your Pokémon spar against one another to gain experience?
 
Selia Jan 25 2008, 05:42 AM Post #2
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For the first I don't know, but isn't the knoweledge of what you've gotten wrong enough as exp? I mean, if your Pokémon loose, it didn't gain any exp, but you still know what to expect next time and how you could avoid repeating the same errors. This said, I leave the the matter to staff. XP

For your second question, it was already asked, if I'm not wrong, and the answer was a no, because then half of the population of Tohea would be too busy making spar session between the Pokémon of their team to look for a trainer fight. However, I gathered there's nothing worng to use two Pokémon when practising a move. Before the reset I used Swablu as moving target to have my Nidoran F perfect her Agility/Headbutt combo, for example.
 
Sconnorsiz Jan 25 2008, 10:09 AM Post #3
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When you're hit in the face, in what regards do you learn to be faster, stronger, and more able to pull off higher-power techniques? Because although you may be more "experienced" in the art of what being hit in the face feels like, you aren't really any better off.

Then there's the matter of fairness, and how :exp is a reward for winning. Whilst Tohea's (LOL supposedly) very much about realism >.> A more important concern is fairness and equality. Let me demonstrate this with an example...

Level 5 Caterpie loses to Level 100 Mewtwo.

If, say, it was the normal formula, divided by ten, then you'd end up with 4 :exp, gaining 4 levels, for being blown off the face of the earth. >.>

Now, level 5 Rattata goes on a gruelling, 10 turn battle of pure pwn and tension, against a level 5 Bidoof, or whatever. He only gets 2 :exp despite having learned so much more than what a broken Psychic feels like... >.>

And Selia pretty much covered why there's no sparring, or indeed training, as someone's bound to chip in; We don't want 150 journeys of people training their Pokémon against each other. You're more than welcome to practise Global Moves, or RP teach moves that way, but it'll otherwise be awfully boring, and lame.
 
Deleted User Jan 25 2008, 10:28 AM Post #4
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Shadow Archangel
Jan 25 2008, 06:38 AM
In real life, If you walk down the street and some guy decides to punch you in the face, it's unlikely that you have learned nothing from such an action. Likewise, if you stand up to the guy and punch him back, get into a fight, but end up having your ass handed to you anyway, you'd still have picked some stuff up from the fight. What you did wrong, what he did right, areas you need to improve, etc.

He not saying that you'd gain experience by being completely pwned.

He is saying that you fight some long and grueling battle and lose, you should get some experience for your efforts.

In other words, a magikarp that sits there during battle, shouldn't get experience, while a rattata that fought its ass off and got knocked out should.

I like the idea, but it would be WAY too hard to try implement.
 
Munchkinator Mar 8 2008, 09:12 PM Post #5
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Minor exp change. Read the Gaining Experience topic for details.
 
Deleted User Mar 8 2008, 09:22 PM Post #6
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Munchzorz
Mar 8 2008, 11:12 PM
Minor exp change. Read the Gaining Experience topic for details.

So then does the ref when you lose have to be gMod+ for this or do you ask a gMod+ to review the battle afterward?
 
Munchkinator Mar 8 2008, 09:59 PM Post #7
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As long as a gmod+ okays it, it really doesn't matter.
 
Meth Mar 9 2008, 02:23 PM Post #8
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I have a small question that kind of ties into this whole thing. Well in the games, you were able to battle your Pokémon A against say a wild Pokémon B, and then at the very end make a substitution and have your Pokémon C come in and land the final blow thus letting both your Pokémon A and C get an equal amount of experience. You could even have your Pokémon A faint and then go in for the kill with your Pokémon C, letting it receive all the exp. Well this would of course be rather unrealistic due to the fact that it was Pokémon A that did all the work. Of course, you could always mask it as being realistic by saying that Pokémon C was unaware that Pokémon B was on the verge of fainting, but that might not work all the time.

Basically what I am wondering is if this could in some way work here? Like say you have been a trainer for a while and have a pretty strong team. Then suddenly you find an egg and get a meager lvl 1 Pokémon. Of course this new Pokémon is your absolute favorite so you want to raise it to be strong, where the fastest and most effective way would be the one described above.


This could also help explain what would happen in a double battle, if say one of your Pokémon faint but the other is still conscious. Would the conscious Pokémon receive all the experience, or would it still only receive half?
 
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