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Quicker Battling
Tweet Topic Started: Jul 27 2006, 08:59 PM (155 Views)
Nick Jul 27 2006, 08:59 PM Post #1
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With the removal of Daycare, leveling up is going to be slow. What if we made the battles quicker? Instead of 100% health and energy, what if we reduced it to around 50%.

Obviously, saying the opponent is at 50% is going to make you think it's at half-health, but what if we changed the system (no need for reset) to have like an HP system.

Like: Level 1's have 5 HP. Level 10s might have 20 HP. Obviously we would need to make it a bit more advanced, but uh, it would make battles quicker and thus leveling up much easier.
 
MintyGoodness Jul 27 2006, 09:35 PM Post #2
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I like that. That sounds pretty good to me, especially since you mods have alot of reffing to do, thus also making you have to do a little less work.
 
Treecko99 Jul 28 2006, 09:10 AM Post #3
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I may despise changes but this sounds like a good one.
 
Rob Jul 28 2006, 09:52 AM Post #4
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Nonononono keep 100% HP just make attacks more hp taken off! So instead of like 12% off from a tackle maybe 30%
;) Theres your answer!
 
Nick Jul 28 2006, 08:19 PM Post #5
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That would completely screw me up though. I thought of that, but it would get confusing. Actually, it COULD work....

Normally, I refree a type effective Hydro Pump doing like 40% damage. If I double that, it's 80%. Thus, making it end quick, but almost two quick. Blastoise could whipe out Charmander in two attacks...

80% is a lot...Lol
 
Blahman Jul 29 2006, 12:17 AM Post #6
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Hmm. I see the points from both ways. Though the 100% and strnger attacks works well, it'd mean that battles would be TOO short. Wheras the 5HP system would work similarly.. Maybe add 4HP a level?

Lvl 1 - 4
Lvl 2 - 8
Lvl 3 - 12
Ect.
 
Rob Jul 29 2006, 08:06 AM Post #7
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How about this then

Instead of --- Place this
20dmg 30dmg
30dmg 40dmg
35dmg 45dmg

etc
 
Blahman Jul 29 2006, 08:48 AM Post #8
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THat would work, but it would mean placing a damage percentage (Say, 15-20 damage) for EVERY move.
 
Rob Jul 29 2006, 09:55 AM Post #9
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why not (Quicker battle +10%) on each reff?
 
Nick Jul 29 2006, 09:59 PM Post #10
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If we increased 4 HP a level, a simple tackle takes off like 6-10 in todays standards, and thus could kill the enemy depending on who strikes first.
 
Blahman Jul 30 2006, 12:51 AM Post #11
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Good point. Well, I know level two's have about 15-16 HP, and add two or three HP points each level. Maybe we could replicate that?
 
Master Paladin Jul 30 2006, 01:17 AM Post #12
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its great the way it is now, changeing ti like that would make it similer to most toher forums witch would make it just plain boreing, i like the currwent system and i think you should keep it...
 
Balloonist Jul 30 2006, 06:34 AM Post #13
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I agree with making the battles shorter but I'm not quite too sure on the method of doing so. I think the starting at 50% HP would work out fine.
 
Concrete Aug 5 2006, 07:23 AM Post #14
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You'd have to develop an evasion rate system though. That'd be tougher. Determining how much damage someone takes means you have to create a stat system and figure out how each move can be adapted..
 
Blahman Aug 5 2006, 07:34 AM Post #15
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Good point. Me and Nick have already decided to stay with the good old 100% method, though.
 
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