| SCIII Modification Codes (All Version); Complete with a special CaS Guide | |
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| Tweet Topic Started: Sep 9 2007, 07:33 AM (19,523 Views) | |
| Perseonn Balthasaar | Jan 6 2008, 11:37 PM Post #121 |
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Using a 'cunning' swap trick can do this. However, only the event with Olcadan is working. The rest is either hang up or have your character just lie down (invalid character digit). |
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| Kristof | Jan 6 2008, 11:52 PM Post #122 |
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JUST CALL ME DADDY!
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yeah. i can get the character to show up, but their frozen either standing up or lying down. but because of that makes me think its not entirely impossible. i'm bowing to the code-hacking masters for this one :thumbup2: |
| The only time I have a drinking problem, is when I spill it. | |
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| Perseonn Balthasaar | Jan 7 2008, 01:14 AM Post #123 |
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A bit technical note: When you set a character digit, it's not only the character digit that is changed. Example: Character Digit 01 (Mitsurugi) Stage set to Battle in the Strait Moveset set to 01 (Mitsurugi) Cinematic Animation set to 01 (Mitsurugi) for 60 (CaS), it might be: Stage set to 00 (Egyptian Temple) Moveset Set to 00 (invalid) Cinematic Animation set to 00 (invalid) If somehow I can screen the memory, I could guess the addresses. Unfortunately, that's only possible using emulation, and memory dump is only one time
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| C.T | Jan 8 2008, 09:39 PM Post #124 |
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Ruler
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Are there any codes that allow you to adjust the timer and match settings in Battle Theatre? It seems like it's eternally stuck at 50 secs/2 rounds with no options to alter it. |
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| Perseonn Balthasaar | Jan 8 2008, 09:42 PM Post #125 |
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Isn't pressing 'Start' at character selection screen bring up some menu to alter the matches? |
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| C.T | Jan 8 2008, 10:13 PM Post #126 |
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Ruler
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Ah, thanks. How could I have missed the most obvious? Nevermind my previous post then. |
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| Kristof | Jan 9 2008, 10:39 PM Post #127 |
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JUST CALL ME DADDY!
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so, is that an ixnay on the Event Viewer codes? if its not possible, thats fine, i won't keep asking about them then. |
| The only time I have a drinking problem, is when I spill it. | |
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| Perseonn Balthasaar | Jan 9 2008, 11:20 PM Post #128 |
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By expanding Unlock Codes, it's possible to do it, but as you might know, the behaviour of the CaS is the same (eg. lying down all the event, etc.) |
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| Kristof | Jan 9 2008, 11:42 PM Post #129 |
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JUST CALL ME DADDY!
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allrighty. i get the same thing, either standing still or lying down. i even tried Tales of Souls, then switching to the CAS at the select screen, but when the screen turns black, the game freezes
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| The only time I have a drinking problem, is when I spill it. | |
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| C.T | Jan 10 2008, 01:49 AM Post #130 |
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Ruler
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What events are worthy enough to replace your CaS in? Nightmare vs Siegfried perhaps. Even if it did work without the motion bug, how would the game know how to speak your character when it is required? Anyways, I discovered there was a way to alter arenas and play in various non-playable areas, like the watery intro screen. http://www.youtube.com/watch?v=EfZ30r0T9tg http://www.youtube.com/watch?v=UXfXDEF_E9s Anyone know the code and its accompanying digits? |
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| Perseonn Balthasaar | Jan 10 2008, 01:52 AM Post #131 |
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That's using stage select codes. and you're the one that can do it now, C.T, since you're able to emulate SC3... |
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| C.T | Jan 10 2008, 01:57 AM Post #132 |
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Ruler
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I have to emulate SCIII in order to use the stage select codes? Or is that the method you use to find codes? Clearly, the videos in the above links are from the PS2 version of SCIII. |
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| Perseonn Balthasaar | Jan 10 2008, 02:56 AM Post #133 |
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The easiest method to find the code is by using emulation. Those people might be filtering memory using old Gameshark (which is not availabe nowadays). I find most of PS1 code (that isn't listed anywhere) using emulators. I'm sure I can do thesame for PS2. If you're interested, I can give you a full-length guide. |
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| C.T | Jan 10 2008, 04:04 AM Post #134 |
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Ruler
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Figured so. As long as you are able to fish out interesting codes I guess I can be your tool. |
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| Perseonn Balthasaar | Jan 10 2008, 05:13 AM Post #135 |
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Thanks
First thing first, we neeed the right tool. My tool of trade is ArtMoney, downlodable from http://www.artmoney.ru/. ArtMoney has a built-in emulator memory search including PCSX2.Option to set in ArtMoney: Option > General Refresh time (ms): 1 Freeze time (ms): 1 Option > Additional Uncheck: Refresh the values in table only on form focus Searching memory in ArtMoney is simple. If you have a game like, example, Warcraft III.
If you're ready, here we go to SC3 emulation. Start PCSX2 and ArtMoney. Your PCSX2 should run on windowed mode to prevent Alt+Tab out of fullscreen that in some cases fatal to emulator. First, before finding any code, we need to find a tie-ins code because ArtMoney memory list is for PC, not for PS2. The quickest and easiest code to find, IMHO, is Life amount for Player 1. P1 Life Search
I guess stage selection code type is Integer 1 Byte, as it's maximum amount is 255. Even the stages aren't that much. Go to practice, select any character and its opponent. NOTE: You character MUST BE THE SAME on this whole proccess. Don't use any CaS. Method 1: Egyptian Temple as Reference
Methos 2: No reference. This methos is the same as Method 1, but you just use Filter: Unknown Value; Value: Was Changed over and over. I hope this is clear enough... I'll help you out anytime. If something on this guide is not making sense, please inform me. |
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First thing first, we neeed the right tool. My tool of trade is ArtMoney, downlodable from 
12:32 AM Jul 11