| SCIII Modification Codes (All Version); Complete with a special CaS Guide | |
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| Tweet Topic Started: Sep 9 2007, 07:33 AM (19,526 Views) | |
| C.T | Nov 16 2007, 02:12 PM Post #76 |
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Ruler
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Don't know whether this is useful or relevant info, but if you're doing weapon exhibition for presentation purposes it'll be uncomplicated to import another stage's music or your own after you capture it on video. Just be sure to turn off the game's music before recording. |
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Achievement obtained 6/5/2011:
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| Cyraxis | Nov 17 2007, 08:39 PM Post #77 |
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Maestro
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I was hoping to avoid that initially because of the fiddliness but it turned out alright in the end. Also, for some reason CaS Soul of Ivy and Seong Mina don't work with the character swap hack; I get Wave Sword and Lance repspectively instead. Anyone else have this problem? I haven't tried the movelist modifier codes yet though... [edit] After playing with the character slot, it seems that I've somehow gotten them to work now. It would appear that only odd numbered slots can be used to set the CaS discipline, at least for player 1. -David |
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| Perseonn Balthasaar | Nov 17 2007, 11:32 PM Post #78 |
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Another Stage of History
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Added the 2P Joker codes as well as PAL versions of all codes. Cyraxis, or anyone that has the PAL version, I hope you can confirm these ported PAL codes. |
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| Cyraxis | Nov 23 2007, 12:49 AM Post #79 |
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Maestro
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I'm having some problems with the weapon modifier; my game keeps freezing up when it tries to show a character. The codes I'm using are: 2044CE2C 0C03FFC0 200FFF40 3C02004B 200FFF50 3C02004D 200FFF5C 08111E6F Disabler D0473322 0000FDFE 200FFF48 24010000 D0473322 0000FDFE 200FFF4C 00000000 Weapon modifier: D0473322 0000FFFE 200FFF48 24010048 (Lance) D0473322 0000FFFE 200FFF4C A0414862 I spam the disabler before I select the character, but it still freezes up. I understand that I use the disabler anytime before I select the character, then after I've selected character and weapons, I hit the weapon modifer just before the game enters the battle. Any help? -David |
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| Perseonn Balthasaar | Nov 23 2007, 01:12 AM Post #80 |
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Another Stage of History
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My mistake, it should be: 2044CE2C 0803FFD0 200FFF40 3C02004B 200FFF50 3C02004D 200FFF5C 08111E6F Weapon modifier should be used only if there's NO visible character on screen (e.g. the menu selection screen). |
![]() New website for CaS submission! | |
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| Cyraxis | Nov 23 2007, 01:45 AM Post #81 |
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Maestro
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Hmm... nope, it's still crashing on character selection even with the new enabler. Just to make sure I'm doing it right. 1. Disabler code entered anytime before character is selected 2. Weapon modifier input after character select when no character is on screen. Am I missing anything else? -David |
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| Perseonn Balthasaar | Nov 23 2007, 02:46 AM Post #82 |
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Another Stage of History
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Weapon modifier input before a character select. |
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| Cyraxis | Nov 23 2007, 03:54 AM Post #83 |
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Maestro
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No good. Crashes even with both codes input before character select. -David |
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| Perseonn Balthasaar | Nov 23 2007, 05:15 AM Post #84 |
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Another Stage of History
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Try this as the weapon modifier master code then: 2044CE2C 0803FFD0 200FFF40 3C02004C 200FFF50 3C02004D 200FFF5C 0811338D Disabler: <JOKER> 200FFF48 24010000 <JOKER> 200FFF4C 00000000 Weapon modifier code: <JOKER> 200FFF48 240100?? <JOKER> 200FFF4C A0419FE2 Hope this works
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| Cyraxis | Nov 23 2007, 01:22 PM Post #85 |
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Maestro
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OH YEAH!! That worked! =] Although now it seems to cancel out and revert back to actual weapon's discipline when using the stage select trick. [edit] Tried to use the PAL moveset modifier. Crashes when the screen goes black after a character is selected. I input both codes at the menu. -David |
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| Perseonn Balthasaar | Nov 23 2007, 08:52 PM Post #86 |
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Another Stage of History
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Weapon change actually does not affect discipline much. We need a kind of discipline modifier for this. Moveset mod: The wrong part is I forgot to realign the digits on PAL, since they're pointers. Try this: Moveset master code 201D49D4 0C03FFC0 200FFF00 3C01004D 200FFF04 34215640 200FFF08 14300002 200FFF14 3C01004B 200FFF18 34217EC0 200FFF1C 14300002 200FFF28 08075134 Moveset mod can be applied on any time except on the versus screen and battle intro (able, but kind of risking game freeze) Weird bits: Night Terror's moveset is 11 instead of 27. Try putting 27 and you'll get a crash. Probably Abyss also use Zasalamel's moveset. PS: Did you get my PM about SCII SLES file? If somehow not, I would ask you to send me the SCII SLES file, because I want to try working the stage select code for SCIII. |
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| Cyraxis | Nov 24 2007, 06:22 PM Post #87 |
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Maestro
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It doesn't freeze anymore but it doesn't seem to working either. Nothing's happening. -David |
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| Perseonn Balthasaar | Nov 24 2007, 06:34 PM Post #88 |
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Another Stage of History
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You sure you input these code right? <JOKER> 200FFF24 240400?? Because I can't try them myself
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| Cyraxis | Nov 24 2007, 06:43 PM Post #89 |
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Maestro
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Yep, codes are all input as they should have been: Master 201D49D4 0C03FFC0 200FFF00 3C01004D 200FFF04 34215640 200FFF08 14300002 200FFF14 3C01004B 200FFF18 34217EC0 200FFF1C 14300002 200FFF28 08075134 Disabler D04733F2 0000FEFE (L2+Select) 200FFF24 00000000 Moveset Modifier D0473344 0000FBFE (L1+Select) 200FFF24 24040024 (Zasalamel) -David |
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| Perseonn Balthasaar | Nov 24 2007, 07:52 PM Post #90 |
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Another Stage of History
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Isn't PAL joker command supposed to be: D0473322 0000FFFF If nothing works, try without neither joker command nor the disabler (moveset only). |
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