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SCIII Modification Codes (All Version); Complete with a special CaS Guide
Topic Started: Sep 9 2007, 07:33 AM (19,527 Views)
Perseonn Balthasaar
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Input the enabler code first, then enter the disabler and weapon mod for the character you like. e.g.:

Disabler (Start)
D046DBA2 0000FFF7
200FFF48 24010000
D046DBA2 0000FFF7
200FFF4C 00000000

Weapon modifier (Select)
D046DBA2 0000FFFE
200FFF48 24010054 -> Revenant has the mantis blade
D046DBA2 0000FFFE
200FFF4C A0414862

Activate the code only when no character is visible on screen!!

Then select the character's 2nd weapon (since Mantis Blade occupy the 2nd slot).

Note that weapon mod only change the appearance, not the stats

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Bloom
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Superb! Thanks!
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Perseonn Balthasaar
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Character list is updated and finalized up til FF, though several CotS characters is still missing. Also the Color swipe list has been added. Check it out! ;)

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Cyraxis
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So what are the steps required to get CaS weapon exhibition or profile? Would you be able to give an example of a procedure?

-David
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Perseonn Balthasaar
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Quite simple. Here's the example:

D046DBA2 0000FCFE -> (Press L2+R2+Select)
004B4860 00000060 -> CaS MemoryCard 1 Slot 1

Why only Slot 1? Because it's the only functioning Slot! Other slots just have Mitsurugi as their discipline -_-

Discipline of the CaS MemoryCard 1 Slot 1 depends on last CaS you choose. So you'll gonna do:
- Select Memory Card Slot 1 (in any modes that have them)
- Select the discipline
- Go back (press Sq or Tr) all the way to the menu selection.
- Go to Character Profiles.
- Activate the code (L2+R2+Select)
- Voila, your CaS!!

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Cyraxis
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Hmm...I'm still having trouble getting it to work on my Codebreaker.

So as I understand it, I enter the following codes:

1. Master code (F0422080 00422083)
2. Joker/Activator code (D046DBA2 0000FCFE)
3. Character code (004B4860 00000060)
4. When in game, select CaS character, cancel back to menu, go to character profiles and activate code.

Am I missing something? I also tried the enable code from the codebreaker site and that didn't work either.

I might also add that I've an Australian/European version of the game. Does that make a difference?

-David
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Perseonn Balthasaar
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<!--QuoteBegin-Perseonn Balthasaar+Sep 9 2007, 10:33 PM
--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Perseonn Balthasaar @ Sep 9 2007, 10:33 PM
)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->This modifications are made using a cheat device (Mine's Gameshark 2 v3).....  All codes are in raw format. you could use MAXConvert to fit your cheat device.[/QUOTE]
I guess you don't read this one.

You're using codebreaker that's why it does not work. The master code I use is for only Gameshark 2 Version 3 RAW Code. Codebreaker site like CMGSCCC provide a Master code to use with Codebreaker Code, not RAW.

Joker command MUST be in conjuction with the character modifier code, not as a separate code.

Unfortunately, you don't provide your version of codebreaker for me top convert your codes. In case you have up to v6:

DA863359 B2AE6A15
0A835D45 00000060

You should be able to use that with the Codebreaker mastercode.

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Cyraxis
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I thought your master code was for Gameshark at first, but then someone mentioned later on the same code for Codebreaker. Guess not.

Anyway, I tried again with the offical enable code instead together with the combined joker and character codes but still no luck. I have Codebreaker 9, which I read could read raw codes as is (Can anyone confirm?).

Anyway, for anyone who wants to try, here's the enable code for CB 7+
B4336FA9 4DFEFB79
EFE276E6 27855965
36F0517D AF450956
5C7B44B6 7E767C0D

The NPC faq at gamefaqs also mentions a second required enable code:
0CF49BDF A4E29C32

-David
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Perseonn Balthasaar
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Codebreaker 9 should have RAW support, but to be able to use RAW codes, you must have a master code that enables RAW codes.

Try this one:
634964EC F9BD917D
8472FEA9 04B07F13
Decrypted for use wilth CB7+

Your master code decryped will result in:
FE129B51 800813BF
000FFFFE 00000186
000FFFFF 00000186
90422238 00832021
Which is totally weird, don't you think? Sincemajority of master code is only 1 to 2 lines long.

On the other side, the code:
0CF49BDF A4E29C32
Is very possible as a master code.

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C.T
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Cyraxis
Nov 14 2007, 04:33 AM
Hmm...I'm still having trouble getting it to work on my Codebreaker.

So as I understand it, I enter the following codes:

1. Master code (F0422080 00422083)
2. Joker/Activator code (D046DBA2 0000FCFE)
3. Character code (004B4860 00000060)
4. When in game, select CaS character, cancel back to menu, go to character profiles and activate code.

Am I missing something? I also tried the enable code from the codebreaker site and that didn't work either.

I might also add that I've an Australian/European version of the game. Does that make a difference?

-David

F0422080 00422083 works as a mastercode on NTSC/UC versions of Soul Calibur III.

Codes are region specific, so NTSC/UC codes will undoubtedly not work with PAL versions of the game, just the same as NTSC/UC codes not being functional if used with NTSC/J versions of the game.

You'll likely need to find a mastercode which works with RAW codes for the PAL version of Soul Calibur III and pick off from there. You'll probably also need to convert any additional codes you're using to PAL, as well...

BTW Perse it's NOT an issue with the mastercode regarding Cyraxis' problem, as your mastercode you listed also works with Codebreaker and Xploder. I've tested it with the raw codes on CB 8.0, seems to work just fine.
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Perseonn Balthasaar
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Is it working, CT O_O?!?!

OK, Cyraxis, if you can't get it working, you'll need to find a PAL mastercode (as CT said) and send me the SLES_XXXX file from your SCIII DVD so I can port the codes.

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Cyraxis
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I got it working on my PAL version!

Codejunkies has some PAL codes for AR Max, so I just converted them to RAWs.

Here are the raw PAL codes I used:

Master code:
F02A6454 002A6457

Joker/Activator code (Replace FFFF):
D0473322 0000FFFF

Character Code (Replace XX):
104B9FE0 000000XX

I so need that stage modifier code now...

-David
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C.T
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Perseonn Balthasaar
Nov 15 2007, 01:51 AM
Is it working, CT O_O?!?!

Yes, that mastercode is in RAW format so technically it should work on GSv3+ alongside with CB+/XP+.

And Cyraxis you'll need to send Perse the elf (SLES) file so he can port the stage modifier code to your region (I'm unsure of how to do this myself).
My Links: [YouTube] ~ [Photobucket] ~ [Forums Blog] ~ [CaS Sites]
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Perseonn Balthasaar
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Cyraxis
Nov 15 2007, 05:07 PM
Codejunkies has some PAL codes for AR Max, so I just converted them to RAWs.

Here are the raw PAL codes I used:

Master code:
F02A6454 002A6457

Joker/Activator code (Replace FFFF):
D0473322 0000FFFF

Character Code (Replace XX):
104B9FE0 000000XX

I so need that stage modifier code now...

:thumbup2: That saves time!!

BTW, use 004B9FE0 000000?? instead because character modifier only need 1 byte. Using 1 as the first digit will automatically modify the next address (4B9FE1) to 0 and I don't know if this has a further effect on the gameplay.

And there's not yet any stage modifier code, it's just a 'cunning' activation method. You see:
- Go to Character Profile
- Select (for instance) Kilik
- Let him do this pose
- Activate your code

Seeing is believing :o (Previously, I didn't think this cheap trick did a great effort for me xD)

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Cyraxis
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This is working great. One more thing you might want to look into is changing the stage music? Cause whilst the stage select trick works, it always plays Egyptian Temple as the theme.

-David
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