| SCIII Modification Codes (All Version); Complete with a special CaS Guide | |
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| Tweet Topic Started: Sep 9 2007, 07:33 AM (19,496 Views) | |
| Routinej | Oct 31 2011, 04:41 PM Post #511 |
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Unknown Soul
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Could anyone please make more of these codes usable for pal? there is literally only 2 or 3 codes for pal unfortunately on this list.Or if possible could someone tell me a way to be able to use them without having to convert them to pal. |
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| Perseonn Balthasaar | Nov 2 2011, 10:01 AM Post #512 |
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Another Stage of History
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Literally only 2 or 3? Dude... In anyway converting the code to pal have become nearly impossible since I don't posses any PAL PS2 data if you can provide me with PAL SC3 ISO, I might be able to convert the code. |
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| Routinej | Nov 2 2011, 05:23 PM Post #513 |
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Unknown Soul
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I Can't give you an iso, but they are easy to find on the internet.But i don't expect you to go through any trouble so, thanks for the help. ^_^. |
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| C.T | Nov 4 2011, 02:56 PM Post #514 |
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Ruler
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I can try converting the codes for you; however, I would need the game's elf file. The elf file is a small file that can be found by inserting your SCIII (PAL version) into your computer and opening the CD contents. It should be labeled something like "SLES_XXX". Simply attach it to a post. No iso required. I would try the easier method of using Delta Maker via offsets, but apparently the game's elf files are too structurally different from one another. Also, I'm not going to convert every code since it's going to take too long. So only supply the codes you want converted. Edited by C.T, Nov 4 2011, 02:59 PM.
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| Routinej | Nov 6 2011, 05:51 PM Post #515 |
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Unknown Soul
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Hey, Thanks alot for the trouble you're going through to do this for me. Anyway i guess this is the file you are needing as it is the closest to the name you provided. I'd like the Standard Characters Color Changer , stage modifier and Remove Standard Characters Clothes type 4 if possible please, if it is too many you don't have to do the clothes remover. Edited by Routinej, Nov 6 2011, 09:09 PM.
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| C.T | Nov 7 2011, 02:50 AM Post #516 |
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Ruler
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Untested: Standard Characters Color Changer 202DD758 3C014000 202DD760 44817000 Stage Modifier 004F2DCC 000000?? Remove Standard Characters Clothes Type 4 204684F8 00000000 204689C0 00000000 Edited by C.T, Nov 7 2011, 02:51 AM.
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| jak223 | Dec 5 2011, 03:08 PM Post #517 |
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Unknown Soul
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do you have any more codes to put ? is there one for the replay camera where you can move it anywhere you want and zoom in more or zoom out from the entire stage ? |
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| C.T | Dec 6 2011, 05:52 AM Post #518 |
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Ruler
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I do have a universal camera code set, where you can adjust the camera infinitely in any mode (including replay). You can also adjust pixel by pixel the horizontal and vertical scrolling, which is not possible with the camera codes already posted here. This is only for the Japanese version of the game, however. Regardless, having adjustable camera on replay is senseless as it only plays for a couple of seconds, giving you almost no time to do anything. I suggest if you really want to adjust camera on replay or on instances where you can control the characters' actions, use battle theatre. Instead, use the player operation code to make yourself enable to control 1P (or 2P, or both). This way is much better than replay since the results is the same and you have infinite time to mess around. You additionally won't have those ugly black bars at the bottom of the screen. Edited by C.T, Dec 6 2011, 05:54 AM.
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| jak223 | Dec 6 2011, 11:05 PM Post #519 |
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Unknown Soul
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oh ok thanks for the replie C.T. oh i want to know if there is a code where you can make player 2 chose any kind of move at any time, because i saw action replay max codes and i saw player 1 has the character move changer where he can chose any moves he want. for a example using r2 and up or anlog stick and r1 stuff like that. do you know if player 2 can have the same thing to ? oh the code is called Move Modifier, i found it on codejunkies and i found it only for player 1. i want to know if there is one for player 2. Edited by jak223, Dec 6 2011, 11:12 PM.
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| C.T | Dec 8 2011, 12:24 AM Post #520 |
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Ruler
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You would have to ask Perseonn, I wasn't the one who brought the moveset modifier codes up. |
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| jak223 | Dec 9 2011, 02:53 PM Post #521 |
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Unknown Soul
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hey perseonn,i want to know if there is a code where you can make player 2 chose any kind of move at any time, because i saw action replay max codes and i saw player 1 has the character move changer where he can chose any moves he want. for a example using r2 and up or anlog stick and r1 stuff like that. do you know if player 2 can have the same thing to ? oh the code is called Move Modifier, i found it on codejunkies and i found it only for player 1. i want to know if there is one for player 2. can anyone help me. i am having problems with Joker Command. i dont know how to set it. and what kind i need it is is L2 + R2 + Up. Edited by jak223, Dec 12 2011, 04:14 PM.
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| skull231 | Jun 19 2012, 03:52 PM Post #522 |
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Unknown Soul
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hello its me jak, well i want to know if you are going to post another code for the camera. but this time, can you do it for the replay one ? cause i had hard time finding the changer code to the 2nd player where they can be anyone. |
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| C.T | Jun 19 2012, 05:22 PM Post #523 |
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Ruler
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There is not going to be a replay mode camera code made because it is: 1. Too short to be remotely anything useful. 2. Can be replicated much superior in modes such as Battle Theatre. The player operation code can be found on the first page. I'll write it here for you since you seem to have trouble locating it: Player Operation Change: Player 1 204B4858 00000001 Player 2 204D1FD8 00000001 The above codes will change both P1 and P2 to controller instead of CPU in all modes. Also, please stick with one account and username. If you lose your password there is an option to reset it. |
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| skull231 | Jul 2 2012, 12:12 AM Post #524 |
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Unknown Soul
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thanks ct for the replay and from now on ill be using the name instead of the other one. this name* Edited by skull231, Jul 2 2012, 12:13 AM.
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SCES_533.12 (4.76 MB)

12:31 AM Jul 11