| SCIII Modification Codes (All Version); Complete with a special CaS Guide | |
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| Tweet Topic Started: Sep 9 2007, 07:33 AM (19,498 Views) | |
| Zash | Oct 9 2009, 09:05 PM Post #496 |
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Unknown Soul
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How do you use these codes on CodeBreaker? How Do you Activate them...? |
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| C.T | Oct 10 2009, 07:53 AM Post #497 |
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Ruler
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Load up Codebreaker. Create a new game entry. In game entry put in Mastercode (RAW/CB6-/XP+/GS2v3+). Put in any codes you want. Select the codes you want activated by highlighting it and pressing X. Press start, save the codes, then start game. If you have CB6+ then you can enter the codes as written in the guide (no conversion necessary). |
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Achievement obtained 6/5/2011:
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| Zash | Oct 10 2009, 10:22 AM Post #498 |
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Unknown Soul
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Thanx and now that I have tried them, what article of clothing does each of the codes remove separately and how do you make them not have missing limbs (like Cassandra's whole body is GONE)? |
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| C.T | Oct 10 2009, 10:45 AM Post #499 |
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Ruler
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I suggest you only use one or two of those codes, and don't use them all at once. There isn't a way to avoid the missing limbs, because technically SCIII bundles certain clothing parts with character parts(limbs). |
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Achievement obtained 6/5/2011:
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| Zash | Oct 10 2009, 10:59 AM Post #500 |
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Unknown Soul
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OK, and which characters do you suggest using them on... man I feel a newb even though Im definitely NOT...:( which ones should i use what article of clothing does each of the codes remove separately
Edited by Zash, Oct 10 2009, 12:38 PM.
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| C.T | Oct 11 2009, 09:33 AM Post #501 |
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Ruler
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I don't know because I never really tested it. It's better to use it on females than male characters. |
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Achievement obtained 6/5/2011:
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| Zash | Oct 11 2009, 07:57 PM Post #502 |
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Unknown Soul
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True,... do you happen to have any more codes that you did not post? :vl |
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| C.T | Oct 16 2009, 07:50 AM Post #503 |
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Ruler
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I'm no longer working on codes for SCIII so no. |
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Achievement obtained 6/5/2011:
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| b3a5t | Nov 10 2010, 06:46 AM Post #504 |
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Unknown Soul
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that is wonderful code mister...... thank you...... |
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| Perseonn Balthasaar | Jan 10 2011, 09:17 PM Post #505 |
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Another Stage of History
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Character digits completed, Added costume modifier. Found those Grandalls' hiding place
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| C.T | Jan 11 2011, 04:16 AM Post #506 |
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Ruler
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What do costumes modifier do exactly? |
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Achievement obtained 6/5/2011:
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| Perseonn Balthasaar | Jan 12 2011, 04:25 AM Post #507 |
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Another Stage of History
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They determine what costume the current char mod has. Like when you press L1/R1 when selecting character. Example: Siegfried: 00 - Default Costume (Siegfried 1P) 01 - Siegfried 2P 03 - <#Crash> ... 08 - Siegfried 1P Color Edit 09 - Siegfried 2P Color Edit 0A - <<#Crash> ... 10 - Siegfried 1P Extra Color Edit 11 - Siegfried 2P Extra Color Edit (Forgot to put 16 as 10. 16 is the decimal format that I work with) However, using non-standard character, like Jinkai, you will get: 00 - Jinkai 01 - Kagami 02 - Shiun 03 - Grandall 04 - Dalkia 05 - Brigand 06 - Maletta 07 - Rebel 08 - <#Crash> Also, the discipline always follow the 1st costume for that address. In this case, the Rebel will have Jinkai's Katana-Shuriken moveset. |
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| C.T | Jan 12 2011, 08:23 AM Post #508 |
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Ruler
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Thought so, I just thought it was strange how you listed so many digits for costumes cause at max there is only 4. Wonder why they have to separate the color editions so far from the second official costume. |
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| Perseonn Balthasaar | Jan 12 2011, 09:26 AM Post #509 |
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Another Stage of History
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I'm guessing they actually "reserve" these slots for something (like there's the unseen green Will-o), but somehow causes table disarray. Try using the mod 30 for Amy, then use Costume 02 for Colosus. You'll end up with nimble Colosus with rapier moveset. Or, it's just a way to reserve character code so it doesn't need to go past 255. Or, it is a reminisce of 3 SCII's characters which has more than 2 costume (Lizardmen, Assassin, Berserker) Also strange thing is that if you pick, example, Jinkai, the moveset will point to Miser. Another example, pick Berserker and his moveset will point to Girardot. Finally, these things have been bugging me: the character roster almost never change, at least from 3 games: Soul Edge: 01 - Mitsurugi 02 - Seung Mina 03 - Taki 04 - Li Long 05 - Voldo 06 - Sophitia 07 - Siegfried 08 - Rock 09 - Hwang 0A - Cervantes 0B - Soul Edge 0C - Siegfried! 0D - Han Myong 0E - Bangu 0F - Botsu Li Long 10 - Diver 11 - Monkasei 12 - Chie 13 - Sophitia! 14 - Hage-Sieg 15 - Teppou Hei 16 - Nugi Taki 17 - Sophitia!! 18 - Belti 19 - Mabochie SoulCalibur II 01 - Mitsurugi 02 - Seung Mina 03 - Taki 04 - Maxi 05 - Voldo 06 - Sophitia 07 - <#Empty> 08 - <#Empty> 09 - <#Empty> 0A - <#Empty> 0B - Ivy 0C - Kilik 0D - Xianghua 0E - <#Empty> 0F - Yoshimitsu 10 - <#Empty> 11 - Nightmare 12 - Astaroth 13 - Inferno 14 - Cervantes 15 - Raphael 16 - Talim 17 - Cassandra 18 - Charade 19 - Necrid 1A - Yun-Seong 1B - <#Empty> (might me Link/Spawn) 1C - Heihachi 1D - <#Empty> (might me Link/Spawn) 1E - Lizardman (Lizardmen) 1F - Assassin 20 - Berserker SoulCalibur III: 01 - Mitsurugi 02 - Seong Mi-na 03 - Taki 04 - Maxi 05 - Voldo 06 - Sophitia 07 - Siegfried 08 - Rock 09 - <#Empty> 0A - <#Empty> 0B - Ivy 0C - Kilik 0D - Xianghua 0E - Lizardman 0F - Yoshimitsu 10 - <#Empty> 11 - Nightmare 12 - Astaroth 13 - <#Empty> 14 - Cervantes 15 - Raphael 16 - Talim 17 - Cassandra 18 - <#Empty> 19 - <#Empty> 1A - Yun-Seong 1B - <#Empty> 1C - <#Empty> 1D - <#Empty> 1E - Lizardmen 1F - <#Empty> 20 - <#Empty> 21 - <#Empty> 22 - Setsuka 23 - Tira 24 - Zasalamel 25 - Olcadan 26 - Abyss 27 - Night Terror ... 2F - <#Empty> 30 - Amy ... 44 - Hwang ... 51 - Li Long After this, try looking at the way the style arrange in SC4. You will find Mitsurugi on 1st position, Mi-na on second, etc. However, the last discipline is Amy, not Hilde. Means Hilde is put somewhere before Amy (probably no. 2F since it is empty by SCIII) Namco doesn't flush character slot since Maxi, they keep the roster and just add new character on empty slot. In addition, returning character in different form (not main roster) are given different number: Inferno, Charade, Hwang. In case Inferno and Li-Long have their spot claimed, Hwang and Charade can still return to the empty 18 and 09 spot. But they didn't do it. Wonder why. Edited by Perseonn Balthasaar, Jan 12 2011, 09:37 AM.
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| jak223 | Jul 20 2011, 01:33 PM Post #510 |
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Unknown Soul
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nice codes for soul calibur 3 lol i know i got calibur wrong. but of the codes i found i never had them befour like the invisible weapon was one of the coolist codes i ever tryied. so dont what eles to say but thanks. oh and one more thing nice meeting u C.T and Personn.
Edited by jak223, Jul 20 2011, 01:35 PM.
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