| SCIII Modification Codes (All Version); Complete with a special CaS Guide | |
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| Tweet Topic Started: Sep 9 2007, 07:33 AM (19,500 Views) | |
| Dark_Knight666 | Feb 27 2009, 12:58 PM Post #466 |
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Blood Knight #1
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The codes I am currently using are the level modifier codes listed when I first asked for your help (setting each code to a button on the d-pad for each combination), I'm using an Action replay MAX, and the region I'm in uses the NTSC code format. If there's anything else I need stated, tell me. |
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Musket guns and silver slivers. Justice runs in crimson rivers. Words of ancient truth we follow. Bleed these veins into tomorrow. | |
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| C.T | Feb 27 2009, 06:58 PM Post #467 |
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Ruler
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You need to supply the codes, I can't really determine the issue otherwise. |
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| Dark_Knight666 | Mar 2 2009, 11:43 AM Post #468 |
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The level modifier codes are the badlands, the forest, the castle gates, the highlands, and Japanese castle codes. The issue with the codes is that I couldn't get the codes to work, and I think it may have been the button setup I put them on. For the codes, I put them on the buttons you originally set the codes for L1+L2+D-Pad, but they didn't even respond. All the codes did was put me in the level (I.E., I use the code over Lost Cathedral) and gets rid of all ambient background noise (like the running water in Lost Cathedral). Other than that, the codes did nothing.
Edited by Dark_Knight666, Mar 2 2009, 11:43 AM.
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Musket guns and silver slivers. Justice runs in crimson rivers. Words of ancient truth we follow. Bleed these veins into tomorrow. | |
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| C.T | Mar 2 2009, 09:46 PM Post #469 |
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Ruler
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You need to supply the codes, I can't really determine the issue otherwise. |
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| Dark_Knight666 | Mar 3 2009, 12:53 PM Post #470 |
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Forest Stage (RAW Code) Set to L1+L2+Down D046DBA2 0000FABF 004ED64C 0000001F Highlands Stage (RAW) Set to L1+L2+Left D046DBA2 0000FA7F 004ED64C 00000000 Badlands Stage (RAW) Set to L1+L2+Up D046DBA2 0000FAEF 004ED64C 00000022 Castle Gates (RAW) Set to L1+L2+Right D046DBA2 0000FADF 004ED64C 0000001C Japanese Castle (RAW) Set to L1+R1+Down D046DBA2 0000EDBF 004ED64C 0000001B ___________________________________________ I tried these codes out, but none of them work like they are supposed to, they just kill all ambient sounds in a level, but not weapon, music or voice sounds. I did convert the codes, but I don't have them saved in the AR-MAX format on a document file, so I put the RAW codes up instead. |
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Musket guns and silver slivers. Justice runs in crimson rivers. Words of ancient truth we follow. Bleed these veins into tomorrow. | |
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| C.T | Mar 4 2009, 06:45 PM Post #471 |
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Forest Stage Set to L1+L2+Down 7DUC-7JAG-RGJ2K 3DKF-VWHD-N1FDE H7RB-D544-ADXEG First off, attempt that and see if it's working. Make sure you use the joker command on the stage select screen only and only confirm the stage select when you see the stage preview on that screen switch to the modified stage in your code. If you fail those steps you may receive no music or ambient sound with the stage unchanged. Edited by C.T, Mar 4 2009, 07:16 PM.
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| Dark_Knight666 | Mar 5 2009, 11:58 AM Post #472 |
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So, what you're saying is that I need to use the code right when the preview transition comes up? Hm...a little tricky, but I think I can do that. I'll give the code a try, and tell you what happens. Also, I have another question: if I want to make a weapon modifier code that uses a weapon with another moveset, do i just make a joker command and then input the data for the weapon and the moveset in the same code? because I've been using the Night Terror and Abyss weapon codes, and they work really good, but I want to make a code that would work without having to deal with the other various moveset changers on my AR MAX (they cause the game to lag for five seconds and sometimes freeze the game, making them improper codes).
Edited by Dark_Knight666, Mar 5 2009, 12:04 PM.
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Musket guns and silver slivers. Justice runs in crimson rivers. Words of ancient truth we follow. Bleed these veins into tomorrow. | |
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| C.T | Mar 6 2009, 06:09 AM Post #473 |
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Ruler
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Stage selection screen only. At the stage select, highlight any stage then initiate the joker command. It may not work the first couple of tries but eventually you will see the stage change in the preview area of the stage selection screen (to the stage you selected in your code). That is when you should click X to confirm stage selection. Any additional weapon/moveset modifier codes needs to be separate, but the weapon modifier master and disabler code should be left alone. |
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| Dark_Knight666 | Mar 6 2009, 01:00 PM Post #474 |
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Then how do I set up a weapon modifier that gives me the weapon of one character, but the style of another (Ex.: Nightmare's Style, but Siegfried's Weapons)? As I said before, the moveset modifiers that came with my AR-MAX lag the game for five seconds when I use them, and sometimes freeze the game, and I wish to do the weapon/moveset modifier codes so I can experiment with my CaS characters a bit further. |
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Musket guns and silver slivers. Justice runs in crimson rivers. Words of ancient truth we follow. Bleed these veins into tomorrow. | |
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| C.T | Mar 8 2009, 05:48 AM Post #475 |
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Ruler
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Make a moveset modifier for your target moveset. Then make a weapon modifier for your target weapon. Both should have unique joker commands. Leave the modifier master codes intact. |
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| Dark_Knight666 | Mar 9 2009, 12:20 PM Post #476 |
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But I want to make it capable of working like another character's moveset in a single weapon, like you did with the Night Terror and Abyss weapon codes. I want to know how to make the code work like that, and in just one code.
Edited by Dark_Knight666, Mar 9 2009, 12:20 PM.
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Musket guns and silver slivers. Justice runs in crimson rivers. Words of ancient truth we follow. Bleed these veins into tomorrow. | |
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| C.T | Mar 9 2009, 02:54 PM Post #477 |
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Ruler
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Not really sure what you mean by making it capable of working like another character's moveset. Both the Abyss and Night Terror weapon codes I gave you were just separate weapon codes with their own joker commands. I'm getting that you wish to use one character's moveset while using another character's weapon at the same time? If that's the case, then what I indicated earlier would accomplish that task. Say for example you wish to use Cervantes moveset and in addition use Talim's weapon, you would create a Cervantes moveset modifier then create a Talim weapon modifier. Activate those two (jokered) in game and you should should receive a Cervantes using Talim's weapon. If you want both the moveset modifier and weapon modifier in one code/one joker command, that might be possible by combining the two codes and leaving only one joker command attached to it. |
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| Dark_Knight666 | Mar 10 2009, 10:37 AM Post #478 |
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I'll give that a try then, but should I place the second line of the weapon command in the RAW code first, or the moveset code first (After putting the joker command in the first line of RAW code, of course)? |
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Musket guns and silver slivers. Justice runs in crimson rivers. Words of ancient truth we follow. Bleed these veins into tomorrow. | |
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| C.T | Mar 11 2009, 05:20 AM Post #479 |
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Ruler
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<JOKER> 200FFF48 240100?? (Weapon modifier) <JOKER> 200FFF4C A0414862 (Weapon modifier) 200FFF24 2404000?? (Moveset modifier) or <JOKER> 200FFF48 240100?? (Weapon modifier) <JOKER> 200FFF4C A0414862 (Weapon modifier) <JOKER> 200FFF24 2404000?? (Moveset modifier) I don't think it makes a difference if the moveset modifier or the weapon modifier comes first, but never sandwich them inbetween each other. I haven't tested the code BTW, it probably isn't even possible for that matter. You should just make two separate codes with two separate joker commands instead. Edited by C.T, Mar 11 2009, 05:20 AM.
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| Dark_Knight666 | Mar 12 2009, 10:47 AM Post #480 |
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But I'm trying to make it so that the codes work like the Night Terror and Abyss weapon codes you made. I am trying to set it up so that it works off of the same joker command. |
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Musket guns and silver slivers. Justice runs in crimson rivers. Words of ancient truth we follow. Bleed these veins into tomorrow. | |
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