| SCIII Modification Codes (All Version); Complete with a special CaS Guide | |
|---|---|
| Tweet Topic Started: Sep 9 2007, 07:33 AM (19,512 Views) | |
| Dark_Knight666 | Jun 4 2008, 10:58 AM Post #286 |
![]()
Blood Knight #1
|
Oh for the love of....*smacks forehead* I am getting even MORE confused then I should be with this thing... Since your manual things states that you can use Abyss's and Night Terror's weapons with a few codes, I'm guessing you can apparently obtain those for keeps by using these codes? |
|
Musket guns and silver slivers. Justice runs in crimson rivers. Words of ancient truth we follow. Bleed these veins into tomorrow. | |
![]() |
|
| NightmareCalibur | Jun 4 2008, 11:22 AM Post #287 |
|
Gateway Captain
|
Taki looks like her SC2 form but in blue without the mask. (Just asking, can you remove Nightmare's helmet? I wanna see what his natural head looks like.) I can't wait to see the character Size Modifier code. Edited by NightmareCalibur, Jun 4 2008, 11:24 AM.
|
![]() ![]() Which Final Fantasy Character Are You? Final Fantasy 7 | |
![]() |
|
| C.T | Jun 4 2008, 10:47 PM Post #288 |
|
Ruler
|
Don't know what you mean by obtaining for keeps, but with the codes you should be able to have their weapons available for use. I didn't find/created those weapon codes (Perseonn did) and have actually yet to test most of them out. This entire guide is a joint project between me and him and he is mostly the one to resort for moveset/weapon codes help. I'll let him answer your question when he comes online. ![]() So far I'm trying to find the code by: 1.) Searching for codes around the weapon size modifier and testing each one (I got the Soul Charge Always Active code in this manner). I have a sure feeling the character size mod must be relative in digits to the weapon size mod, since the weapon and player invisibility codes are only several few digits apart from another. 2.) Using labels in the elf label, jumping the addresses, and testing codes relative to the desired labels (Got the in game text remover this way). Since the elf file of SCIII contains only poorly quoted labels, it is very difficult to find codes using this method. In addition, testing takes a colossal time since there are an extreme abundance of possible codes to be tested. 3.) Searching for the code on the internet via websites. So far, I have not come across it yet. It should be possible, but perhaps it's just really obscure in the game's coding or poorly implemented in relation to other codes. Edited by C.T, Jun 4 2008, 11:05 PM.
|
My Links: [YouTube] ~ [Photobucket] ~ [Forums Blog] ~ [CaS Sites]![]()
Achievement obtained 6/5/2011:
| |
![]() |
|
| Chaos7 | Jun 5 2008, 02:06 AM Post #289 |
![]()
Keeper of the Light
|
I want to get an AR Max just for these codes, it's pretty tempting.
|
|
Olcadan: "Control the weapon. Don't let the weapon control you." Kilik: "It's useless... your moves won't work!" Ivy: "You really thought you could win? How cute." | |
![]() |
|
| C.T | Jun 5 2008, 02:40 AM Post #290 |
|
Ruler
|
It's better to get Codebreaker since it takes RAW codes unchanged and there are better official codes for the device. Plus AR MAX requires you to obtain a Game ID for code conversions and makes codes lengthier. |
My Links: [YouTube] ~ [Photobucket] ~ [Forums Blog] ~ [CaS Sites]![]()
Achievement obtained 6/5/2011:
| |
![]() |
|
| Perseonn Balthasaar | Jun 5 2008, 03:11 AM Post #291 |
![]()
Another Stage of History
|
You cannot obtain Abyss nor N. Terror's weapon. However, by using the weapon modification code, you can make a character wield one and automatically have their moveset set to Zasalamel (Irkalla) or Nightmare (Soul Edge Complete). Using these special weapons and using 'Soul of' moveset both grant you the ability to use Abyss and NT's moveset. However, their ranged attacks (Such as Cosmic Embryo or Rook Splitter) only apply if you wield these weapons. |
![]() New website for CaS submission! | |
![]() |
|
| C.T | Jun 5 2008, 03:59 AM Post #292 |
|
Ruler
|
Affixed important legal information to the guide, plus fixed a couple codes. |
My Links: [YouTube] ~ [Photobucket] ~ [Forums Blog] ~ [CaS Sites]![]()
Achievement obtained 6/5/2011:
| |
![]() |
|
| nswayne | Jun 5 2008, 08:30 AM Post #293 |
|
Freelancer
|
C.T., everything's working for me now. What Clothing removal codes can be used safely on a character that wont cause missing limbs, or graphic problems? Examples: Talim, Taki, Sophitia, Cassandra, Seong Mi-Na Also, could you make a screenshot of Seong Mi-Na grabbed by Colossus? |
![]() |
|
| C.T | Jun 5 2008, 08:39 AM Post #294 |
|
Ruler
|
Glad you got them working. ![]() I'll devise a list with all the female characters and how they are functioning with each and combinations of the Standard Characters Clothing Remover clothes. As for the Colossus grabbing Mi-na request, I think that is better being posted in http://s14.zetaboards.com/SC3_CaS_Forum/topic/157687/. |
My Links: [YouTube] ~ [Photobucket] ~ [Forums Blog] ~ [CaS Sites]![]()
Achievement obtained 6/5/2011:
| |
![]() |
|
| MysticRaver | Jun 5 2008, 09:01 AM Post #295 |
|
Maestro
|
Wohoo more codes to play with! Keep em coming C.T.
|
![]() Check out my CaS creations in my presentation thread! | |
![]() |
|
| deserteagle | Jun 5 2008, 09:58 AM Post #296 |
![]()
Apprentice
|
Can I ask you to supply me with the Game ID for the PAL version of SCIII for my AR Max? Also, do the color mod codes work on the PAL version? Thanks! |
| |
![]() |
|
| C.T | Jun 5 2008, 10:34 AM Post #297 |
|
Ruler
|
Game ID for PAL SCIII is 0599. The new codes including the color changer codes aren't available for PAL SCIII yet; however, if there are enough demands for it they will be made. |
My Links: [YouTube] ~ [Photobucket] ~ [Forums Blog] ~ [CaS Sites]![]()
Achievement obtained 6/5/2011:
| |
![]() |
|
| soul_of_MONKEY | Jun 5 2008, 11:15 AM Post #298 |
|
Freelancer
|
help!!!! ok i have a codebreaker and i tried the universal color change and it did not work, does it not work for the u.s. version? |
| |
![]() |
|
| C.T | Jun 5 2008, 11:26 AM Post #299 |
|
Ruler
|
All codes here, aside from a couple ported PAL codes, are NTSC-UC and will work for the U.S version of SCIII. If you're using Codebreaker, make sure you use the correct RAW mastercode to go along with any codes you use here. (M) F0422080 00422083 |
My Links: [YouTube] ~ [Photobucket] ~ [Forums Blog] ~ [CaS Sites]![]()
Achievement obtained 6/5/2011:
| |
![]() |
|
| Dark_Knight666 | Jun 5 2008, 11:35 AM Post #300 |
![]()
Blood Knight #1
|
okay...well, that answers my question (by the way, what i meant by 'for keeps' was does it make the fighting styles and weapons available permanently on the game). Well, I'm having an issue with the codes anyways. I tried to convert them, and it worked, but the codes do nothing. Can I ask for the correct codes in AR-Max form so I can make a character with Abyss's weapon and a character with Night Terror's weapon? |
|
Musket guns and silver slivers. Justice runs in crimson rivers. Words of ancient truth we follow. Bleed these veins into tomorrow. | |
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| Go to Next Page | |
| « Previous Topic · Soul Calibur Guides & FAQs · Next Topic » |










)






12:32 AM Jul 11