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| Tweet Topic Started: Apr 14 2007, 11:50 PM (88 Views) | |
| Xeo Uquo | Apr 11 2007, 06:59 PM Post #1 |
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Quasar
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People have wanted me to make a sig with a render, and I chose this as an opportune time to do so. I worked hard and covered every minute detail. Comments? Suggestions? They're all welcome. Posted Image |
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| darkedge | Apr 13 2007, 04:02 PM Post #2 |
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I like it. Good job. |
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| kanno41 | Apr 13 2007, 05:16 PM Post #3 |
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Stuff..
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I'm not a fan of the height. 60pixels hieght is just a bit too small in my opinion. Try some tuts at p2l(pixel2life.com) under photoshop and look for c4d sig tutorials under photoshop. |
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| Xeo Uquo | Apr 13 2007, 08:54 PM Post #4 |
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Quasar
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I didn't have a c4d in this sig, but I'll look at that because I'm not very familiar with c4d's yet. Back to the sig - despite it's height (to kanno), do you think it is good? I think I might add a 1px black border outside of the current border to provide depth and support, because the dark blue just doesn't feel "strong". Besides that, I like it myself! |
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| whiteguy | Apr 13 2007, 10:58 PM Post #5 |
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I'm really not a fan of brushing, I try to avoid it as much as possible. I can't say much as to my knowledge of Adobe Elements, but I would darken it and yet still have a light source near the render. Does Elements have distort options such as spatter and displace? Creative Suites is much better for sig making from how it looks. I'd be interested to see a screenshot of what you're working with... |
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| Xeo Uquo | Apr 14 2007, 10:05 AM Post #6 |
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Quasar
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Yes, I have used spatter, hue jitter, and fade. It does not have the option of displacement, though. |
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| Xeo Uquo | Apr 14 2007, 04:06 PM Post #7 |
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Quasar
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Double post! lol. This is edited version: Posted Image |
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| kanno41 | Apr 14 2007, 07:23 PM Post #8 |
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Stuff..
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I like this version MUCH better. The reason that I do not like the height of it is because since the size is so small, you are forced to make the render smaller just to fit. This completely unbalances things between the sig itself with all of the details and the render. |
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| Xeo Uquo | Apr 14 2007, 08:47 PM Post #9 |
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Quasar
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That does make sense, and I like the sig a lot more, too. |
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| Ratchet | Apr 14 2007, 11:50 PM Post #10 |
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9:41 AM Jul 11