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| My Forest Unicorn *****...; Its model is blocky & it makes ZT2 crash | |
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| Tweet Topic Started: Jan 14 2010, 08:33 AM (817 Views) | |
| Princess Kiara | Jan 14 2010, 08:33 AM Post #1 |
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I did a great Zoopedia on my first try. But I'm sick of messing around with NifSkope, and Blender won't work. Can I use GMax? And if so, how do I turn the .3ds or .max back into .nifs? Is GMax a "drag-the-vertices" program, or a NifSkope-like "edit-the-numbers" program? Can I use a downloaded .3ds or .max model as a base? Can I use real horse pictures for skins? Why does my animal (icon and Zoopedia included) work excellent-but only until I try to place it, when the model never shows up and the game totally crashes? Before I coded the BFM's it was "just" a grassland Common Zebra linking to the Forest Unicorn Zoopedia, but afterward it stopped working completely, except for icon and Zoopedia. What's going on? Can I get a "bug-fixer" teammate, and make the stuff in my For the Love Of Horses! XP myself? Thanks! |
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Horse Crazy ZT2 Designer Total Failure Lion King Lover If there's so much I must be, can I still just be me, the way I am? | |
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| Kon'Gaar | Jan 14 2010, 09:06 AM Post #2 |
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Gmax is kind of like a free 3ds max. So yes you do move everything in 3d. I recommend blender myself however. Skinning is done is a program like photoshop or Gimp. Not with a 3d program You could use a base model, but you would need to rig it and UV it yourself probably. I recommend learning to do your own models. As for your crashing issue, you've either got the BFM coded wrong, or something is wrong with your model. Such as you've added vertices. |
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| Littlemog | Jan 14 2010, 07:08 PM Post #3 |
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New Member
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If you download DXTBMP to open .dds files and GIMP to edit them, you can use pictures of real horses, but you'll have to move the fur around and stuff - it's "wrapped" around the model, almost like a real skin. So you'll have to cut and move around bits of photo. Blender requires a whole load of downloads like Python and such, which it'll point you to when you install it. And then you need to download the niftools .nif importer. If that's not the problem and your system's incompatible (you could try the Blender forums?), however; If you've only been using NifSkope, I don't think you can add vertices? It's possible some other value has been edited or something's been corrupted. Copy your horse nif somewhere safe, then but the Zebra nif in, and change only the file/code name and reference to the skin - to determine whether it's the Nif itself, or some other part of your animal. This will save you SO much time since you won't be playing around with the mesh for ages when actually, it's the .beh file or something that's wrong ![]() If it crashes with the Zebra nif, then it's not a problem with your modelling, it's something else. If it doesn't crash, then you've done something in the Nif while editing it to make it crash. If it is the Nif that's wrong, open the zebra one and copy the block with all the vertice (corner) details from the old horse one over the new zebra one and test it. If it still crashes, then something within that block is the problem. AFAIK, copying the numbers by hand might be the only way. Test after you've done a quarter of them or so to make sure nothing's crashing so far. Really, 3D moving-vertices is a lot, lot faster and more intuitive, and more people on the forums use it and can give you help. GMax doesn't have the support, because it's discontinued (while blender is being updated and improved, they gave up updated Gmax some time ago), and you'd need to find a .nif file importer somewhere for it. |
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8:15 AM Jul 11