Welcome Guest [Log In] [Register]
Welcome to Zoo Tycoon 2 Designing Centre (ZTDC). We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Add Reply
Model File Type?
Topic Started: Jan 14 2010, 01:52 AM (700 Views)
Manu
Member Avatar

Senior Mod
I've extracted the model files from Age of Empires III with the hope of importing them into ZT2, however they are in .gr2 format. Any ideas on how I can change that?
Offline Profile Quote Post Goto Top
 
Littlemog
New Member
Are they for objects or animals?
And have you been able to open up the files to see what's in them?


Without having done it myself, so this is all guesswork:

http://aoe3.heavengames.com/cgi-bin/forums...f=14,25313,,all says GMax can use this viewer/importer. If Gmax isn't your preferred tool, import into Gmax and export the mesh as a .obj.

.Obj is universal across most 3D animation/modelling programs so you'll have a choice of what you want to edit it with.

Then you'll have to treat it as if you'd made a new mesh from scratch, I think.

If the gr2 contains animation and texture, I wouldn't be sure how to get those out. I'd suggest getting the programs and having a play?
Offline Profile Quote Post Goto Top
 
Manu
Member Avatar

Senior Mod
I am planning it to be the objects, specifically wonders.

Thanks, I'll try that out
Offline Profile Quote Post Goto Top
 
« Previous Topic · Meshing Help · Next Topic »
Add Reply