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| Gaps In Nifscope; hmmm, It doesn't work | |
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| Tweet Topic Started: Dec 6 2009, 07:18 PM (505 Views) | |
| Daveth23 | Dec 6 2009, 07:18 PM Post #1 |
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New Member
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Hi, I edit a model recently following the tutorial on how to edit models in blender, I got to the point towards the end, after I'd exported the nif, where you are supposed to copy the Lod blocks from the edited model to the base model (The step called "Transfer the shapes" or something). However when I do this the base model distorts and gaps appear in the model (in Nifscope). I tried to use the model in game to see whether it is just a problem in nifscope but the game crashed, how can I solve this? Any help would be greatly appreciated. |
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| Daveth23 | Dec 7 2009, 10:11 PM Post #2 |
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New Member
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Sorry about the double post, but I found out that the edited mesh looses a vertex when exported out of blender, how do I stop this from happening? thanks again for any help provided
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8:15 AM Jul 11