| Welcome to Zoo Tycoon 2 Designing Centre (ZTDC). We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Join our community! If you're already a member please log in to your account to access all of our features: |
| Branch Problem! | |
|---|---|
| Tweet Topic Started: Nov 8 2009, 03:51 AM (560 Views) | |
| Corvus Corax | Nov 8 2009, 03:51 AM Post #1 |
|
New Member
|
Hi there everyone....i really need some help....the problem is that when I copy a branch from a model in nifskope and then i paste it in another model....in the render it looks perfect.....but in game the mesh that i added appears in another part of the model......is there a way to "glue" it to the original model so it stays where i put it???? Please any help will be welcomed!!! |
![]() |
|
| CppCoder | Nov 15 2009, 01:47 AM Post #2 |
|
New Member
|
You should post some pics so we can see what the problem is exactly. |
Need help coding or meshing? PM me!
| |
![]() |
|
| Mysty | Nov 16 2009, 12:15 AM Post #3 |
|
Mesher
![]()
|
Not really sure what you mean, but I think joining them together in Blender with Ctrl + J will work
|
![]() |
|
| « Previous Topic · Meshing Help · Next Topic » |







8:15 AM Jul 11