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Curved Edges And Elevated Paths
Topic Started: Sep 20 2009, 04:58 AM (5,234 Views)
Ituri13
New Member
Is there a way to code an elevated path so that the edges don't do the whole "curving thing"?
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Kon'Gaar

Expert
To my knowledge that really isn't a coding thing thats a model issue, However I may be wrong on that one.
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Sophie
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Dutch Designer
Expert
I would really like to know that too, cause then I will be able to make nicer elevated paths with cool fencings.
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ShenTirag
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Small and Bitter
Senior Mod
I worked it out :)

You need to make a copy of the elevatedcurb.xml which is in x100_000.z2f/entities\objects\paths\elevatedpaths\ai\

Then change:

ZTFence hasCurves="true"

to

ZTFence hasCurves="false"

Then put it in a z2f and make sure it is the last thing that loads.

Ta da! Though this does affect ALL elevated paths.

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Now if someone could tell me how to get paths based on the wooden elevated path to not have the silly posts-in-ground after saving issue then I'd be really grateful!
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Iben
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Fantastic Foilage - User
Expert
I think Sophie knows how to do that. ;)
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ShenTirag
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Small and Bitter
Senior Mod
Well that's cool if Sophie wants to share, hehe.
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Sophie
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Dutch Designer
Expert
I know this is a bump, but I just noticed Shen had a solution so I'm very grateful Shen! You can apply this to only one elevated path by making a new file, for exemple elevatedcurb1.xml and in the XML of your elevated path you need to change <elevatedcurb> in <elevatedcurb1> (or something like that XD).
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