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| Curved Edges And Elevated Paths | |
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| Tweet Topic Started: Sep 20 2009, 04:58 AM (5,234 Views) | |
| Ituri13 | Sep 20 2009, 04:58 AM Post #1 |
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New Member
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Is there a way to code an elevated path so that the edges don't do the whole "curving thing"? |
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| Kon'Gaar | Oct 14 2009, 06:04 AM Post #2 |
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To my knowledge that really isn't a coding thing thats a model issue, However I may be wrong on that one. |
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| Sophie | Oct 16 2009, 09:40 PM Post #3 |
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Dutch Designer
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I would really like to know that too, cause then I will be able to make nicer elevated paths with cool fencings. |
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| ShenTirag | Oct 17 2009, 11:28 AM Post #4 |
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Small and Bitter
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I worked it out ![]() You need to make a copy of the elevatedcurb.xml which is in x100_000.z2f/entities\objects\paths\elevatedpaths\ai\ Then change: ZTFence hasCurves="true" to ZTFence hasCurves="false" Then put it in a z2f and make sure it is the last thing that loads. Ta da! Though this does affect ALL elevated paths. ![]() Now if someone could tell me how to get paths based on the wooden elevated path to not have the silly posts-in-ground after saving issue then I'd be really grateful! |
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Shen's Den Forum Rules Are Your Friends!
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| Iben | Oct 17 2009, 12:30 PM Post #5 |
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Fantastic Foilage - User
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I think Sophie knows how to do that.
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| ShenTirag | Oct 17 2009, 12:51 PM Post #6 |
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Small and Bitter
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Well that's cool if Sophie wants to share, hehe. |
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Shen's Den Forum Rules Are Your Friends!
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| Sophie | Dec 6 2009, 04:23 PM Post #7 |
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Dutch Designer
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I know this is a bump, but I just noticed Shen had a solution so I'm very grateful Shen! You can apply this to only one elevated path by making a new file, for exemple elevatedcurb1.xml and in the XML of your elevated path you need to change <elevatedcurb> in <elevatedcurb1> (or something like that XD). |
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2:18 PM Jul 11