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| Walk Through Objects | |
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| Tweet Topic Started: May 31 2009, 07:16 AM (1,068 Views) | |
| Sophie | May 31 2009, 07:16 AM Post #1 |
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Dutch Designer
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I've made an object, but in game, you can walk through it. How do I get it so that you can't walk through it anymore?? |
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| Penguinman | May 31 2009, 04:22 PM Post #2 |
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Admin and Coding Master
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Did you edit the model in anyway? |
Check out my site where you can get many of my downloads here.
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| Sophie | May 31 2009, 04:30 PM Post #3 |
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Dutch Designer
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Yeah. I put a lot of models in one. |
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| HENDRIX | May 31 2009, 05:01 PM Post #4 |
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I eat blender for breakfast.
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Add some kind of collision in the nif, simba said how to do in the object contest thread.
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| Sophie | Jun 1 2009, 12:06 PM Post #5 |
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Dutch Designer
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I did this (as Simba said it that topic) but it doesn't make any difference. |
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| Simba | Jun 1 2009, 12:26 PM Post #6 |
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The Most Extreme!
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Wait, instead of triangles, try Bounding box, that shd work But I thot Triangles worked well already, but the Bounding box shd definately Work
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| Sophie | Jun 1 2009, 01:04 PM Post #7 |
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Dutch Designer
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It doesn't :(. |
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| Simba | Jun 1 2009, 03:00 PM Post #8 |
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The Most Extreme!
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What object is it?
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| Penguinman | Jun 1 2009, 11:08 PM Post #9 |
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Admin and Coding Master
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Usually what I do is make the base model what I want the collision to be, but make it see through. Then I add the other models on top using the xml. |
Check out my site where you can get many of my downloads here.
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| Simba | Jun 2 2009, 08:46 AM Post #10 |
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The Most Extreme!
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I realized, U have to add a NiCollisionData, and set targets and choose the Collision Type as BOX_BV and set the extents. That is how it works.... |
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| Sophie | Sep 14 2009, 03:16 PM Post #11 |
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Dutch Designer
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I got this problem again. I made the Jeeps placeble but you can walk through them. |
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| HENDRIX | Sep 14 2009, 03:28 PM Post #12 |
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I eat blender for breakfast.
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I found out how to fix it a few days ago, at least it worked for my geysir. The xml needs this line:
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| Sophie | Sep 15 2009, 03:01 PM Post #13 |
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Dutch Designer
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It doesn't work for the placeble Jeep I made :(. |
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| HENDRIX | Sep 15 2009, 03:55 PM Post #14 |
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I eat blender for breakfast.
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And you have to paste in a collision node from a bench for example (in the nif). |
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| Penguinman | Sep 15 2009, 06:49 PM Post #15 |
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Admin and Coding Master
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Here's what I do in that scenario, there might be a better solution but I'm not good with models so I stick to what I know - the xml. Take an object that has the collisions you desire (for one square I like to use the small tundra rock cause it has no LODs, but you probably need something bigger). Then, you want to make the model invisible by making the alpha channel all black and making the model have an alpha property. Make this invisible model the primary model in the xml. Now, take the jeep nif, and add it to the xml as an extra model. This way, the collision will be based on the invisible one, but the appearance will be of the jeep. Hope this helps, good luck! |
Check out my site where you can get many of my downloads here.
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What object is it?
2:18 PM Jul 11