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| Meshing Ea | |
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| Tweet Topic Started: May 8 2009, 09:24 PM (486 Views) | |
| Dinomibble | May 8 2009, 09:24 PM Post #1 |
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New Member
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Is there any way to alter EA animals? Because I wanted to make a Glyptodont for a pack I'm making, but I don;t know how to get rid of Doedicurus's tail-spikes! Can someone help? |
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| Mysty | May 8 2009, 09:50 PM Post #2 |
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Mesher
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No, unless you alpha edit 2d parts off something. You'd have to make a new model from scratch, then attach the bone data from a ea animal for it to work. |
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| animal kid | May 9 2009, 10:30 AM Post #3 |
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maybe if everyone asks DM nicely he might release just on efor everyone :lol: |
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| Dinomibble | May 9 2009, 12:42 PM Post #4 |
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New Member
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Are the spikes 2D? |
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| HENDRIX | May 17 2009, 08:46 AM Post #5 |
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I eat blender for breakfast.
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no they aren't. You can mesh it from the ankylosaurus leftover nif. It can use the same animations. No, I refuse anyone editing my models.
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8:17 AM Jul 11