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| Flying Animations | |
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| Tweet Topic Started: Jan 24 2009, 01:25 PM (510 Views) | |
| CrazyPeafowl | Jan 24 2009, 01:25 PM Post #1 |
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Member
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I'm working on a Phoenix, and I want to put more flying animations on it, for example, when it should be running, I see some other projects that people did it, so, how can I do it? |
![]() My website with my finished projects, IT IS NOT FINISHED, so some parts are empty. | |
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| Mysty | Jan 24 2009, 02:42 PM Post #2 |
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Mesher
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I'm not really sure, as I've never done it, but I think you need to replace the running animation in the bfm with the secretary's flying animation. |
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| CrazyPeafowl | Jan 24 2009, 03:01 PM Post #3 |
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Member
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You mean the link thing? |
![]() My website with my finished projects, IT IS NOT FINISHED, so some parts are empty. | |
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| Penguinman | Jan 24 2009, 04:30 PM Post #4 |
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Admin and Coding Master
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So a line in the bfm will look something like this: anim="entities\units\animals\BearPolar\BearPolar_Adult_F_Attacked_2LieBellyPaws.bf" animName="Attacked_2LieBellyPaws" The first part, anim="<link>" is the link to the file containing the animation. The animName="<name>" is what the beh file asks for. So. you want to change the anim= to a different bf, while keeping the animName the same. So, the beh will ask for the running animation, but instead of linking to the running.bf, it will link to the flying one. |
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| CrazyPeafowl | Jan 25 2009, 01:12 AM Post #5 |
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Member
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Ohh ok! I will try it. |
![]() My website with my finished projects, IT IS NOT FINISHED, so some parts are empty. | |
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