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I Need A Little Help..; file help
Topic Started: Jan 23 2009, 05:55 AM (1,961 Views)
Mysty
Mesher
Moderators
I don't see how your original horses could be doing the same thing, thats strange. Are your horses resized to be alot bigger or smaller? I've found that when you make your animal have a drastic size change, they often don;t satisfy their needs. Like with my skink.
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mikaboshi
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Designer in Pink
Senior Mod
About just Horse, I wasn't sure if the Przewalski's was one of the animals that had that, I know, for instance, the zebra did so I was just guessing :)
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snowtigress
New Member
i also checked for anything similar to horse, like przewalskis, wild, etc... and still found nothing, and mysty, i did not change their size at all
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Mysty
Mesher
Moderators
well, I guess you could send me the files and I can look and tell you if I see anything wrong, if you want.
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snowtigress
New Member
erm...how would i do that?


and Edit: i did get the male models working!!, but there are still social problems in the created and the original animals, and they will drink/eat/sleep/exercise for a while, then just prettymuch stop and go red

...another edit: the przewalskis will attempt to interact, one will say waiting on przewalskis 2 to groom or whatever, but the other one will never carry out the action, and the created ones dont attempt at all
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Mysty
Mesher
Moderators
Zip the four folders into a z2f file, and attach it to a email to me.

pm me for my my email.
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ShenTirag
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Small and Bitter
Senior Mod
It really sounds like your BEH/TSK files are coded incorrectly.
Shen's Den
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snowtigress
New Member
Yea thats what I'm thinking but I wouldnt have any idea on how to correct them.
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snowtigress
New Member
I found the problem with the original animal...accidentally didnt reaname my tsk and beh files at some point so they got saved with a different code name. Maby I can finally get it working right.
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snowtigress
New Member
I fixed the beh and tsk files for the original animal, and now both the original and created appear to be working correctly!!

I did have another question though. I read the VAT and when you make a varient do you have to have all the sick,dirty, etc files have the same extension? like codename_Adult_F_1, codename_Adult_sick_F_1 ?
and also i read something about not changing the sick/dirty file names? for example, could I change Horse_Adult_Sick to MustangAmerican_Adult_Sick, or does it have to have the same number of letters as the original?...I dont remember what it was I read that mentioned something about that.
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ShenTirag
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Small and Bitter
Senior Mod
Hehehe, well I'm glad you got the behaviour fixed ;)

If you want your sick and dirty files to match up to their variants, then yes, you will need to give them the extension. This means for an animal with five variants, you will need the main skin, sick, dirty, sick/dirty x 5 = 20 skins ;)

You can change the sick/dirty file names to whatever you want as long as the changes are also made in the XML files in the AI folder.
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snowtigress
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I just wanted to give a big thanks to everyone that helped!
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