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| Egg Help | |
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| Tweet Topic Started: Nov 4 2007, 03:16 PM (334 Views) | |
| kangorilaphant | Nov 4 2007, 03:16 PM Post #1 |
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I have coded an animal from a penguin, it becomes pregnant but when it is about to lay an egg i get a message saying "goingtolayegg" and then it stops being pregnant after a while. |
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| MarineManiac | Nov 4 2007, 07:36 PM Post #2 |
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Crazy designer of all things marine!
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It's probably becuase you didn't add any of the egg files with your pojects. They can be found in entities/objects. |
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| kangorilaphant | Nov 4 2007, 08:34 PM Post #3 |
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I have the Entities/Objects/Eggs files, i used the Tortoise one, would that effect the animal? |
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| MarineManiac | Nov 4 2007, 10:39 PM Post #4 |
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Crazy designer of all things marine!
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It depends on the animal, but since you used the penguin coding, you should really use the penguin egg files. Make sure that you add the ai files for eggs as well and code those correctly as well as the .nifs or .bfbs for the eggs too. |
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| kangorilaphant | Nov 4 2007, 10:43 PM Post #5 |
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I found the problem, i coded it with a non capitol letter at the start, when my codename had a capitol letter at the start. I wouldn't of thought that would make a difference. Thanks anyway MarineManiac |
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| MarineManiac | Nov 5 2007, 01:35 PM Post #6 |
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Crazy designer of all things marine!
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Glad you found it! You're welcome. I guess if all fails, always check your coding. |
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| ShenTirag | Nov 5 2007, 01:41 PM Post #7 |
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Small and Bitter
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I've had that before kang, it's always best in my opinion to use exactly the same codename for every single instance, right down to capitals and whatnot, it saves a lot of hassle! (Excepting obviously non-caps zoopedia links.) |
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8:54 AM Jul 11