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| Tweet Topic Started: Oct 27 2007, 10:49 AM (812 Views) | |
| bob103 | Oct 27 2007, 10:49 AM Post #1 |
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just wondering but how do you code the EA animals bfb so it doesnt flash in game with winhex? |
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| ShenTirag | Oct 27 2007, 11:10 AM Post #2 |
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You already asked this in another topic and I told you how to do it there:
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| bob103 | Oct 27 2007, 11:49 AM Post #3 |
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where is the materials folder |
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| ShenTirag | Oct 27 2007, 01:20 PM Post #4 |
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x210_000/entities/units/animals/YourAnimal/Materials |
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| bob103 | Oct 27 2007, 02:37 PM Post #5 |
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i know this isnt ea but is that the same for the mm animals and wjhat do i do once i have got to the materials folder |
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| MarineManiac | Oct 27 2007, 02:43 PM Post #6 |
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Crazy designer of all things marine!
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Yes it is the same for MM files. When in the materials file all you need to do is open the files, look for the word texture, replace the animal's skin file name on the texture line with your animal's skin file name, and rename the .bfmat file with what you coded in the .bfb file. You may need to open the.bfb file to see how you coded so that you can name the .bfmat file correctly. |
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| bob103 | Oct 27 2007, 03:21 PM Post #7 |
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thanks i understand now your help is really appreciated |
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| MarineManiac | Oct 27 2007, 03:47 PM Post #8 |
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Crazy designer of all things marine!
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You're welcome. Good luck
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| bob103 | Oct 28 2007, 07:25 AM Post #9 |
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it didnt work it still flashes what do i look for in the brb's though cos i just renamed the bfb's but coded the bfmat's but it still flashes in the game so where can i code it to work in the bfb's |
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| ShenTirag | Oct 28 2007, 08:55 AM Post #10 |
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You need to search for the names of the BFMAT files within the BFBs, and make sure you change them to whatever you've renamed the BFMAT files to. |
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| bob103 | Oct 28 2007, 08:57 AM Post #11 |
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how do i search in the winhex you gave me the link to |
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| ShenTirag | Oct 28 2007, 10:44 AM Post #12 |
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Open in WinHex, click Search at the top, and enter the name of the BFMAT file, it will take you to it. |
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| bob103 | Oct 28 2007, 10:59 AM Post #13 |
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do i click find text and then enter this (as its made from a dienonychus the raptor)Deinonychus_Adult_F_Deinonychus_Adult_F_mod0.bfmat or this PyroRaptor1_Adult_F_PyroRaptor1_Adult_F_mod0 |
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| ShenTirag | Oct 28 2007, 11:35 AM Post #14 |
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You need to find Deinonychus_etc, and replace it with PyroRaptor_etc. |
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| bob103 | Oct 28 2007, 12:28 PM Post #15 |
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thank you i done that now can you change the title name to Bob103's Coding Problems please as i would like to know the following I have Tried to give the Female a Different skin from the male but with no luck it just go's to the males skin when placed in game When i mesh somethings like make the spectacled bears snout longer for my formosan black bear it doesnt work in game it just has the spec bears model and this happens to me quite a lot so i really need some help on it and thanks for helping me on the BFB's ShenTirag and MarineManiac |
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8:54 AM Jul 11