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| Ea Animals | |
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| Tweet Topic Started: Oct 20 2007, 08:56 PM (472 Views) | |
| John | Oct 20 2007, 08:56 PM Post #1 |
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Administrator
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All of the user-made EA Animals - Those from the Demo version and the ones I've tried to make - do not appear in the Animal adoption menu. I have placed them all in the 'Downloads' folder except for Burchell's zebra (mine) which is in the zt2 folder. None show up on the adoption screen, and their fossils cannot be found. |
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| ShenTirag | Oct 20 2007, 08:58 PM Post #2 |
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Small and Bitter
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I believe you may have to substitute some parts of the coding for non-EA coding, because I am not sure how the puzzle game mechanism works and if it is anything like MM show training you will not be able to get the mini-games to accept new animals because you will have to make patches for the minigames themselves for every single animal you want to find fossils for. |
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| John | Oct 20 2007, 09:00 PM Post #3 |
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^ Actually, I did what I normally did and used almost entirely non-EA coding. The EA coding I did use was the AI files and the Entities files. I don't really care if the minigames don't accept the new animals though. |
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| Blackout | Oct 20 2007, 09:06 PM Post #4 |
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Reptilian Coder and Recolourer
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It's easy to make animals have puzzles and fossils in the game! It requires almost no coding, just two files and the skins and materials |
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| John | Oct 20 2007, 09:28 PM Post #5 |
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Either way, my real problem is they don't even show up in the ADOPTION panel. No Alberto, no Dilong, no Burchell's zebra. ![]() I did have to uninstall MM, and other downloads do work. |
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| ShenTirag | Oct 20 2007, 10:03 PM Post #6 |
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Small and Bitter
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Ah well I wasn't sure Zooasaurus, I haven't done anything with EA yet but I was just going along the lines of what has happened with MM
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| John | Oct 20 2007, 10:56 PM Post #7 |
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Administrator
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Okay I found out why Dilong and Alberto didnt work - they were in the wrong folder. I'm going to try something new with my Burchell's zebra. |
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8:54 AM Jul 11