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Glenn's Projects
Topic Started: Jul 14 2007, 08:36 AM (1,443 Views)
glenn-zoo
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New Member
Hi,

i have some projects...
Here are they:

Gray dog:

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Young (In nifskope) :

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Grey dog problems: It walk by shelters: animal ---> shelter --> animal. And the eyes in game are black... (see screen)

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Firepeafowl (= meshed by me. :P ) :

male:
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Female:
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young:
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egg:
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Firepeofowl problems: The game gets an error if you place him.
Help pleas...

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papapanda
Lazy bear
Expert
Hi Glenn.
Good work so far.
About the gray wolf's eyes maybe the eye section
in the texture DDS file was painted over accidentaly.
Compare it with the original file, make sure the eyes
are still there in the texture file.
About the fire peafowl if you can't place it in game it
doesn't mean that the problem must be caused by
the meshing in nifskope. Check the xml files, tsk
or beh files make sure there is no mistake in typing
the codes.
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AniOkami
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JET THE HAWK! SHADOW THE HEDGEHOG! [Inactive]
Wow, these are great! The eye problem, it looks like the eyes are closed. It does not look painted over.
Click Shadow to go to my site! Click Jet the Hawk Silver's theme song (will change)
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Penguinman
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Admin and Coding Master
Admin
Also check the bfm files for the peafowl. Did you change the codename 3 times only?
Check out my site where you can get many of my downloads here.
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glenn-zoo
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New Member
Penguinman,Jul 14 2007
02:32 PM
Also check the bfm files for the peafowl. Did you change the codename 3 times only?

What do you mean?
And for the Gray dog; iI check is to soon it is possible. :P
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glenn-zoo
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New Member
I dont no how i must fix the peofowl. :(
I have check every file but, the codename is in all files good.
I have check the names of the files and that is also good.

Plz help... :(
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papapanda
Lazy bear
Expert
Hi Glenn
I have checked your file and found out that you
changed the nif file drastically it's not compatible
anymore with ZT2.
Working with Nifskope has limitations and you can't
delete nodes or part of the model just like that.

Have you read the meshing guide written by Steenbok?
It contains basic step by step guide on modifying ZT2
animal's mesh data with Nifskope.
The guide was available at his forum (SBK
Mesh DC) but it's already down now.
Fortunately i have downloaded his guide and i can
send it to you if you want.
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papapanda
Lazy bear
Expert
Hi Glenn
It's better if we just discuss it here and not through PMs
so that other can learn how to avoid problem in meshing.
You said that you only delete a small part of the body and not nodes. Well every part of the body consists of nodes so if you delete one part then you also delete nodes that form that part.
Nodes here means vertices in the TriShapeData not NiNodes.

I suggest to understand Nifskope better
you can visit this website:
http://niftools.sourceforge.net/wiki/NifSkope
Click on "Working with Nifskope 101"
to start learning.

As for nif files in ZT2 almost all of them consits of 3 LOD
block. LOD = Level Of Detail. Each LOD contains data of
the animal's mesh in different detail. Usually LOD0 has
the highest detail, LOD1 medium, and LOD2 lowest.
I believe you have understand this, but still you can't
just delete them or the sub part just like that.

Now lets see your Adult F nif files.
I saw in your nif file that you deleted the sub part
(LOD00, LOD10, and LOD20).
If you delete them you must also delete all properties
and children of that subpart (such as the texture and
skin instance)
You must also redefine the NiBoneLODController.
This one is located under the Bip 0 node.
NiBoneLODController consits of 3 set of group data:
Node Groups, Shape Groups1 and Shape Groups2
Since you have deleted the LOD00, LOD10 and LOD20
you must also delete all pointer to those part in the
NiBoneLODController's Shape Groups1 and Groups2..
No need to touch the Node Groups data.
You still with me? lol
Ok, we start with the Shape Groups 1.
Click on the + sign and you see 3 children:
click on the + sign of each children and you
see the Num Link Pairs.
Click on + beside Link Pairs and you see 2 more
Link Pairs as its children.
Click on + beside each and you see Shape and
Skin Instance.
Now the goal is to delete pointer to the LOD that
you have deleted but before that we must move
the pointer LOD01 LOD11 and LOD21 to the uppermost
set of Link Pairs here.
First doubleclick on the Shape value of the upper
Link Pairs and change it to the same number that
point to the LOD01.
You can see the value for LOD01 in the second set
of Link Pairs below it.
Then doubleclick on the SkinInstance value and put
the number of SkinInstance from the second set of
Link Pairs below.
When done we move to the Num Link Pairs value
which is located below the Shape Groups1 row.
The value is 2, double click on it and change it to 1.
Then right click on the Link Pairs and choose
Array->Update.
Repeat this for all children in Shape Groups 1.

Next we move to Shape Groups 2
This is easier.
Click on the + sign and you see 6 set of Shape Groups 2
pointer. All you have to do is move all number
of pointer which is left there to the first, second, and
third row. Double click the value of each Shape Groups 2
and enter the number of LOD01, LOD11 and LOD21.
Next we move to the Num Shape Groups 2.
The value is 6, double click the value and change it to 3.
Right click on Shape Groups 2 and choose Array->Update.
It's not finished yet.
Next we move to the Scene Root (0 NiNode)
It should only have 6 children below it:
- NiVertexColorProperty
- NiZBufferProperty,
- NiNode-CommonPeafowl LOD2
- NiNode-CommonPeafowl LOD1
- NiNode-CommonPeafowl LOD0
- NiNode-Bip01

Delete all other children.
They are all properties or subpart of LODs
that you have deleted.
That's it.

Save the nif file and repeat
this procedure again for the Adult M and Young nif files.
But in the Adult M nif file do not delete the
FootBack Left , FootBack Right and Point01 Nodes
(they are all children of Scene Root)

Hope it will work.
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glenn-zoo
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New Member
I have made a Golden lion reskin:

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And the fire peafowl is work ingame:

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The Fire peafowl is not completed. ;)

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papapanda
Lazy bear
Expert
The golden lion looks good, Glenn. And glad to
know that the firepeafowl now work in game.
Hope it can be completed. Good luck!
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glenn-zoo
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New Member
Thanks! :lol:

Golden Lion Reskin V2:

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I try to make one variant from it.

And here is the firepeafowl young:

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