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| Marinemania 2 Meshing; Is it possible? | |
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| Tweet Topic Started: Jul 2 2007, 07:28 PM (6,533 Views) | |
| MarineManiac | Jul 2 2007, 07:28 PM Post #1 |
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Crazy designer of all things marine!
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I'm kind of curious about this. MM has been out for a long. Long enough for people to try and find out how mesh with or without the use of .nifs . My question is has anyone actually figured out how to mesh using MM files to change the animal's form? If so, can anyone tell me how? I think this would be great for people to learn how to do, seeing as aquatic animals are very popular. |
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| MarineManiac | Jul 6 2007, 07:23 PM Post #2 |
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Crazy designer of all things marine!
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So.....Does anyone know how to do it
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| ShenTirag | Jul 6 2007, 07:51 PM Post #3 |
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Small and Bitter
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There is no known way to mesh BFB files, sorry. |
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| papapanda | Jul 6 2007, 07:58 PM Post #4 |
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Lazy bear
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I haven't found a way to edit bfb file yet. For the moment, the only animal in MM which has nif file is the Pacific Walrus. If you have Wildlife Park 2 you can get the marine animals from there, because they are in nif files, but the problem is there is no bf files to animate them in ZT2. WLP2 use kf file for animation. |
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| MarineManiac | Jul 9 2007, 05:00 PM Post #5 |
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Crazy designer of all things marine!
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Thanks for you help! Unfortunately I do not have WLP2, so I can'tr do that. I wonder why only the Walrus has .nifs though? |
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| ShenTirag | Jul 9 2007, 07:07 PM Post #6 |
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Small and Bitter
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It's a test NIF left in the game by BF. |
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| MarineManiac | Jul 10 2007, 05:53 PM Post #7 |
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Crazy designer of all things marine!
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Well if its a test, then hopefully EA will have more MM nifs? |
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| ShenTirag | Jul 10 2007, 06:22 PM Post #8 |
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Small and Bitter
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Hum, no I don't think that's a safe assumption. BFBs are the preferred format, as they are more streamlined and smaller, so the walrus NIF being left in is probably an accident. Also, I assume EA will only contain EA stuff, not MM
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| MarineManiac | Jul 10 2007, 06:25 PM Post #9 |
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Crazy designer of all things marine!
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Oh well, just thought I'd do a little brainstorming :lol: |
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| MarineManiac | Sep 22 2007, 11:39 PM Post #10 |
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Crazy designer of all things marine!
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I think I may have come the closest to figuring out how to change MM models. I found this out by accident by googling to see if anyone had actually figured out how to do it. There is actually a BFB opening program. Its called Ralcgm. Google it; however, I can't find any way to install, *sigh* another roadblock. If I only I could figure out how to install it. :lol:
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| badisbadis101 | Sep 23 2007, 01:03 AM Post #11 |
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i looked, and i couldnt install it either - does anyone here know how to install ralcgm? |
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| MarineManiac | Sep 23 2007, 01:08 AM Post #12 |
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Crazy designer of all things marine!
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LOL! I wonder if anyone can figure it out. |
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| badisbadis101 | Sep 23 2007, 01:26 AM Post #13 |
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i am still looking into it - i would love to make some tropical (freshwater) fish!
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| MarineManiac | Sep 23 2007, 01:29 AM Post #14 |
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Crazy designer of all things marine!
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I 'm working on it too. I'll let you all know what I find, if I find anything, because my first project is going to be in the river dolphin area. |
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| John | Sep 23 2007, 01:38 AM Post #15 |
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Administrator
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Mind linking me 2 the site where you can download it? Even if it doesn't install, I can't even find the decent website. |
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I found this out by accident by googling to see if anyone had actually figured out how to do it. There is actually a BFB opening program. Its called Ralcgm. Google it; however, I can't find any way to install, *sigh*
another roadblock. If I only I could figure out how to install it. :lol:


8:54 AM Jul 11