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Steenbok 28's Problems
Topic Started: Apr 14 2007, 03:07 PM (1,106 Views)
Steenbok28
Eco-Warrior and Complete Lunatic!
DL Mod
I am making something from a Gemsbok, and I want it to swim. Am I right in thinking I can put another animal's animations in the Gemsbok's, like the Caribou's or the Wildebeest's? If so, how do I do it?
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Blackout
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I believe so, but you'd have to ask IcyTree more about animation adding.
But for it too swim, you'll have to paste the code in yellow after ZTPlacement data:
<ZTPlacementData waterPlacement="true" icon3Doffset="0 0 0.5" icon3Dscale="0.5">
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Penguinman
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If you put another animal's animations in, then it will act like a model mix and is quite likely to fail :(
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Steenbok28
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I thought I would try it, as there are animals with similar animations to the Gemsbok that CAN swim, ie, the Caribou and Wildebeest, or even the African Buffalo. It isn't quite as drastic as the constant pleas for K. Dragon/Secretary Bird mixes for a raptor! ;)
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Blackout
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Are you adding singular animations, are using the entire bfm?
It would probably be easier to use the whole bfm of the other animal.
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Steenbok28
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So if I use the bfm of a wildebeest, and set the animal's main xml file so it can swim, theoretically, it would act like my animal, but with the animations of a wildebeest?
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kangorilaphant
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no, if you put the wilder beast bfm the model would distort so it would look pretty odd probably.
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Steenbok28
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Yes, I have been looking at the verticies in NifSkope, and the Wildebeest is quite drastically different! But the Caribou is not too different, so I will have a go with that! :)

Edit: I don't really want to talk about what just happened. It was horrific. Turns out the Caribou uses the Moose's animations. I think I'll leave at that... New project anyone?
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Steenbok28
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Right; new project, new problem. I am coding an animal from a Caribou, and I use Z-TAC. In entities/units/animals/ai, the seven xml files for each animal for ZT2 ES and AA are there. But some, like the Caribou, have just three; animal, animal_adult and animal_young. Does this affect the animal in game? Because when I tested the animal, it's zoopedia showed up, but it was not in the selection screen. Is this to do with the xml's, or just another simple coding error? :huh:
Edit: I looked in the game files, and found the other 4 files, and it did work!
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badisbadis101
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it is just that the other files werent changed with the xp
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Steenbok28
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Can you edit/create animations then? I understand it will be difficult, and if no-one knows exactly how, which files are the animations? :huh:
Edit - I know which are the animation files now, so I anyone knows how to... Anyhow I'll have an experiment. ;)
Edit 2 - OK, so you cannot edit the files, but you can add others! I'll try that...
Edit 3 - The combo I did actually worked well, but had slight blips, so I'm happy to use the original animal's animations. Hehehe, I've completely answered my own question... <_<
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Blackout
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For the animations, all I know is you can change an animals animations, by using anothers'
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Steenbok28
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I have coded an animal, and the egg is invisible. Explains itself really. Any thoughts? I have Zookeeper Collections and MM2, and I have used the most up-to-date files, (I think). Thanks in advance! ;)
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Penguinman
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Well I would start by just checking that the modelfile link in the xml follows the correct path to get to the nif file. Make sure you have the codename folder named correctly (it will be codename_egg) and the nif file etc.
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Steenbok28
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I can tell you now the problem will probably be the codename, as it doesn't have the _egg on! Thanks!
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