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| Badisbadis101's Coding Problems | |
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| Tweet Topic Started: Dec 21 2006, 09:36 PM (2,543 Views) | |
| Penguinman | Feb 10 2007, 12:22 AM Post #46 |
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If you refer back to my post earlier, you will see that I did mention the fact that an nif is different than a bfm. That could very easily be part of the problem. But, as a general word of advice: If you are going to try and do something that no one has ever done before, you are simply going to have to expect that we aren't going to be ablt to give you much help. |
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| ShenTirag | Feb 10 2007, 12:30 AM Post #47 |
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Yes, I got that, but it also doesn't make sense to me how you think that could work. Animals and ambients have different coding, you can't just substitue one for the other as we'd have all these millions of adoptable ambients all over the place. |
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| badisbadis101 | Feb 10 2007, 12:53 AM Post #48 |
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i understand PM, i was replacing the bfbs and material files with the nifs is what i meant, |
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| badisbadis101 | Feb 14 2007, 12:45 AM Post #49 |
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okay, what file controls the location when you select an animal you have bought, on the menu that tells its family tree, endangerment, location, gender, etc? |
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| Penguinman | Feb 14 2007, 03:17 AM Post #50 |
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main xml file
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| badisbadis101 | Feb 14 2007, 09:11 PM Post #51 |
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okay, never mind, it actually wasn't working, it was just using the aardvark's map, so i thought it was, and my problem was that i had wetlands instead of wetland, thanks anyway PM |
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| badisbadis101 | Feb 22 2007, 10:07 PM Post #52 |
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okay, new problem: i made a zebra cichlid out of the koi, and it works fine, but the variants do not. it is an adoptable ambient (koi like). how do i make the variants work? |
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| Penguinman | Feb 22 2007, 10:36 PM Post #53 |
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Variant coding for objects is in the ai file. The koi should already have a few coded though. If you need more specific code help, just say and I will try and get some
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| badisbadis101 | Feb 22 2007, 10:40 PM Post #54 |
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here is a pic of that part. does it look right? |
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| Penguinman | Feb 22 2007, 11:04 PM Post #55 |
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Did you change the name=" part in the materials files? |
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| badisbadis101 | Feb 22 2007, 11:41 PM Post #56 |
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which name equals? the one at the top of the file? and just fyi, the main skin shows up, its just the varients that do not |
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| Penguinman | Feb 23 2007, 12:03 AM Post #57 |
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Yeah, the name at the beginning of each materials file. it will say something like name="Koi_Adult_F" and you need to change Koi to your codename |
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| badisbadis101 | Feb 23 2007, 12:37 AM Post #58 |
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do i need a new material file for every varient? |
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| Penguinman | Feb 23 2007, 12:44 AM Post #59 |
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no, ALL you need to do is change the codename in the name=" part of the materials file... |
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| badisbadis101 | Feb 23 2007, 12:48 AM Post #60 |
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okay, thanks! they work! |
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8:55 AM Jul 11