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A Guide to Hunting Waterfiends
Topic Started: Dec 13 2008, 07:18 PM (93 Views)
Posted ImageIckdeepPosted Image
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Why Hunt Waterfiends in the first place?
Simply put, they are the fastest economical means for gathering Crimson charms. They drop charms on around 90% of kills, the vast majority of them being Crimson. The only faster charm collection method I'm aware of is Ice Bursting or Barraging at Rock Lobsters, which is very expensive.

Crimsons are fast xp to level on, and you can alch the pouches or trade them in for shards to offset a good chunk of the cost. Some of the pouches even sell on the Grand Exchange to people alching for mage levels or looking for cheaper shards.

Sections
1. Required Levels
2. Choosing a Weapon
3. Selecting Your Armor
4. Inventories
5. Getting There
6. Fighting
7. For the 88+ Summoner
8. Dharoking *Under Construction*
9. Drop Log


Required Levels
Being a fairly high leveled monster, fairly high levels are required to effectively hunt them. You must also complete the Barbarian Firemaking Training to access the Ancient Cavern. There are some in the Chaos Tunnels, but trying to fight these in multicombat is insanity, a death wish, or both.

Minimum Requirements
80 Attack and Strength – They have high defense and HP, you need at least this to make them worth your time.
70 Magic (80 if using Void) – The higher your magic level, the better your natural magic defense.
70 Range and Defense – Required to wear Karil’s armor (not needed if using Void).
70 Prayer – Anything less and you will just be wasting Prayer Potions.

Recommended
90 Attack and Strength
80 Magic (90 if using Void)
68 Summoning – Bunyips are absolutely awesome here. On top of their usual awesome healing abilities, Waterfiends drop raw lobsters and sharks and the special allows you to eat them without having to cook them first.

Choosing a Weapon

Waterfiends are incredibly resistant to Slash and Stab attacks, meaning that your trusty old whip will fail if you try using it here; you need a good crushing weapon instead. After much experimentation, I have come to agree with the majority of hunters who say that the Saradomin Sword is indeed the optimum weapon for these. It’s quite expensive though, so I’ve come up with a list of alternatives in order of preference.

The Godsword* – ONLY if you are using Void Melee
Pros: High attack and strength bonuses, high prayer bonus, no need for a spec weapon
Cons: MUST have void melee to use it effectively, can only train strength
Specs: SGS > AGS or BGS > ZGS

Saradomin Sword
Pros: Whip speed, high strength bonus, +2 prayer bonus
Cons: fairly expensive, lower attack bonus, can only train strength

Zamorakian Spear
Pros: Whip speed, less expensive, higher attack bonus than SS
Cons: extremely difficult to buy*, low strength bonus, can only train on controlled

Verac's Flail
Pros: very cheap, highest attack bonus, can train any stat, +6 prayer bonus
Cons: slow speed, low strength bonus

Barrelchest Anchor
DO NOT USE THIS. EVER. SERIOUSLY.
It's the same speed as a godsword and has worse stats. There is absolutely no reason to use this as anything other than a spec weapon.

Spec Weapons: The king here is the Saradomin Godsword. Its ability to recover both HP and Prayer is put to full use fighting these. ~100m is a bit pricey for a spec weapon though. So if you aren’t one of the lucky few to own one, both the Granite Maul and Dragon Mace are quite effective and cheap. Realistically, you can use anything with a worthwhile spec and a crush setting, so feel free to experiment a bit.

*Because the Void set’s bonus is a percentage, it has a greater effect on the higher stats of a godsword than the other weapons. This makes up for the slow speed. If you don’t have or can’t use the void set, do not use a godsword.

Selecting Your Armor
If you have the Void Melee set, this is a place where it really shines. It has a pretty high magic defense and the full set bonus is the closest thing you can get to a Black Mask that works against everything. The magic defense isn’t as high as Karil’s set, however, so you’ll need a fairly high Magic level yourself to use it effectively. This is the setup that I use, and as you might expect given its effect, I've been getting about 10% more charms per trip since I switched.

Sample Void Setup
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If you don’t have the Void set or the Magic level to use it, you’ll want armor that maximizes your magic defense. If you don’t have Karil’s, get it. Black dragonhide has substantially less magic defense and is a very distant second.

Sample Karil's Setup (Ignore the nooby Combat Bracelet and convince yourself that it's really Barrows Gloves.)
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Helm*: Dwarven Helm > Neitiznot Helm or Bearhead
Neck: Fury >> All
Top: Karil’s >> All
Legs: Karil’s >> All
Cape: Trimmed Skillcape or Fire Cape > Mage Arena God Cape
Gloves: Best RFD Gloves or Combat Bracelet
Ring: Berserker > Seers
Boots: Dragon > Infinity

The Dwarven Helm offers better defense and a Crush attack bonus while Neitiznot offers a Prayer and Strength bonus.

Fury and Karil’s are so much better than Glory and Black d’hide that it’s really not worth considering going without them. I’m going to assume that if you’re training Summoning you have a good bit of cash at your disposal or have these items already.

Use a Berserker Ring if you have it, or Seers if you don’t. Failing that, take a Ring of Life. After keeping detailed statistics I’ve concluded that Ring of Wealth is pretty much useless.

Dragon Boots offer a strength bonus while Infinity offer better defense. In general, offense is better than defense.

I’ve tried using the full Guthan method and didn’t like it very much. Using Piety, you suck down potions faster and don’t really get any more charms.

*Thanks to Laura0077 for suggesting the Dwarven Helm and Cantristenon for the Bearhead.

Inventories

The inventories are different based on your summoning level. If you already have 68, you'll be able to use Bunyips to make your trip last about twice as long.

Inventory for the 88+ Summoner
See section below for inventories and strategies.

Inventory for the 68-87 Summoner
Posted Image

Spec Weapon
3 Pineapple Pizzas
8 Prayer Potions
2 Super Attack
2 Super Strength
Games Necklace
1-dose Summoning Potion
2 Bunyip Pouches
Also bring about 50 scrolls if you don’t have a SGS.

Once summoned, your familiar will stay out for the duration of its timer regardless of whether or not you have any summoning points left. When you need to use your 2nd pouch, just take 1 dose of Summoning Potion and summon it.

Inventory for No Healing Familiar
Posted Image

Spec weapon
1 Super Attack
1 Super Strength
Games Necklace
4 Prayer Potions
16 Pineapple Pizzas
4 Salmon/Trout/Tuna

The lower healing food is meant to be used quickly to clear room for charms and other drops.

There’s a mini-obelisk just north of the Games Necklace teleport spot to recharge your Summoning. Also, as you will be running past a Brutal Green Dragon, you might want to bring an Anti-dragon Shield. I just put on Protect from Magic as this offers protection from the dragon’s mage attack and partial defense against its dragonbreath.

*If you are using food to heal, it would be a good idea to take a sip of Antifire Potion in the bank and use Protect from Magic on the way past the dragon. If you're using a Bunyip to heal you don’t need to bother with the potion as any damage you take on the way in is really irrelevant.

A Quick Word on Pineapple Pizzas
These are really the best food you can bring here. They pack 22 HP of healing into 1 slot, are cheaper than Sharks, and are easier to make that Tuna Potatoes. Arhein on the Catherby dock will sell up to 40 Pineapples per day for a measly 2gp each. The Warrior’s Guild shop sells Plain Pizzas for 200gp each. All you have to do is buy some of each, cut the Pineapples into slices, and add them to the Plain Pizzas.


*Thanks to totalpwnage for this useful tip.

Getting There
This is a relatively simple process. Rub your Games Necklace and head on over to the Barbarian Outpost. If you’re bringing Bunyips and need to recharge your summoning points, run about a screen to the north to the mini-obelisk. To get to the cavern, go south onto the dock with the whirlpool at the end of it. Click on the whirlpool to jump in.

Posted Image
Blue Dot - Games Necklace Teleport Spot
Yellow Route - Route to mini-obelisk to recharge Summoning Points if needed
Red Route - Route to the whirlpool

Once inside, you’ll be on a safe landing with no monsters. Sip your Super Attack and Strength potions and activate Protect from Magic here. Run down the staircase and immediately to the west. Make sure you get far enough away from the dragon so that you are no longer in combat with it. Your prayer will give you partial protection from the dragonfire should he use it.

Posted Image

Once you get to the area by the end of the arrow, stay there until the monsters are no longer aggressive. If you go away from there, you can be attacked by a skeleton with a fairly powerful melee attack.

Fighting
Waterfiends use two different attacks: range and magic. The range attack looks like a cyan arrow and the mage attack looks kind of like the Water Strike spell. Their max hit with either one is somewhere around 11-12, but they use range much more often. For that reason, you’ll be using the Protect from Missiles prayer and wearing the high magic defense gear outlined above.

You need to make sure that your weapon is always set to crush mode. As stated earlier, they are highly resistant to other attack styles. This is especially relevant when switching between the Dragon Mace and Saradomin Sword or Zamorakian Spear.

Posted Image

As you’re bringing 1 dose of stat boosters for every prayer potion, take a sip of these every time you start a new prayer pot; don’t wait until they completely run out.

For the 88+ SummonerIf you have access to Unicorns, there are really two viable ways to fight these depending on personal preference. You can either take the economical route, which is a bit slower, or use Piety and increase both speed and cost.

Economical Method

Inventory
Posted Image

4 Super Attack
4 Super Strength
8 Prayer Potions
1 Summoning Potion (at least 2 doses)
3 Unicorn Stallion Pouches
~400 Healing Aura scrolls
Games Necklace

Fighting
Unicorns don't heal quite enough to just not pray the entire time. You don't have to pray the whole time either. So, if you have enough of your spec bar to use a scroll and you're near full health, turn range prayer off. Try to take a sip of your stat boosters about every 10 minutes. I find it helpful to use your familiar's timer to keep track.

Fast Charms Method

***In order to make this method possible, you need at least 90+ Defense and Magic.***

Inventory
Posted Image

1 Super Attack
1 Super Strength
1 Saradomin Brew
~100 Healing Aura scrolls
1 Super Restore
11 Prayer Potions
4 Shark or Pineapple Pizza
1 Unicorn Stallion pouch
Games Necklace
1 dose each: Saradomin Brew, normal Restore, Super Attack, Super Strength

Fighting
This method is a radical departure from what I've mentioned so far. You will not be using any protection prayers at all. Instead, you'll be relying on a combination of Saradomin Brews, Piety, and your Unicorn. The Brew is mainly there in place of a Super Defense; it's not really a source of healing.

While at the bank before you begin, withdraw the entire inventory shown above. Take 1 dose each of the Sara Brew, Restore, Super Attack/Strength in that order and deposit the empty vials or remaining potion, then head out as normal. Once you get there, run past the Brutal Green with Mage prayer on as usual, but once you get far enough away, flip that off and activate Piety while your fighting them. Re-boost your stats once every 10 minutes: Sara Brew, then Super Restore, then Super Attack and Strength. Use your familiar's timer to gauge when to re-pot.

Most of the time, your pony is able to keep up with damage from Waterfiends, but every once in a while, they go on a streak where they take off 30 or so HP in just a few hits. When they do that, use your Sharks or Pineapple Pizzas for healing; do NOT use your brew to heal up unless you have no other choice. In addition to the food that you bring, you can count on Waterfiends dropping 3-5 cooked Sharks over the course of the trip.

Speed Comparison
Using the normal methods, I can get about 75 Crimsons per hour. Using the Piety method, I get around 90 per hour, an increase of roughly 20%. That increased speed comes at a price though. You'll use roughly triple the amount of prayer potions per charm.


Drop Log
Cumulative Charm Drops
Waterfiends Killed: 918
Charms: 104 Gold, 41 Green, 695 Crimson, 21 Blue
Charm Drop Rate*: 94% overall, 76% Crimson

Trip 1 (Ring of Wealth)
Waterfiends Killed: 153
Charms: 17 Gold, 7 Green, 113 Crimson, 5 Blue
Runes: 552 Water, 36 Death, 17 Blood
Other: 2 Ranarrs, Dwarf Weed, 540 Mith Arrows, 4 Raw Sharks, Rune Med, 2 Watermellon Seeds
Charm Drop Rate: 93% overall, 74% Crimson

Trip 2 (Ring of Wealth)
Waterfiends Killed: 148
Charms: 21 Gold, 8 Green, 108 Crimson, 3 Blue
Runes: 322 Water, 72 Death, 22 Blood
Other: 4 Ranarrs, 1 Kwuarm, 5 Raw Sharks, 2 Rune Meds, Water Battlestaff, 720 Mith arrows, Water Orb, Spirit Weed Seed, 2 Watermellon Seeds
Charm Drop Rate: 95% overall, 73% Crimson

Trip 3 (Ring of Wealth)
Waterfiends Killed: 153
Charms: 13 Gold, 7 Green, 121 Crimson, 2 Blue
Runes: 700 Water, 36 Death, 12 Blood
Other: 3 Ranarrs, 3 Water Battlestaves, Rune Med, 4 Watermellon Seeds, 360 Mith Arrows, 8 Water Orbs
Charm Drop Rate: 94%overall, 79% Crimson

Trip 4 (Berserker Ring)
Waterfiends Killed: 168
Charms: 17 Gold, 8 Green, 133 Crimson, 0 Blue
Runes: 782 Water, 18 Death, 22 Blood
Other: 1070 Mith Arrows, 3 Raw Sharks, 4 Water Orbs, Lantadyme, Kwuarm, Dwarf Weed, Rune Med
Charm Drop Rate: 94% overall, 79% Crimson

Trip 5 (Berserker Ring)
Waterfiends Killed: 158
Charms: 19 Gold, 7 Green, 112 Crimson, 8 Blue
Runes: 113 Water, 45 Deaths, 12 Bloods
Other: 7 Water Orbs, 3 Water Battlestaves, Ranarr Seed, 2 Ranarrs, Spirit Weed Seed, 3 Rune Meds, 180 Mith Arrows
Charm Drop Rate: 92% overall, 71% Crimson

Trip 6 (Ring of Wealth)
Waterfiends Killed: 138
Charms: 17 Gold, 4 Green, 108 Crimson, 3 Blue
Runes: 830 Water, 54 Death, 24 Blood
Other: 6 Water Orbs, 2 Sharks, 2 Water Battlestaves, Ranarr, Irit, 920 Mith Arrows, Uncut Ruby, Rune Med
Charm Drop Rate: 96% overall, 78% Crimson


*By charm drop rate I mean the percentage of kills which resulted in charms. i.e., 93% overall, 74% Crimson means that 93% of kills resulted in any charm, 74% of kills resulted in a Crimson charm specifically.

Closing Remarks
By no means is this guide “ultimate”, extensive, or in any other way exhaustive. I understand that everyone has their own preferences, levels and bank account. I hope I've provided adequate information and a good enough starting point that you can determine exactly what works best for you without too much pain and experimentation.

Happy Charm Hunting,
Edited by Ickdeep, Dec 13 2008, 07:20 PM.
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Did you make this guide? It's beautiful..
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Beautiful guide man. I hope to get 80 attack and strength soon.
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He doesn't have a unicorn.. OR a mage cape! (i feel lied to :'()
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nice guide. u made it by urself?
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Posted ImageIckdeepPosted Image
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i didn't make the guide, i just copied and edited some stuff
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Yeh brilliant guide i think i need to gain levels before i do it though!
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