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| Development Name: Cliff; current updats | |
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| Topic Started: Jun 30 2009, 04:53 AM (117 Views) | |
| [=T=] HawK | Jul 5 2009, 12:59 PM Post #16 |
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Did you scale the red forcefield walls to be bigger? They look huge. Kind of distracting in my opinion. I thought they were just a little bigger that the blue GDI ones. |
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| [=T=] RagingRedneck | Jul 5 2009, 01:15 PM Post #17 |
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As far as the red forcefields, there are 3 different widths, but all same hight. Then the GDI blue ones are about the same a hight as your standard factions walls |
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| [=T=] HawK | Jul 5 2009, 03:14 PM Post #18 |
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5000 Posts +
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map name idea: "L of a Map" |
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| [=T=] RagingRedneck | Jul 5 2009, 04:28 PM Post #19 |
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hmmm...... |
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| [=T=] HawK | Jul 5 2009, 08:11 PM Post #20 |
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It's all gonna be downhill after "Two L and Back" |
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| [=T=] FlamingFirefox | Jul 5 2009, 08:23 PM Post #21 |
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1000 Posts +
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I was playing with Hawk and Jolly and I made a teranexus on this map the problem was the field I created didn't work. Hawk figured out it must have something to do with how the tiberium is set to grow in those channels, whatever they are. Anyways you have to grow it outside the wall area which is an incovenience, especially after you spend 4000 to build the darn thing and then can't harvest for 10 min, well longer, never did get my harvesters to the field. |
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| [=T=] RagingRedneck | Jul 5 2009, 10:27 PM Post #22 |
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Unfortunately that isnt going to be changed, but you should be able to place it on side on front portion(entrance side) cause the other half is not growable for tiberuim |
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| [=T=] RagingRedneck | Jul 6 2009, 12:17 PM Post #23 |
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Made you look heh..heh...heh..........yeah im
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heh..heh...heh..........yeah im
6:29 AM Nov 26