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Tactics for TALON Mod
Topic Started: Apr 25 2009, 09:47 AM (209 Views)
[=T=] HawK
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I'm going to add a feature to the ModDB page called "TALON Mod Tactics" that will highlight some tactics that are specific to the Mod. If anyone has any tactics that work exclusively with the mod please post them and I'll include them with the feature.

Examples;


  • Engineers placed in refineries will help you to heal Harvesters
  • Placing grenadiers in outposts will allow you to clear nearby bunkers
  • With Scrin being weaker on the ground but veterency requirements reduced, use corruptors to force fire (constant repair) on units like Tripods to keep them alive and get them ranked up.
  • Coordinate special attacks to take out an enemy superweapon. An orca strike and a vapor bomb will destroy a superweapon.
  • Use a cloaking field to hide from Ion storms or the scrins stasis shield to protect your buildings or you can use the decoy ability to create decoys for the storm to attack.
  • Decoys are very useful in many ways. As mentioned you can use them as to defend against ion storms but you can also place them in front of your attacking force when they meet a large enemy force to draw fire away from your units. Also you can use decoys to scout the map as they will not get destroyed when they come across a defense or enemy unit.
  • Build outposts near tiberium spikes to gain the benefit of their repair drones.
  • Obvious, but if you’re playng as Scrin stay in tiberium fields and harass from there so that your units rank up and auto repair / heal.
  • With stealth tanks you can attack a larger force then retreat (CTRL - D) and drop mines at the same time. If your opponent pursues they will hit the mines and you can then finish them off.
  • When playing as Nod against a well defended opponent make some Liquid Tiberium Trucks then use the stealth power to cloak them. Have an attack force (avatars, beam cannons, stealth tanks) cloaked ready to go in after the trucks. Use the trucks against defensive structures (they are much more effective against defensive structures than other structures) then follow them in with rest of your forces. If you have venoms, hold your beam cannons back and surgically take out key buildings.
  • EMP or Shockwave Arty a Scrin droneship before attacking it. This will shutdown it's ion storm while you attack as well as stop the ion storm from hanging around after the drone ship is destroyed.
  • You can infuse your weapons (as scrin) if you point the infuse icon at refineries
  • Because it is now easier to get units to rank up, keep an eye on front line units and repair them as much as possible and return them again to the frontline. This will help them reach the top rank and then they will look after themselves and serve you better.
  • Good Liquid Tiberium Truck counters; EMP spikes, mind control crystals


etc.




Edited by [=T=] HawK, Sep 19 2009, 05:35 PM.
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[=T=] RagingRedneck
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For GDI, since the mammoths are slow, but extremely strong. I would use them for defensive purpose to begin with. I try to keep 2 group's made, a group for base defense and another group for neighboring enemy attacks. I would also on the base defense follow up your defensive mammoths with some orca's and firehawks(if no aa built yet) Then when attacking with mammoths, always have some firehawks ready and upgraded. Even though Mammoths are strong agains other ground units, enemy bombers are bad, so you firehawks to defend mammoths from air units.
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[=T=] Jolly Rancher
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If you are new to the game try scrin first. Scrin are probably the best turtlers. Build storm columns and aa then put devastators above them to attack enemy artillery. Then build up some tripods and march out with your devastators and tripods (but dont forget to bring some aa units along)

nod rocket troopers gain a sniper in each squad after getting the confessor upgrade making them very good bunkering units.

as GDI there is almost nothing on the ground that can stop a battalion of predator tanks without talking massive damage themselves in the process.
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[=T=] Lancer
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Also probably obvious, for scrin, keep a good mix of pacs with your devastators. They can sit back and pick off enemy aircraft plus if the devastators' health start to get low, just start up the storm and all is well. I like to go a pac for every two or three devastators. That ratio also enures that you'll use stormriders or gunwalkers to help pick off large groups of air units.
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[=T=] HawK
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Some good ones there, thanks! Keep 'em coming if you think of more.
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[=T=] Jolly Rancher
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build a strong attack using one type of unit, then turn around and build the counter for the counter of that unit so when the enemy retaliates you are one step ahead of them.
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[=T=] HawK
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I think bomb truck counters will be good to add; using mind control spikes and sending them back to where they came from has to be number 1!, also GDI can use EMP spikes to stop them in their tracks, Scrin can also freeze them in place until they get some units in place to defend with. Ironically Nod are probably the weakest against their own weapon!
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[=T=] RagingRedneck
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Bunker tactics:
With GDI using 3 man bunkers, put a sniper, MG infantry and rocket troop/engineer(depending on situation). For early defense and re-enforced defense, use your machine gun troops to digg 2 bunkers next to each other, load of of them up with sniper and machine gun troop and the other with rocket troops, then make several of these pairs where you need them for defense. use apc's to put emp mines in from of the bunkers to slow down the rushes and allow lots of time for rocket guys to chew through tanks.

For nod its similar, but you need to get the confessor upgrade for the rocket troops and put 2 rocket troops with a machine gun squad to cover long range infantry and short range infantry along with some vehicle defense. Also mine the area in front of bunkers to stop any troops that get by.

For both, try and re-enforce the bunkers with ant-infantry and anti-tank turret(s), which makes for good strong frontline defenses.


Forward base tatics, now that Tiberuim spikes have repair grons you can build your out post next to a spike to help keep it repaired. Similarly apply bunker tactics(GDI).
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[=T=] Jolly Rancher
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the bunkers and spikes also go freakin great if you put a rig behind them. it is basically a base's defences without a surveyor.
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[=T=] HawK
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Yup, but that works in regular CNC3 as well without the mod, so we need tactics that only apply to the mod due to new units / abilities etc. The EMP spike is valid to the mod, but bunkering in general was available in the standard game, it's just more effective with the mod but not a tactic that's exclusive to the mod.
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[=T=] FlamingFirefox
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I found out tonight that EMP striking the new Nod antimatter power building is extremely effective in shutting down a Nod base even when they "me" in this case have extra power to spare. :doh:



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[=T=] RagingRedneck
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Kinda of hard to think of tactics that you couldnt do already, the big thing was before the mod everything was so weak and pussy, any tactics that you think of using before didnt work, so i dont know of any but just a couple that have been already mentioned that are mod specific, only thing i can think of is shit that use to do in generals i can do now because buildings and defenses are awesome.
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[=T=] Desecrator
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Quote:
 
Yup, but that works in regular CNC3 as well without the mod, so we need tactics that only apply to the mod due to new units / abilities etc. The EMP spike is valid to the mod, but bunkering in general was available in the standard game, it's just more effective with the mod but not a tactic that's exclusive to the mod.


Well now that the Rigs and Engineers can repair structures, including bunkers, it does kind of make it a mod tactic.
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[=T=] HawK
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OK, so now I'm getting blurred as to what was in the original game and what wasn't. I was thinking that rigs had repair drones for some reason but were weak. I'm gonna have to go back and play the standard game again .....nah, screw that!
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[=T=] Desecrator
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I was thinking that rigs had repair drones for some reason but were weak

They did have repair drones but they did not repair structures
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