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| Commandos | |
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| Topic Started: May 27 2008, 12:49 PM (17 Views) | |
| [=T=] HawK | May 27 2008, 12:49 PM Post #1 |
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The nod commando is weaker than all other commando units for some reason. GDI has a commando that has a more effective gun and he also can use jump jets. Scrin can teleport and mind control so why not give the commando something extra? It could be constant stealth, ability to cross terrain that no other units can (Like Col. Burton in Generals) or give Nod 2 commando like Kane's Wrath did. I don't know why it hasn't occurred to me before, but why not make the Nod and GDI commandos have a much longer recharge time on their demo packs? I watched an ally commando destroy 2 and a half bases on his own today, it was insane! A commando should be to blow up one building every 30 or so seconds maybe, but not one every 2-3 seconds. The Generals commandos used to have to set a charge and then run away from the blast or get killed in it, much more realistic. I think the commandos need some attention as posted about before, but this point I missed. Edited by [=T=] HawK, Jun 2 2008, 10:58 AM.
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4:53 PM Nov 25