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1.0
Topic Started: Mar 22 2008, 10:26 AM (881 Views)
[=T=] HawK
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5000 Posts +
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http://commandandconquer.filefront.com/fil...;89495#Download

Allows buildings to have repair drones (including occupied bunkers!), defenses have a longer range, silos hold more tiberium, Nod have a bomb truck. There is also a very simple donate feature where you build donataion crates ($2000 or $6000) and drop them somewhere near an ally and they can then pick them up.

No stealthed cloaking spikes or Avatar upgrades tho :(


==================================

README

Download Details

Readme File:
MOD info:
-----------
Game: Command & Conquer 3 - Tiberium Wars 1.09
MOD Name: Assist
Gametypes: Skirmish Multiplayer
MOD Designer: Desecrator
Version: 1.0

Installation:
---------------
Copy the "Assist" folder into your "My DocumentsCommand & Conquer 3 Tiberium
Warsmods"
E.g. C:Documents and SettingsUserMy DocumentsCommand & Conquer 3 Tiberium
WarsmodsAssist

Add: -modConfig "C:Documents and SettingsUserMy DocumentsCommand & Conquer 3
Tiberium WarsmodsAssistAssist_1.0.skudef"
to your C&C3 shortcut, then run.

Just remember where it says "User" put your username.


Description:
--------------
Most of the changes are done to help with irritations.
E.g. The building repair drones.
Now you don't have to worry about the small attacks on your buildings and
defence weapon.


Changes:
----------
GDI:
------
Structures:
-------------
Defensive Tower - Long range defence weapon
Refinery - Holds 7000 was 5000
Tiberium Silo - Holds 4000 was 2000
Outpost - Has 2 repair drones that repair buildings.
Battle Base - Removed 1 repair drone
Construction Yard - Radar moved to Command Post
Fusion Centre - 5 power plants in 1 with upgrades.

Units:
--------
Rig - Has 1 repair drone. Can repair when packed.
Rig - Health 2000 was 1500


NOD:
------
Structures:
-------------
Refinery - Holds 7000 was 5000
Tiberium Silo - Holds 4000 was 2000
Outpost - Has 2 repair drones that repair buildings.
Construction Yard - Radar moved to Operations Center

Units:
--------
Flame Tank - Has 1 repair drone.
Liquid Tiberium Truck - Demolition truck


Scrin:
--------
Structures:
-------------
Outpost - Has 2 repair drones that repair buildings.
Drone Ship - Radar moved to Nerve Center

Units:
--------
Corrupter - Has 1 repair drone.
Atmospheric Manipulator - Creates an ion storm in the vicinity of the ship

Neutral:
----------
Structures:
-------------
2000 Money Crate - Available to all factions, for transfer of funds to allies.
Construct and
6000 Money Crate - place in build radius around allies’ construction yard.
Then
ally collects.
- If you collect one of your own crates, you will receive half the amount.


Bugs/Irritations:
-------------------
- When selling the Fusion Centre it still does damage to the surrounding
buildings. Sorry but it's a game design thing.
Fusion Centre rubble remains on the ground. When you place a structure there
the rubble disappears.

- The lighting for the Atmospheric Manipulator is higher than the clouds. I
have tried to lower them but it does nothing.
You are able to build 2 Atmospheric Manipulators. There are 2 ways build them
and get the Mothership:
1. Deploy the Mothership first the build the 2 Atmospheric Manipulators.
2. Build 2 Atmospheric Manipulator destroy 1 them deploy the Mothership then
build another.
Still working on why it is doing this.

- When collecting built money crates make sure to have enough silo space.
E.g. Tiberium Silo holds 4000, collect 6000 money crate, 2000 lost.


Thanks To:
------------
My wife for understanding my gaming needs.



Copyright / Permissions:
--------------------------
Copyright and Distribution.

As this MOD is freeware you are permitted to distribute
this archive subject to the following conditions,

- The archive must be distributed without modification to the
contents of the archive. Redistributing this archive with any files
added, removed or modified is prohibited.

- The inclusion of any individual file from this archive in another
archive without the prior permission of the author is prohibited.
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[=T=] Desecrator
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Hi,

I am happy you like it.
I am busy working on some of the mentioned changes. e.g.:
1. Upgraded Avatars
2. APCs have 2 transport slots
3. Disruption towers are cloaked
4. The DigIn(Foxhole) building can be repaired. (working)

I am also having a look at a mind control tower for Scrin.

If anybody has got some ideas or errors to report, please post them.

Thanks
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[=T=] HawK
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Hi Desecrator and welcome to the forums!

Glad to hear about the planned changes. Are you working with Kane's Wrath now? I haven't had a chance yet to play more than one game with KW and am glad that custom maps work with it but don't know yet if / how mods are affected. I will be trying mods out soon with it.


Some other ideas / suggestions;

- Make fog of war like Eclectic Mod (everywhere is black on the map at first and is then revealed as you explore. Then when you retreat from an area it's gray as normal)
- Allow standard bunkers to hold more men (5?)
- Increase rate of fire and health of all tier 3 defensive structures (storm columns etc)



GDI
- Allow Firehawks to carry both loadout types (AA and bombs)
- Increase speed of firehawks
- Allow GDI to make 1 Tiberium Tower (as they don't have seed or growth accelerators)
- No delay on APCs dropping mines (or reticle - they just drop on their location)
- Allow GDI vehicles to have a repair drone upgrade
- Make airstrike more powerful (destroy any building except superweapon and conyard)
- GDI refineries hold more than other factions refineries
- Radar scan to stay up longer
- Add gatling gun to orca
- Orca sensor pods to have unlimited lifespan
- Barracks come with a free anti-infantry tower (like Eclectic Mod)
- Allow all buildings to deploy mines around perimeters
- disable the enemy being notified of sniper positions after a juggernaut strike.

NOD
- Vapor bomb do more damage
- War Factory comes with a free anti-vehicle turret (like Eclectic Mod)
- Catalyst Missile should destroy all tiberium in it's strike radius
- decrease recharge time for mine drop by 50% and reduce cost to $750
- remove time limit for decoy army, just have them disappear when they are destroyed


SCRIN
- A mind control spike like Eclectic mod
- Reduce power requirements for all buildings (The Scrin require less power as their structures are largely organic.)
- Make corrupters auto repair nearby units
- Increase effectivenesss of growth accelerators.
- Disable mothership main weapon and give it an ion storm, 3 tripod lasers and repair drones instead.
- Give scrin a support power of 3 ion storms
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[=T=] Mini_Tach
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i must say i have been following your work-Desecrator, with this mod and i really like how it changes the style of game play. hope t see other mods and more improvements.


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[=T=] Desecrator
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Thanks, :thx:

I'm glad you like it and don't worry i am still working on it.

:pcprob:
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