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CNC3: Rome Level
Topic Started: Apr 9 2007, 04:10 PM (79 Views)
[=T=] HawK
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Yeah the aircraft keep coming, and then the tripods transport over! I attacked the SE side with Shock Troopers and a Commando, hoping to slow down the flow of attacks on that side and get a foot hold on that side. It went ok but the Mastermind used a forcefield to protect himself, then he would insta-kill any infantry nearby after that. After that I was struggling for money because they kept targeting my harvesters, and then they hit me with a Rift.
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[=T=] HawK
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Beat it! It's a good level. Had me pissed off for a while, but then you figure out what you need to do and I just kept playing until it worked.
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[=T=] Zampa
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Rome didnt really give me much of a problem. I just focused attention on getting an engineer over to take that reinforcement pad to the near east, and kill the Scrin commander unit before anything else. Then it was just a matter of making sure that I had a few war factories over the chasm. Pump out the MammothTanks. Seriously it seems like the key to winning anything with GDI is massive amounts of MammothTanks.
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[=T=] HawK
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Right! Mammoths = FTW!

I didn't always kill the Scrin commander and often got taken out by the Scrin carriers and warships. The rift got me a few times too. Once I made it over the chasm and killed the commander it was ok.
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