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| What do you think is needed to Improve Wow? ^^; research | |
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| Tweet Topic Started: Sep 26 2013, 06:58 PM (644 Views) | |
| Nokternal | Oct 4 2013, 07:03 PM Post #16 |
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thanks for all the replys up to now. sorry if people did not understand the question as i believe some people are not sure what i'm asking. there are lots of things in wow that need changing and lots that need to stay the same. I'm not asking you that. 1) In your opinion which is Your Favourite part about wow. Or which bit do you hate. 2) How can your love OR hate of wow be improved. As i've said before, i'll add this too my notes and add your comment to my book for the last part. You will be mentioned in it with everyone else that i've interviewed or taken comments from. I plan to show how blizzard works from the inside out. From life as a Game Master (the internal workings of blizzard) to a Humble player. I only want to show the world how awesome this server and guild are. I plan to release this book when the live action film is released, it is up to you if you want to be mentioned. I'll post all comments from the guild on sunday so people can have a look or add anything. Feel free to take your time to think as your opinion does matter. Please try and get an answer in by next week sometime, the book is effectively finished so i'm just waiting on the rest of my material to be given back as professionally edited work noc |
| Water and words... Easy to pour impossible to recover (Dojen Zenji) | |
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| Nokternal | Oct 6 2013, 08:16 PM Post #17 |
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Hey people, here are the comments up to date, i've also included an interview of a current game master, an ex high ranking raider to Ensidia and a few other people from the realm that have been playing for years. If you are at all interested. Also if you are mentioned here please have a read and let me know if you want to add anything or anything changing. Noc CHRISTIAN GUEST (current game master, HQ France) Character progression is my favourite thing in wow. Levelling up and getting meaningful upgrades. I don't use heirlooms so I can still join an instance and get the feeling of an epic win, when I get a nice blue, and can feel the difference on the character. I feel that the best gear progression between expansions was The Burning Crusade expansion to the Wrath of the Lich King, because you could retain your hard-earned endgame items until you reached maximum level. It was a bit demoralising at the start of The Burning Crusade to replace my epic hunter quest items within a couple of levels, and the same is true of the Mists of Pandaria expansion. The first crafted items are leaps and bounds ahead of the items I earned through heroic instances, player vs. player situations and raiding. I'd like to see gear progression go back to the progression that was added in Wrath of the Lich King, meaning that new players would notice larger upgrades and veterans would feel the benefits of their efforts in the previous content. LAURIE (Stayven - Tarren Mill/Frostwhisper/Malygos. Ex-Ensidia member) My favourite part about wow is raiding, however I feel that there are major issues with the approach blizzard has adopted to raiding. There is too much time spend grinding reputation for all players out there and it divides the players that have time and don't. This is a big shame because the game is supposed to be about skill no matter if you are a hard core raider with lots of time or a causal player. So I feel a new system should be introduced to aid raiders. An example of this could be something like Raid points. I've also included a set of rules that show how this system could work. Raid Points would need conditions to prevent exploitation. 8/10 or 20/25 members inside the raid dungeon for it to Raid points to become active. Players with AFK tag would stop acquiring raid points. Once active, it lasts for 24 hours. Players gain points similar to DKP points, every hour players receive small amounts, every boss kill players are awarded bonus raid points. This would replace current currencies such as valour. Therefore raid points would then be used to upgrade items or even buy new items. Multiple vendors inside raids with higher item level items the further in, too encourage raiding and also checkpoints. Anything like this a positive double edged sword that rewards both hardcore raiders and casual raiders. Enabling old school styles of raiding at the same time enabling the casual players to see end game content. Long term players on Dragonblight EU. ICHTACHI My favourite part about wow is the raiding. I hate the grinding involved in the mechanics to gear up. Too much time is spend with reputation and not enough time spend in dungeons and raids. If they brought back the system where you could get item from instances to be able to raid, alot more players would play. We would have actual communities and not just people who have lots of time or are hard core raiders. Causal players don't seem to be thought of and bringing back this mechanic would benefit everyone. TAZ I love both Player vs. Player content and Player vs. Environment in wow. I hate watching bots in both Player vs. Player and Player vs. Environment leach 24/7. Then once these leaches have enough points, then jump into the other and effetely gimp the group or make it Alot harder to complete whatever the group is out to complete. This can be looking for raid or battlegrounds. I personally think they need to balance this out. Giving Player vs. Player items its own item level and PvE items its own Item level. This would stop players with Player vs. Player gear jumping into Player vs. Environment raids and Vice versa. Making players grind which ever items they actually needed. Instead of Leaching in battle grounds then diving into raids. FLUFFY What I like in wow is the community and raiding with my friends. In my opinion I would like Blizzard to continue to strive for a good community in World of Warcraft. With looking for raid tools it is a huge blow to the community. As people don't speak to each other anymore and don't communicate with each other. With this in place it becomes more and more like the League of Legend community which is known for being anti-social and ruthless. KJETIL I like the guild aspects in wow, I love to raid and enjoy working togeather solving different challenges raiding has to offer at end game content. I believe that the wow community is suffering from the recent application of the looking for raid tool. People don't need to socialise anymore and can mindlessly farm meaningless content. During vanilla content people needed to really focus and work hard to beat the 40 man raids. I think a new social system should be introduced, as guild perks or real guild challenges to encourage guilds to socialise more as well as new and unforgiving raid content. KRONAR Personally I love the chance to play with 40 or 25 man instances, whether it be in a 25 or 40 man raids or battlegrounds. At the moment the servers in my opinion, are unbalanced. As in lots of alliance on one server heavily out weighing the horde and vice versa on other servers. If blizzard is able to balance this issue across all server or balance them out, they could then focus on creating larger instances like Molten Core or Alterac Valley. People from the Guild Shadow Wolves Dragonblight EU KATHY My favourite part about raiding is the teamwork. People working together as a team, working out problems like a puzzle. I see alot of other guilds not doing this and having problems because people are trying too hard to play a solo game in a mmo world. I think the problem with raiding is the reputation grinding. If you need lots of reputation with lots of different factions it takes Alot of time. This makes player not want to play. With real life or a family or maybe even a job, this takes time. Which most people don’t have. Blizzard needs to rethink how raids are built to suit everyone not just people who have all eternity to play. CATHAIA What I came to realize, especially during the last expansion, is that Blizzard is delivering good content. The thing that would be needed to improve is a different player base. The game, as did the whole MMO sector, went from a niche for nerds to being a mass-compatible product. As did the overall direction of the game. Quality of life tools like looking for guild and looking for raid. In my opinion this resulted in a constant decline in players being interest to raid properly. As the majority of people being happy to have raid finder items instead of investing time into real raids, guilds and communities. The other extreme player ideology in recent developments. People leave their own servers as fan boys to join well known or elite servers, with the best of the best. Trying to be close to the professionals or the best in the world. As a result leaving their servers of low or even medium populated realms, instead of doing their own thing. Over time this seriously effects low populated realms. I think these issues need to be addressed in future content to increase players on all servers, not only well known servers and to strengthen communities too. GRETCHIN In MMOs such as wow my love is raiding and having fun in raids. I think it would be beneficial to have a smaller group for endgame material or some sort of alternative endgame for a smaller group. For example, a group of 4-6 people with a difficulty level around challenge modes currently in place. That is progression based, gear orientated, to allow players items or gear that are compatible with larger raids. In my opinion large raid groups for endgame material is coming to an end on low populated realms. Therefore the option should be there for close knit groups that are on the same page to raid end game content without relying on larger groups. GROMGOL Providing guilds with challenges, group puzzles and several other kinds of group activities. I feel the community needs strengthening within guilds and servers. Extra challenges of these sorts would help player, groups, guilds and even servers bond more. Which would in turn lead to more players interacting in and outside raids, strengthening realm communities. DEATHDOTS Personally I want the game experience that encapsulates the vision of the developers. Developers who spent so long working on it for their vision not a vision of convenience. I want to be surprised. JULES Speaking as a (plastic) Guild Master I have seen a different side to the game from that previously. I now have certain responsibilities which I like. It does kind of take away some of the game part of it and turns it into more of an admin or management system, which I also like, I'm a problem solver. When I first started playing as a low level undead warlock running round Tirisfal Glades. Loving all the atmosphere of the game and taking every quest personally, I felt I HAD to do every quest possible to help the NPC's, to avoid letting them down (I know, I know....) my point is. If the game could recapture that kind of atmosphere for me then I'd be happy. For me now, wow is a numbers game and I get a my own personal reward, by watching the guild achieve things and also watching guild members strive to make the guild better as a group or as an individual. I personally believe wow is headed in the correct direction, keeping the content is fresh. The one thing I would like to see fixed or addressed it the balancing of server populations. SCOOTEE I don't see anything that WoW needs improving on, which hasn't already been done. Any alternative that I play just feels like a copy. Blizzard continue to keep produce new and engaging content even though some of it can seem rehashed or lack elegance. In general they seem to address problems that people find. For example making popular addons apart of the user interface to class balancing. However I do feel the drive for convenient game play. This detracts the average gamer from the intended depth of the game, the realm and the community. Instead of looking for raid and looking for dungeons features. I would much preferred to have formed the pug or random group and searched general chat. Enabling me to raid or run dungeons with the same people to achieve the smoothest of runs. I believe that Blizzard will implement something to aid this social problem, that wow currently faces. THAR I usually prefer to solo a lot, trying to push how far I can go on my own or with a friend or two. Also I don't like being dependant on other people all the time just to be able to see certain content or get the best gear there is. I personally believe it would be nice to be able to do raids just by yourself or with a friend or two. Basically a solo raid system, with competitive level of gear for raiding, maybe at a slower pace to compensate for it being solo. These raids should require the same amount of effort or maybe more to be able to clear the content as a normal raid is required. Also it shouldn't matter what combat role you choose. Whether you're damage protection or a healer, the instance should be matched and balanced accordingly. I personally feel this or something like would be a great addition to conventional raiding. |
| Water and words... Easy to pour impossible to recover (Dojen Zenji) | |
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| Nokternal | Oct 6 2013, 08:17 PM Post #18 |
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anymore comments are welcome from anyone in the guild <3 |
| Water and words... Easy to pour impossible to recover (Dojen Zenji) | |
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| Haman | Oct 7 2013, 08:08 PM Post #19 |
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Lemming
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I started playing WoW when I was 12. Back then you neded to be in a guild to be able to do most of the game (to get into dungeon groups etc). The guild that took me in at that age taught me a lot about the game. Although I was a happy member for 2 years straight I got kicked for my behaviour. After having started my own guild with some friends I learned exactly why I was kicked from my previous guild by watching and dealing with the behaviour of my own guildies. For me this was a very important moment as it signified a social growth I underwent. Currently I think that Blizzard has done a great job on the game and the content, you can learn a lot about the game and mechanics with simple quests and other features Blizzard have implemented. But also with all the Dungeon and Raid Finders features Blizzard took away the need for a guild and with it the social growth a guild represented. I believe that if Blizzard can find a way to promote social growth in guilds again it would improve general behaviour of people and make the game less stressful when playing with unknown people. Haman, 20 years now
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| Need Moo-re Rage! | |
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| Cathaia | Oct 8 2013, 10:56 AM Post #20 |
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Boneless Chicken
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Just don't paraphrase the quotes too much, some things you are quoting from me are not what I said
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| Nokternal | Oct 8 2013, 03:42 PM Post #21 |
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The reason why something might be added it because of professional editors rephrasing. If you want to rewrite what has been written then no probs, however, this is needed for it to be added to the book. It will also be more then likely rewritten again and again. The main reason why it might have been added is due to the question i originally asked. If you want to add your own conclusion at the end, about what your actually hoping to see change then go for it and i'll submit it again ^^
Edited by Nokternal, Oct 8 2013, 03:44 PM.
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| Water and words... Easy to pour impossible to recover (Dojen Zenji) | |
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| Cathaia | Oct 8 2013, 04:13 PM Post #22 |
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Boneless Chicken
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LFG = looking for group, not guild ![]() important point! who needs guilds when you can have all content without one! |
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| Nokternal | Oct 8 2013, 04:57 PM Post #23 |
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lol <3 i stand corrected ^^
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| Water and words... Easy to pour impossible to recover (Dojen Zenji) | |
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| Izzy | Oct 10 2013, 10:32 AM Post #24 |
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They See Me Stabbin, They Be Hatin
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I don't think there's any major way to improve wow anymore. Of course you can always tweak this & that and add new stuff to do and new features to the game but the wow so many of us started to play "back in the day" is no more. Mostly i would say its due to the fact that blizzard has pretty much used all the lore Warcraft actually had backing it up. It was whole different deal fighting the villains you were so familiar with from the series than it is the new stuff that just gets pulled from the hat every patch. Also i think the so called immersion has left the game long time ago due to the all sorts of queue-tools teleporting you straight where you want to rather than seeing the actual world the game designers made for us. It also removed the aspect of actually being social. I remember having dozens of tanks & healers as friends just so i could do some heroics or whatnot and some of them are still around and rather good friends of mine. The "accomplishment" of getting something done as a guild ( with your friends ) was rather awesome feel. There is no such thing anymore. You queue into Looking for raid with 24 other people who might as well be npc's with randomly generated names. If everything goes smooth and people know what they are doing the raid chat will most likely be blank, on the other hand if it doesn't go like in the movies its just filled with endless crying & blame games and people acting like 5 year old's. As for how to improve the game, you cant cater to all. If you go and remove all these quality of life improvements they have made along the way the masses would most likely leave tho it also might make the game better for those who stayed cause it would "force" people to find a guild, make a few friends & actually play the game. ps: Haman is lying about his age.
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| Gromgol | Oct 12 2013, 05:00 AM Post #25 |
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Sailor Extraordinaire
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So... I was just another tank to you, Wooty?! A magetank, but still... You used me... It feels so deliviously dirty! |
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| Hellebore | Oct 21 2013, 09:16 PM Post #26 |
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Bloodlust, rock and roll!
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The thing that has always (once I found out about it) been the thing I loved most about WoW is raiding. Being part of or leading a raid team has always been why I played long hours, leading the guild long ago was something I did because it let me do the thing I loved raiding with friends. The social cooperation and friends that I made here has seen me travel all over Europe, and for those new comers don't forget this guild has been the cause of at least 2 marriages! Reading the SW story thread before this post has reminded me why I came back to see what things where like again. Reading http://s14.zetaboards.com/ShadowWolvesGuild/topic/625651/1/ is well worth it. What I would improve is making guilds easier to manage, x-realm guilds which I kind of assume to be coming would help. I think that sorting out the question of LFR/Flex/Normal/Heroic so that people are clear what they are for and how to approach them would help the appeal to those like me with limited time but who enjoy being part of focused team of players. |
| In summary, TBC raiding is easy. 9/10 encounters can be summarized with 1 phrase. Stay out of the fucking fire. If this is too difficult BWL was still there last I checked, so go have at it for some practice. - EJ Forums | |
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| Solrackhamul | Oct 23 2013, 03:33 PM Post #27 |
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bewbs dancer
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The game as it is is quite good overall. They have been improving stuff as people has been requesting them, on all levels, like the LFR system, more content, account security... even an ingame barber shop ![]() Something I sometimes have missed and that not everybody could relate is the lack of good tools to manage a guild. If you are a guildmaster or even officer, sometimes I wish I would have more easy access to some stuff or tools that would make my life easier overall, specially when you have to handle a big guild. Of course, since the overall amount of GLs is very small compared to the total of people playing, and within that, the amount of GLs that have to lead a big guild is even smaller, the number of people benefiting from something like this would be very small. Still, since it's my opinion what we are talking about here, I can't remain silent about one of the things I would have love to have at the moment ![]() Also, as some people has pointed out, the implementation of tools to make your life easier on the game brought some drawbacks along, like the sensations of "unbounding" you have to your guild. Maybe something could have been done to avoid that drawback somehow, or to mitigate its impact. I wouldn't know how to reach such a solution, but maybe offering some incentives to do stuff as a guild, maybe some additional loot or special rewards if you do raids with your guild and such. Lorewise, I'm missing seeing Sargeras coming back to the lands of Azeroth!!
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| Nokternal | Oct 25 2013, 05:04 PM Post #28 |
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Too everyone that put time in to make and think about a comment! Thank you for your time and you comment Once my book is finished with the evil editors i'll up date you all on its progress ^^thanks again for your time, Noc <3 |
| Water and words... Easy to pour impossible to recover (Dojen Zenji) | |
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| Gromgol | Oct 29 2013, 03:10 AM Post #29 |
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Sailor Extraordinaire
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Will it be available for ereaders? If so, I might buy it to support the author... this time in other ways than sexual. |
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