Welcome Guest
[Log In]
[Register]
| Welcome to Shadow Wolves Guild. We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Join our community! If you're already a member please log in to your account to access all of our features: |
- Pages:
- 1
- 2
| What do you think is needed to Improve Wow? ^^; research | |
|---|---|
| Tweet Topic Started: Sep 26 2013, 06:58 PM (645 Views) | |
| Nokternal | Sep 26 2013, 06:58 PM Post #1 |
![]()
|
Hey people! Been a while I know. As you may or may not be aware I'm writing a book about my time working for blizzard. Anyways, its near completion and I wanted to add a section on what dedicated players feel, would improve wow. I've mentioned a few of you (not saying who) and I'd like to know what the guilds opinion is on this, before I finish writing up the last bits. So if you do have any serious opinions on this, please tell me in length. <3 |
| Water and words... Easy to pour impossible to recover (Dojen Zenji) | |
![]() |
|
| Death | Sep 26 2013, 10:52 PM Post #2 |
|
Resident Bunny-Incinerator
![]()
|
I'll ask a counter question, why does WoW need to be improved? If you don't like it, you'll likely quit, and if you do like it you'll likely stay. There are so many other games and different types of entertainment out there that clinging to a single thing while still not being satisfied with it is silly. I don't think it is possible to bring in the word "improve" into something that is so inherently subjective such as a game, and I don't believe every game needs to be liked by everyone, niche marketing and target audiences are very important. I also don't like the fact of having random joe's doing the developers job, that's what you pay them for. Then comes the definition of the word "improve", improve for who? Me? The masses? You'll have to take into account the game is very old and thus I don't see subs climbing ever regardless of change which makes any improvement very difficult to measure on a larger scale. Personally I want the game experience that encapsulates the vision of the developers who's spent so long working on it, I want to be surprised. If that fails to entertain me I'll just move on to something else, no complaints, no screaming for a refund. If I wanted to play a game of my own vision I'd just try and make my own game instead. tldr: people need to get over their entitlement issues. Or you could forget everything I wrote above and remove pandas. That works too. Edited by Death, Sep 26 2013, 10:53 PM.
|
| |
![]() |
|
| Nokternal | Sep 27 2013, 01:57 AM Post #3 |
![]()
|
that's very deep dude, my question is only of curiosity. I believe the game is already Awesome and it is an ever expanding world that doesn't look to stop expanding any time soon. I only ask because I value yours and everyone else's opinions. For example, would you like see more of the 40 man raid content like old school? Or bring back real customisation of characters? as its lost some elements of its original rpg core.I'm not expecting you or anyone else to cover everything in the game that could do with improving or should stay the same. I'm asking you personally, as a gamer. What you think personally could improve wow. If you love to raid, then what do you think could be done to improve raiding? If you really miss those talent points, then what would you like too see in future content? I thought it would be nice to ask the input of people that really love wow and if you have a serious answer then i'll add it too my notes for the last write up. I'll also mention you personally in the book (with your permission ofc), as I have with many people already. Last count was 47k words of professionally edited work ^^ so really close to finishing it and i won't lie its been hard. you, everyone else in the guild and myself have put years into to this game and i humbly feel its important to ask your opinions on this <3 |
| Water and words... Easy to pour impossible to recover (Dojen Zenji) | |
![]() |
|
| Cathaia | Sep 27 2013, 07:19 AM Post #4 |
|
Boneless Chicken
|
What I came to realize, especially during the last expansion, is that Blizzard is delivering good content, but the thing that would be needed to improve is a different player base. The game, as did the whole MMO sector, went from a niche for nerds to being a mass-compatible product and so did the overall direction of the game: quality of "life" tools like LFG/LFR, which also resulted in a constant decline in the interest to raid properly because a lot of people are happy to have Raid Finder Epics instead of investing some time into raiding/guilds/community. The other extreme: look at the recent development. People started balling up on fanboy servers trying to be close to the "Pros" and bathe in their fame (and pugs), leaving a lot of medium pop realms deserted instead of doing their own thing. It is easier to be a sheep than the shepherd... A lot of friends who quit during the last 1-2 years basically said the same: It's not the content's fault, the end-game content (aka heroic raiding) is fairly challenging and possibly more complex than ever before. It is just the people playing the game who made them realize they "grew up" and felt they were ready to move on. Personally, on a sidenote: I am being dragged to WoW time and again just for the reason that it is still the MMO out there which constantly delivers. While Blizz devs may not have always come up with "original" ideas, at least they understand well which ideas to copy from other games and then sell them as their own . Things to improve: Let me be a Goblin Monk already!
|
![]() |
|
| Gretchin | Sep 27 2013, 07:30 AM Post #5 |
![]()
|
One thing I think would be beneficial is the option to have a smaller group for "endgame" or some sort of endgame for a smaller group. Let's say a group of 4 - 6 people with a difficulty around challenge mode that is progression based. The way I see it large raid group as an endgame is pretty dead, the thing that, at least for me, is really fun about an MMO is raiding. And then there is fun to be a close knit group that are on the same page when it comes to mindset to playing. |
| "Holding on to anger is like drinking poison and expecting the other person to die." - Buddah. | |
![]() |
|
| Gromgol | Sep 27 2013, 05:27 PM Post #6 |
|
Sailor Extraordinaire
![]()
|
Hurray for Ben xD WoW can be made better by me rejoining! It misses my randomness. Wish I could add on this, but I've been away for so long I can't objectively comment. However, what I've seen in other games is pretty nice. Providing guilds with challenges, group puzzles and several other kinds of group activities. It would help playergroups bond more, which would lead to more player interaction In- or outside of raids. |
![]() |
|
| Nokternal | Sep 27 2013, 09:43 PM Post #7 |
![]()
|
I completely agree with you Cathaia, with the introduction of lfr tool it has almost fractured the community. now players no longer need to invest time in guilds as they used too. nor do they have to invest themselves, as after the raid people will generally never see each other again if on different realms. With people trying to be closer to the pros, causing the community to fracture even more, by deserting servers. How would you change this? @ Gretchin, a flexible raid that accommodates all group sizes? that's a better idea then the one in place atm imo. @ Grom.... Hell ye get your ass back on wow lol n stop slacking! guild puzzles for team bonding, along with team activities to allow increasing interactions within guilds, awesome ^^Edited by Nokternal, Sep 27 2013, 09:44 PM.
|
| Water and words... Easy to pour impossible to recover (Dojen Zenji) | |
![]() |
|
| Nokternal | Sep 28 2013, 01:23 PM Post #8 |
![]()
|
just to let everyone know, Tuesday/Wednesday i'll be starting my write up so if you want to say anything or have your say then please feel free to comment. Over next weekend I shall post everyone's comments that I will be using. Giving you a chance to add anything else if you wish. <3 |
| Water and words... Easy to pour impossible to recover (Dojen Zenji) | |
![]() |
|
| Esilvia | Sep 30 2013, 10:40 PM Post #9 |
![]()
|
My favourite part about raiding is the teamwork. People working together as a team, working out problems like a puzzle. I see alot of other guilds not doing this and having problems because people are trying too hard to play a solo game in a mmo world. I think the problem with raiding is the rep grinding. If you need lots of rep with lots of different factions it takes alot of time. This makes player not want to play. If you have a real life or a family maybe even a job, this takes time, which most people don’t have. Blizzard needs to rethink how raids are built to suit everyone not just people who have all eternity to play. Wish you good luck with your book noc and i hope you got input enough from wow gamers how the game can be improved |
| |
![]() |
|
| Esilvia | Sep 30 2013, 10:56 PM Post #10 |
![]()
|
thanks Kathy ^^ and the more the merrier i plan on making sw famous xD |
| |
![]() |
|
| Nokternal | Oct 1 2013, 07:36 PM Post #11 |
![]()
|
lol i just remembered i didn't sign out last time you wanted me to correct your english o/ lol |
| Water and words... Easy to pour impossible to recover (Dojen Zenji) | |
![]() |
|
| scootee | Oct 2 2013, 07:02 AM Post #12 |
![]() ![]()
|
I don't see anything that WoW needs improving on that which isn't already being already been done, any alternative I play just feels like a copy ( the same UI even down to the same key bindings and functions) and as the saying goes mimicry is the greatest form of compliment. Blizzard continue to keep produce new and engaging content even though some of it can seem rehashed or lack luster, in general they seem to address problems that people find like making popular addons part of the UI, class balance( im sure harri has something to say about this). However I do feel the drive for convenient game play detracts from the depth of the game the realm communities as much as I love lfr and lfd I much preferred having to form pugs and search general chat to do the daily heroic and working with the same people to get the smoothest runs. |
| |
![]() |
|
| Jupasu | Oct 3 2013, 01:22 PM Post #13 |
|
Est. 1976
![]()
|
Hmmm, a tricky question there Benoc (C wat I did thur?). Speaking as a (plastic) GM I have seen a different side to the game from that previously - I now have certain responsibilities and stuff, and I like it, but it does kind of take away some of the "game" part of it and turns it into more of an admin / management system - which I also like, I'm a problem solver, a tinkerererer and someone who likes to be involved. Obviously you deal with more people than if you're not an GM / officer and the game does tend to lose some of it's mystique, it's atmosphere and feeling, but I think given my age (old) I was seeing through it anyway, although I can remember when I first started playing as a lowly UD warlock running round Tirisfal Glades loving all the atmosphere of it all and almost taking every quest personally, I felt I HAD to do every quest possible to help the NPC's, to avoid letting them down (I know, I know....) - if the game could recapture that kind of atmosphere for me then I'd be happy, but after all these years you kind of see through all the smoke and mirrors of it all and it all becomes much more mechanical and one big numbers game, but it's still an enjoyable one as I get a different reward from it now. I now take enjoyment of seeing the guild achieve things, the progress we make as a group but also from individual members - and my personal achievement, I started off knowing very few people that play WoW, I've gotten to know people through the game, I've joined guilds, I've been made guildless, I've joined different guilds - but I've only ever joined guilds that feel right to me, unlike some I can't just join any old guild, I've been in SW for several years now and it felt like "home" from day one, and now I'm the GM of that guild but I know that when SW appoints another GM it'll still feel like home. So how can WoW improve? In a nutshell, it can't. It just needs to keep doing what it's doing, keeping content fresh and maybe populate the servers more - I think when the virtual realm thing happens it should change things a lot in a positive way. Jules |
|
I'm not racist! I hate everybody equally! ,,l,, (O_o) ,,|,, | |
![]() |
|
| Gromgol | Oct 3 2013, 06:33 PM Post #14 |
|
Sailor Extraordinaire
![]()
|
can anyone give me a free 10 day pass? I'm thinking of doing a guest appearance... |
![]() |
|
| Thar | Oct 3 2013, 07:35 PM Post #15 |
|
Mr. van den Boom
![]()
|
Well I usually prefer to solo a lot, trying to push how far I can go. Also I don't like being dependant on other people all the time just to be able to see certain content or get the best gear there is. Imo it would be nice to be able to do "raids" just by yourself or with a friend or 2. So basically solo raids, still being able to get the same lvl of gear that the people in the big raids can get, but at a slower pace maybe to compensate for the solo thing. Those sort of "raids" should require the same amount of effort or maybe more to be able to clear the content and it shouldn't matter what combat role you play as. So whether you're dps, tank or healer the instance should be matched accordingly. For example give helper npcs, sort of like the companion system in SW:TOR but two for each missing role. But that's just an idea, not certain how it should be implemented if at all. Ofc it is a MMO intended for multiplayer gaming, but it shouldn't be to forced. Not everyone has the time or the will to raid at specific times and being dependant on other people showing up and generally putting in good effort to be able to succeed. All the other stuff is pretty much good as it is though the rep grinding could be tuned down a bit. Now Nok do your thing and make us famous ![]() |
Member of Shadow Wolves since March 7th 2005.![]() ASSUMING DIRECT CONTROL... FISSION MAILED! | |
![]() |
|
| Go to Next Page | |
| « Previous Topic · Off Topic · Next Topic » |
- Pages:
- 1
- 2
| Track Topic · E-mail Topic |
8:07 PM Jul 11
|







and it is an ever expanding world that doesn't look to stop expanding any time soon. I only ask because I value yours and everyone else's opinions. For example, would you like see more of the 40 man raid content like old school? Or bring back real customisation of characters? as its lost some elements of its original rpg core.
. Things to improve: Let me be a Goblin Monk already!




8:07 PM Jul 11