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| Where Have All The Immersive Games Gone? | |
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| Tweet Topic Started: Jun 18 2013, 04:13 PM (157 Views) | |
| Izzy | Jun 18 2013, 04:13 PM Post #1 |
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They See Me Stabbin, They Be Hatin
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http://www.youtube.com/watch?v=7SEryUszgao |
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| Gromgol | Jun 18 2013, 08:15 PM Post #2 |
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Sailor Extraordinaire
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wtf is an immersive game? |
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| Death | Jun 18 2013, 08:26 PM Post #3 |
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Resident Bunny-Incinerator
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I def think immersion is the most important part of reasons to play a game, and in my opinion immersion comes from one source: Mystique Mystique is what lets your own mind and fantasy fill out the blanks in the game, and thus create something of your own and become emotionally attached to your subconcious creation. This is usually tied to the (told or untold) storyline/world. The more you play a game, the more the mystique will disappear as you discover everything within the bounds of the game, and unless leaving plenty of room for free interpretation (such as a deep and complex storyline that doesn't let you know everything even by the end) you will eventually lose the immersion entirely. I wouldn't say that games where you at start feel immersed but after the end of the game you lose it are necessarily bad, it is just a question of quality gameplay per hour spent. I rather spend 1 hour with ace gaming quality than 5 hours with mediocre quality. There is no law that a game has to continue be fun for the rest of your life. Some games choose (or fail at) not to leave things unsaid, or able to let you interpret things freely, and quickly turns into chores and grinding and the feeling of "I have played and felt this already, I have seen and discovered everything there is to be seen and discovered". That is where the game really starts feeling more like a game than an immersive world. Naturally there are other qualities than immersion that can keep people playing a game such as: competitivness, game mechanics, social structure, music and graphics, but that is too big a topic to cover them all here. If I were to give an example with WoW, I did feel at the start of its era it had all of the points mentioned above: immersion, competitivness, game mechanics, social structure, music and graphics, all were top notch. Nowadays I'd scratch everything but game mechanics in that list. Those are damn good game mechanics however, otherwise I wouldn't still be playing. I could go into why I scratched almost all points, but this is already a long text so maybe for another day. This is not a rant, I don't feel games or developers owe me anything, they are within their right to create whatever game they feel like doing, I don't have to be their target audience, it's just a napkin analysis. |
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| Hultura | Jun 18 2013, 11:03 PM Post #4 |
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I'm interested, expecting another wall of text crit. |
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| Gretchin | Jun 19 2013, 10:55 AM Post #5 |
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I think there is a very fair point in that we get older. We don't get the same woah-feeling now as we did when we were younger and things were unexplored. |
| "Holding on to anger is like drinking poison and expecting the other person to die." - Buddah. | |
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8:18 PM Jul 11