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Encumbrance
Topic Started: Nov 26 2008, 03:31:04 AM (165 Views)
Savarast
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Deity

One rule which we never used because it was too time consuming to calculate how many items we had and how much they weighed etc. etc. will be getting re-vamped.

Carrying Capacity

Every character can carry a certain number of items on their being before they are encumbered and take penalties to their actions. This is determined by the strength of the character. This capacity is equal to 1/2strength score+1 (minimum 1). This means a 18 strength would give your character a Capacity of 10, whereas a strength of 8 would give your character a Capacity of 5.

Wait, I can only hold 10 things? BUT I AM HUGE!!

Now Now, let me finish. Your capacity is not the Weight you can carry, but more a measure of how many Item Containers you can carry. Armor and big weapons also count against your capacity, but if your are a front-line wearing a full plate and bastard sword, I think you will have a strength high enough to deal with it.

Item Containers?

As simple as it can be explained: it is just something that can hold smaller items. Be it a Backpack, money pouch, sack, chest barrel, or what-not, generally if it can hold more than 10 items of tiny size, it's a container. Certain containers will take more Capacity, but obviously you can hold more in them (and larger items).

Quote:
 

Item                    Capacity

Containers
Backpack                         2*
Barrel                              2
Basket                             1
Bucket                             1
Chest                              3
Jug                                  1
Belt Pouch                       1*
Waterskin                        1*

Ammunition
Quiver of Arrows (20)       1
Quiver of Bolts    (20)       1
Shurikens           (10)       1
Throwing Axes     (5)        1
Javelins               (5)        1

Special Containers
Parchment Case              1
Potion Belt                      1
Scroll Belt                       1

Large Items
Bedroll                            1
Tent                                1
Chain                              1
Portable Ram                   1

* every character can have one Backpack, one Belt Pouch and one Waterskin which does not count against their capacity


What about my armor and weapon?

There are three grades of armor, correct; Light, Medium and Heavy. Light armor takes zero Capacity, Medium takes one Capacity, and Heavy takes two Capacity. Likewise, weapons are divided into weights; Light, One-Handed, and Two-Handed (including double weapons). Light weapons take zero capacity, One-Handed take tone Capacity, and Two-Handed (including double weapons) take two Capacity. Ranged weapons only take one Capacity.

A Score of Zero Capacity? So I can carry infinite of them?

No, when something has an entry of "Zero Capacity", this means that you can carry up to 9 of that object without decreasing your capacity by one. Items which you can essentially have infinite of will have a weight of "N/A" and will include things like thread, feathers, grains, chalk, fishing hooks, etc. These things you would have to have more than 1000 of them for them to begin to count for anything, so let us not bother with it.

Why do you think this is any better than the last system?

Because instead of having a weight load, and having to count individual items, we only look at items as significant in weight when they are in a container of sorts. The numbers are a lot more manageable and simple to calculate without tables and charts.

Well... how do we know what we can push or drag?

Well, think about something else that was added in this system: Power Checks.

What about the capacity of carts and other large vehicles?

It doesn't exactly matter how much a cart can carry, because it really does not impact your character on a grass-roots level.

When am I encumbered? what are the effects?

You become encumbered when you total capacity is maxed out, meaning if a character with 18 strength filled all 10 of his carrying capacity, he would be encumbered: Had he filled only 9, he would not be encumbered.

When you max out you encumbrance, you slow yourself down and make yourself me susceptible to being struck. This reduces your speed by 10 feet, lowers your Dexterity-based rolls by 3, gives you a max Dexterity bonus of +3, and lowers your Run multiplier by 1.

If you are carrying more than 150% of your Maximum capacity (rounding down, if necessary) you do take heavier penalties. This reduces your speed by 10 feet, lowers your Dexterity-based rolls by 6, gives you a max Dexterity bonus of +1, and lowers your Run multiplier by 2.

EG: A fighter with 18 strength wants to know his encumbrance. We know his Carry Capacity is 10. he is wearing full plate (10-2= 8) and carrying a bastard sword (8-2 = 6) He has a Long Bow and a quiver of arrows (6-2= 4). On top of all this he has his basic backpack and belt pouch (6-0= 4) an additional Belt Pouch (6-1= 5) a Potion Belt (5-1= 4) and a Parchment Case (4-1= 3). He didn't pass his limit of 10 Carrying Capacity, so he is fine.
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