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| Spectral Mist; OH fun and Glee with ghosts abound | |
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| Tweet Topic Started: Jul 4 2007, 05:04:25 PM (166 Views) | |
| Savarast | Jul 4 2007, 05:04:25 PM Post #1 |
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Deity
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Spectral Mist [Large] [Incorporeal Undead] Hit Dice: 5d12 Initiative:+4 Speed: -- Armor Class: 10+5+4-2 (17) Base Attack/Grapple: +2/+11 Attack: 5d4 Full Attack: 5d4, 5d4+10 against ethereal Space/Reach: 5/5 Special Attacks: 1 for every two HD it possesses chosen from the ghosts list Special Qualities: As a Ghost, Undead Traits, Manifestation Saves: +6Will, +1Fort,+5Ref Abilities: Str14, Dex18, Con--, Wis 14, Int 12, Cha20 Feats: Improved Grapple, Improved Disarm Skills: -- Enviroment: Any Organization: Solitary Challenge Rating: 7 Treasure: Standard (below the mist from slain victims) Alignment: Any (usually evil) Advancment:5-9(Large), 10-15(Huge), 16-20(Gargantuan), 21+(Colossal) Level Adjustment: A thick mist is seem ahead, with what seems to be humans walking through it. As you approach, you see the mist it not mist at all, but ghostly material, and the mean women and children before you are all ghosts. Attack: A Spectral Mist gains 1d4+str damage per attack per HD. Manifestation: As a ghost New Ghostly Special Attacks Beckon: With it's alluring moans and cries, a Ghost can call a victim closer to it. The DC to resist is 10+1/2HD+Cha modifier. The target will move it full base speed towards the Ghost, overcoming obstacles as needed. Each round the target can reroll it's DC. Once sucessful, the target is not immune to Beckon. |
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9:10 AM Jul 11