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| Wine Cask Corsair | |
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| Tweet Topic Started: May 25 2007, 07:24:27 PM (147 Views) | |
| Savarast | May 25 2007, 07:24:27 PM Post #1 |
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Deity
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Wine Cask Corsair [Medium] [Undead] Hit Dice: 10d12 (70hp) Initiative: +8 Speed: 30ft Armor Class:19:10+4+4+1 Base Attack/Grapple: +10/+13 Attack: Cutlass 1d8+3+2 18-20x2 slashing Full Attack: +14/+9 Space/Reach: 5ft/5ft Special Attacks: Intoxicating Aura, Belch, Flame Strike Special Qualities: Alcohol Healing, DarkVision, Immunity to Mind-Affecting Saves: Ref+8, Will+3, Fort+7 Abilities: str16, dex18, con--, wis 10, cha 14, int12 Feats: Improved Initiative, Weapon Focus (cutlass), Weapon Specialization (cutlass), Dodge Skills: Swim10+3-4, Use Rope10+4, Climb10+3-2, Spot10+0, Listen10+0, Balance10+4-2, Intimidate10+2, Sleight of Hand3+4-2 Enviroment: Ocean Organization: Solitary, Pirate Ship 6-12 sea men 1 Wine Cask Corsair Challenge Rating: 11 Treasure: 2x standard (mostly gems and coins) Alignment: NE Advancment: -- Level Adjustment: -- This gaunt human seems to be a quite respectable sea pirate, if you can see past his purple glowing eyes and the strong scent of alcohol that follows him. His clothing, though well looking, are all stained a deep purple similar to that of wine like the bottle that he carries in his hand. A Wine Cask Corsair is a pirate who was mutinied or murdered and left to be forgotten in a large wine cask. They hold a grudge against those who live, and will attack without hesitation. They also hold on to many attributes they had in life, such as the wish to find treasure. Alcohol Healing: A Wine Cask Corsair always has at least one bottle of wine on him, usually 1d4 bottles. Each bottle has a total of 10 swigs of alcohol, each swig healing 1d8 damage. With a bottle in hand and as a move action he can take a single swig. If he takes a full-round action he can take in 5 swigs. Belch: After having a swig of alcohol a Wine Cask Corsair can let our a tremendous belch, which can leave all within hearing range sickened. The save DC is a fortitude check of 10+number of swigs ingested in the last round. Flame Strike: IF a Wine Cask Corsair wishes, he can not use his belch ability, but instead cough out a substance similar to Alchemists Fire. It deals 1d6 damage per swig that has been ingested in the last 2 rounds. This is a ranged attack that allows a reflex save. Intoxicating Aura: A Wine Cask Corsair is always surrounded by an intoxicating aura. All those within 30ft of the Wine Cask Corsair who do not save against a DC16 fortitude check get a -2 penalty to Wisdom, Attacks, and Skill checks for 24 hours. |
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9:10 AM Jul 11