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Wine Cask Corsair
Topic Started: May 25 2007, 07:24:27 PM (147 Views)
Savarast
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Deity

Wine Cask Corsair
[Medium] [Undead]

Hit Dice: 10d12 (70hp)
Initiative: +8
Speed: 30ft
Armor Class:19:10+4+4+1
Base Attack/Grapple: +10/+13
Attack: Cutlass 1d8+3+2 18-20x2 slashing
Full Attack: +14/+9
Space/Reach: 5ft/5ft
Special Attacks: Intoxicating Aura, Belch, Flame Strike
Special Qualities: Alcohol Healing, DarkVision, Immunity to Mind-Affecting
Saves: Ref+8, Will+3, Fort+7
Abilities: str16, dex18, con--, wis 10, cha 14, int12
Feats: Improved Initiative, Weapon Focus (cutlass), Weapon Specialization (cutlass), Dodge
Skills: Swim10+3-4, Use Rope10+4, Climb10+3-2, Spot10+0, Listen10+0, Balance10+4-2, Intimidate10+2, Sleight of Hand3+4-2
Enviroment: Ocean
Organization: Solitary, Pirate Ship 6-12 sea men 1 Wine Cask Corsair
Challenge Rating: 11
Treasure: 2x standard (mostly gems and coins)
Alignment: NE
Advancment: --
Level Adjustment: --

This gaunt human seems to be a quite respectable sea pirate, if you can see past his purple glowing eyes and the strong scent of alcohol that follows him. His clothing, though well looking, are all stained a deep purple similar to that of wine like the bottle that he carries in his hand.

A Wine Cask Corsair is a pirate who was mutinied or murdered and left to be forgotten in a large wine cask. They hold a grudge against those who live, and will attack without hesitation. They also hold on to many attributes they had in life, such as the wish to find treasure.

Alcohol Healing: A Wine Cask Corsair always has at least one bottle of wine on him, usually 1d4 bottles. Each bottle has a total of 10 swigs of alcohol, each swig healing 1d8 damage. With a bottle in hand and as a move action he can take a single swig. If he takes a full-round action he can take in 5 swigs.

Belch: After having a swig of alcohol a Wine Cask Corsair can let our a tremendous belch, which can leave all within hearing range sickened. The save DC is a fortitude check of 10+number of swigs ingested in the last round.

Flame Strike: IF a Wine Cask Corsair wishes, he can not use his belch ability, but instead cough out a substance similar to Alchemists Fire. It deals 1d6 damage per swig that has been ingested in the last 2 rounds. This is a ranged attack that allows a reflex save.

Intoxicating Aura: A Wine Cask Corsair is always surrounded by an intoxicating aura. All those within 30ft of the Wine Cask Corsair who do not save against a DC16 fortitude check get a -2 penalty to Wisdom, Attacks, and Skill checks for 24 hours.
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