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Viziers Turban; A mages good ally
Topic Started: May 2 2007, 06:54:57 PM (223 Views)
Savarast
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Deity

Vizier's Turban
[Magical Beast]

Hit Dice: 1hp (Special see Host)
Initiative: -5
Speed: 10ft
Armor Class: 15: 10-5+10
Base Attack/Grapple: --
Attack: --
Full Attack:
Space/Reach: --
Special Attacks: --
Special Qualities: Host
Saves: Fort+0, Will+5, Ref-5
Abilities: Str10, Dex1, Con10, Int20, Will18, Cha14
Feats: - -
Skills: Knowledge(All) +10
Environment: Any
Organization: Solitary
Challenge Rating: 1
Treasure: Nil
Alignment: Any
Advancment: --
Level Adjustment: --

A large dusty sand color turban is seen resting on a spell book. It have two large gems set into the front which seems to have an intelligent gleam in them.

A Vizier's Turban is a very intelligent magic creature who lives as a parasite off the mind of an arcane caster. They enjoy learning and observing from atop a beings head, and are even capable of speaking telepathically to it's wearer if it so pleases, though it more often asks questions rather than helping, or answering a question directed to it. A Vizier's Turban can be any color, and can be and form of head gear comprise mostly of fabric, though it is most often seen in the form of a Turban. The color of the fabric can change to match the rest of the garbs, if the Turban so wishes.

Host: A Vizier's Turban connects itself to a willing host who casts arcane magic. At which point it permanently removes one hit point from its wearer. Every level of progression it's host gains, the host can choose to forfeit one additional hit point to a maximum of 10 hit points. For each hit point so sacrificed the wearer gains a certain amount magic from the turban. A turban can never be the target of damage, for the host takes it. Should a host be reduced to below -10 hit points, any additional damage is taken by the turban (tom has 1 hp and takes 20 damage. His Turban would take 9 damage. If this is greater than the hit points it possesses, it dies as well. If not, it can detach from its wearer and find a new host). A turban can also inject all it's hit points into it's host (must have 1 left over). This heals the host that much, but it must be given back to the turban once the host is healed. This process deals another permanent damage to the host, which can only be gotten back with a Wish spell.

Quote:
 

Hit Points Absorbed                            Benefit
1Hit Point                                            one 1st level spell per day
2Hit Points                                            Spell Resistance 12
3Hit Points                                          one 2nd level spell per day
4Hit Points                                            Spell Resistance 14
5Hit Points                                          one 3rd level spell per day
6Hit Points                                            Spell Resistance 16
7Hit Points                                          one 4th level spell per day
8Hit Points                                            Spell Resistance 18
9Hit Points                                          one 5th level spell per day
10Hit Points                                            Spell Resistance 20
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