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Control Art Master; Control Art level 1 release...
Topic Started: May 1 2007, 01:59:15 PM (476 Views)
Savarast
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Deity

---------------------------------------Control Art Master--------------------------------------

The being before holds out his hand, the tattooed back facing you. It seems as though they are complex sigils, five of them, each one more complicated than the last, all of the shrinking to a center point, which has the simplest formation. "Control Art Release to level 5!" He barks, and the whole mark glows brightly. He charges, felling your comrade in a single flourishing strike.

A Control Art Master is capable of reaching a higher level of ability by straining their body further than the average person. With intense training and with the help of seals scribed on their bodies, they are able to preform this task. No person can master this art without training from a previous Control Art Master.

HD:12
Skills: Concentration, Craft, Profession, Preform, Climb, Swim, Jump, Listen, Spot
Skill Points: 2+int

Quote:
 

Special                                                                  B.A.B    Will  Ref  Fort

Control Release Level 5, Power of the Seal                  +0    +0    +0    +0
Control Release Level 4                                              +1    +0    +0    +0
Control Release Level 3                                              +1    +1    +1    +1       
Control Release Level 2                                              +2    +1    +1    +1
Control Release Level 1                                              +3    +1    +1    +1



Power of the Seal: As long as you have at least on more use of any seal, you gain these benefits as Super Natural abilities: +1 to attack, defense,initiative, will, reflex, and fortitude.

Control Art: To begin an art it takes a Standard Action. To end an Art, it takes a Full-Round action. Only one of each Control Art Level may be used at any Given time.

Control Release (Level5): The lowest seal, this one can be used for five rounds starting with the first level you gain this level of seal and gains five more uses for each level thereafter. (Maximum 25rounds)

Control Release (Level4): The Lower seal, This one can be used for five rounds starting with the first level you gain this level of seal and gains five more uses for each level thereafter. (Maximum 20rounds)

Control Release (Level3): The Moderate seal, This one can be used for five rounds starting with the first level you gain this level of seal and gains five more uses for each level thereafter. (Maximum 15rounds)

Control Release (Level2): The Higher seal, This one can be used for five rounds starting with the first level you gain this level of seal and gains five more uses for each level thereafter. (Maximum 10rounds)

Control Release (Level1): The Highest Seal seal, This one can be used for five rounds starting with the first level you gain this level of seal and gains five more uses for each level thereafter. (Maximum 5rounds)

Note:: If you open a seal higher than fifth, it slightly drains every seal below it. Example: You open a first level seal. It drains one point from the 5th,4th,3rd,and 2nd seals. This happens in the round that you initiate your first level seal, but does not drain points every round thereafter.

Seals

Attack

Control Art Level 5: +1 Attack, Critical Range Increase
Control Art Level 4: +2 Damage
Control Art Level 3: +2 Attack, Increase critical damage by one size
Control Art Level 2: +4 Damage
Control Art Level 1: +3 Attack, Weapons deals double damage on normal hits

Defense

Control Art Level 5: +1 Armor Class, Retain AC bonus against Touch Attacks
Control Art Level 4: DR2/-, 25%resistance to Precision Damage
Control Art Level 3: +2 Armor Class, SR10+Class Level
Control Art Level 2: DR4/-, 50% resistance to Precision Damage
Control Art Level 1: +3 Armor Class, SR10+2xClass Level

Arcane

Control Art Level 5: Will+1, CL+1
Control Art Level 4: Can freely cast all Cantrips
Control Art Level 3: Will+2, CL+2
Control Art Level 2: Spells cast are under the effect of Enlarge, Extend, Empower, or Widen.
Control Art Level 1: Will+3, Spells casted return to the caster 1d4 rounds later. 25%chance.

Speed

Control Art Level 5: Ref+1, First Action
Control Art Level 4: Base Speed x2,
Control Art Level 3: Ref+2, you may take an additional standard action
Control Art Level 2: Unhindered Movement
Control Art Level 1: Ref+3, You are treated as though under Temporal Acceleration every round, just before your turn. Unlike your additional standard action, the opponents are unaware of you while your are in the temporal state.

Body

Control Art Level 5: Fort+1, Remove the effects of fatigue/nausea
Control Art Level 4: Fast Healing/2,
Control Art Level 3: Fort+2, Remove the effects of blindness/deafness
Control Art Level 2: Fast Healing/4, Remove any non-magical diseases
Control Art Level 1: Fort+3, Regeneration(Limbs regrow in 1 round. Double fast healing)
|~| The Pessimist by The Lake In The Forest |~|
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Type O Negative
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Duke~Duchess
[Alucard and Hellsing fanboy]

Muahahaha! Control Art Release to Level FIVE!!!

[/Alucard and Hellsing fanboy]

(Delete at will.) :ph43r:
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מєאַιۑ
"I watched with glee
as your kings and queens
fought for ten decades
over gods they made." -Sympathy for The Devil, Rolling Stones.
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Savarast
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Deity

Exactly what the motivation is. It will have some differences, considering Alucard can do it at will without penalty. The basic idea is that by releasing restrictions on the body and mind, you can attain higher power, though this strains the body, hurting you.
|~| The Pessimist by The Lake In The Forest |~|
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Duke~Duchess
Alucard is no regular human though. Will it be for Warriors and Fighters, for physical enhancements, or for Sorcerers, Warlocks, and other super naturally magic users...? Or for Wizards? Rogues? :D

The Cromwell approval is now in effect! :ph43r:
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מєאַιۑ
"I watched with glee
as your kings and queens
fought for ten decades
over gods they made." -Sympathy for The Devil, Rolling Stones.
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Savarast
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Deity

It will be keyed to all classes willing to make a sacrifice really. There are a few Control Arts, each helping a certain class, so far, I was thinking these;

Control Art: Defense
Control Art: Attack
Control Art: Arcane
Control Art: Speed
Control Art: Body

I think with these 5 seals, any class would be able to find a benefit in taking the PrC.
|~| The Pessimist by The Lake In The Forest |~|
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Duke~Duchess
Fuckin' SWEET. I look forward to seeing this progress.
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מєאַιۑ
"I watched with glee
as your kings and queens
fought for ten decades
over gods they made." -Sympathy for The Devil, Rolling Stones.
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Savarast
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A few opinion based questions now.

--Do you think they should have access to all seal, or choose only one seal to work with?

--Should they have to pass through the lower seals before being able to open the higher seals?

--What other Seals might I be able to use?

--Any ideas for current Seals?


|~| The Pessimist by The Lake In The Forest |~|
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Duke~Duchess
Savarast
May 1 2007, 09:25 PM
A few opinion based questions now.

--Do you think they should have access to all seal, or choose only one seal to work with?

--Should they have to pass through the lower seals before being able to open the higher seals?

--What other Seals might I be able to use?

--Any ideas for current Seals?

--Do you think they should have access to all seal, or choose only one seal to work with?

I'd say give each Control Art Master two seals to work with; all is too many, and one is too circumstantial.

--Should they have to pass through the lower seals before being able to open the higher seals?

How about letting them "risk" using the higher level ones at the lower levels, but receive extra bonus damage?

--What other Seals might I be able to use?

The body manipulation one you mentioned on the bus seems pretty cool. How about letting some players create seals of their own?

--Any ideas for current Seals?

They seem pretty badass... I'll consider ways to improve their already badassness. XD
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מєאַιۑ
"I watched with glee
as your kings and queens
fought for ten decades
over gods they made." -Sympathy for The Devil, Rolling Stones.
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Type O Negative
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Duke~Duchess
For body, how about some Damage Reduction, or AC bonuses? Along with perhaps some sort of advantage, due to the fact that your body is being manipulated; I'm thinking, Free Feat: Mobility, Dodge, or Spring Attack?

For Speed, haste effect works best; along with an AC bonus, perhaps.

As for Arcane, how about some +1dsomething Damage Bonus to all spells? Some extra infliction status effects to spells? -1d4 Dex, for example. Or paralysis. Or fear effects.
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מєאַιۑ
"I watched with glee
as your kings and queens
fought for ten decades
over gods they made." -Sympathy for The Devil, Rolling Stones.
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Sylvak
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with speed, im thinkin that you'll get kind of like two weapon fighting, so you can make more attacks. plus your base speed should go up, and your AC too. and you should also gain mobility as a feat (+4 AC versus attacks of oppurtunity when your moving out of someone's space)

wakkawakkawakka
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