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Dice Hand; Gambling is a sinister sport
Topic Started: May 9 2006, 09:48:26 PM (126 Views)
Savarast
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Deity

Dice Hand
[Medium] [Abberation]

Hit Dice: 5d8+10 (50hp)
Initiative: +9
Speed: 40ft
Armor Class: 10+5+3+2
Base Attack/Grapple: +5/+6
Attack: +10 Dice (Special Qualities)
Full Attack: +10 Dice (Special Qualities)
Space/Reach: 5/5/5
Special Attacks: Lasting Conviction, Spell-like Abilities, Special Dice
Special Qualities: DR5/+1, Immunity to mind-effecting abilities
Saves: Fort3 Ref6 Will3
Abilities: Str12 Dex20 Con15 Int11 Wis9 Cha16
Feats: Improved Initiative, Weapon Finesse(Dice)
Skills: Intimidate+7, Bluff+7, Sleight of Hand+7
Enviroment: Urban
Organization: Single
Challenge Rating: 5
Treasure: Standard
Alignment: Chaotic Evil
Advancment: By class level or HD advancement
Level Adjustment: N/A

A being about the height of the average man is seen before you. He wears a jokers hat which is of gaudy colors much like his flamboyant clothing. His face is contorted in a malevolent smile that portrays inner pain and agony. He lets out a cry a strikes you with a barrage of cards...

A Dice hand is a corrupted and demented human who has failed his life by gambling all that he owned and cherished away at games of dice. More often than not, the bid there own familiy, murdered them, or commited suicide due to the losses in their game. Corrupted by the power of their game, they were unable to find peace in death, forever trapped in a body which is always loosing.

Spell-Like abilties: Luck 10/day, Second Chance 5/day

Dice: These are a pair of six-sided dice the the "1" side bearing the image of the Dice Hand. Damage is regulated by the amount shown of both dice (rolling a 6 and a 1 deals 7 points of damage.). Critical damage is multiplied by 3. If both face dice are rolled, deal damage 5d10 against all near-by foes, includign the dice hand.

Lasting Conviction: Once a Dice Hand is dropped to 0 hit points it is destroyed. On it's body lays a pair of dice. Any being who posesses these dice must suceed a will save 14 or fall under the effect of a Suggestion spell and begin to gamble all his wealth away. Each day he succeds his save, the save for the next day increases by +1. This item looks like finely carved dice from a expensive material. Appraisal places it's value at 75gp. These dice cannot be removed from the weilder with anything short of a remove curse. The "1's" on each dice bear the image of the previous Dice Hand, and gradually change to the image of the current bearer as he bets all his stuff away.
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