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| Leiking | |
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| Tweet Topic Started: May 7 2006, 01:13:28 PM (206 Views) | |
| Sylvak | May 7 2006, 01:13:28 PM Post #1 |
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King~Queen
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Leiking medium sized Hit Dice: 1d8 +5 (9) Initiative: dex +6, imp. intiative +4 (+10) Speed: 90 ft Armor Class: 17, touch 17, flat footed 10, (10+1 dodge +6 dex) Base Attack/Grapple: +1 Attack: unarmed strike, 1d4. Full Attack: unarmed strike, 1d4 Space/Reach: Special Attacks: ram, 2d6 Special Qualities: warp run Saves: ref +6, fort +0, will +0 Abilities: str 10, int 10, wis 10, cha 10, con 10, dex 22 Feats: run, improved initiative, dodge Skills: jump +15 Enviroment: temporate forests, plains Organization: solitary, or pair Challenge Rating: 1 Treasure: standard Alignment: usually evil Advancment: by class level Level Adjustment: +1 this creature stands about 5 feet tall. it has a furry face with small horns sticking outwards and upwards. it's torso is not built in the least, and from its waist to its hooves: covered with hair. the creature is extremely fast, and is not nice in the least. the creature flees from combat using its warp run technique. this creature tends to grab a shiny possesion of an adventurer, tease it and then either throw it or back at it's owner or flee with it, likely to discard it. warp run: this creature has the abilty to run so fast, it becomes almost invisible. this ability is almost identice to the ability "teleport" but the creature actually RUNS it way there (thus, can be slowed down or run into a wall, knocking it unconsious automatically) the creature can stop in the middle of a warp run, but from the velocity it was going it goes another 60 ft attempting to stop, if it hits an object while trying to stop it will fall unconsious automatically. if the creature attempts a jump while warp running, the creature gains an additional +30 to jump, and has no limit to how far it can jump. while warp running into an obsticle that is curved upwards, the creature may run up it. while warp running, the creature may tread over water as if it is a regular surface. ram: if doing a warp run and the creature hits into another living being, the creature who was hit takes the ram damage, but the creature who was warp running still falls unconsious. avoiding a ram is impossible. |
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| Savarast | May 7 2006, 11:34:17 PM Post #2 |
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Deity
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Bitey by any chance? Anyways, looks okay but there are MANY MANY mistakes in format... HD: 1d8, unless it is non human/monsterous-humanoid Initiative: is base dex modifier+relevant feats+relevant abilities Speed: faster than anything I know... but I realize that's the idea AC: 10+dex modifier+armor+natural armor+deflection+dodge+ whatever BAB: base+str Att: 1d4 unarmed not 1d6 unless ther is a good reason Ram: way too strong for a CR1 creature...try like 2d6 Saves: missing the other two Abilities: is supposed to have it's Str,Dex,Con,Wis,Int,Cha scores Special Qualities: Warp run (make sense) Skills: WAYYYY tooo many! Unless you remark on racial modifiers to certain skills, these are way to high. Enviroment: fine CR: needs revising Treasure: fine Alignment: should be "Usually Evil" Advancement: Should say " By class Level" LA: you have to make the template then. |
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|~| The Pessimist by The Lake In The Forest |~| | |
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| Sylvak | May 9 2006, 07:33:31 PM Post #3 |
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King~Queen
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alright, its been updated...and a 20th level monk is just as fast as bitey here (i wanted to make it 100 ft, but then that would be "too fast"...PSH) |
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| Savarast | May 9 2006, 09:55:35 PM Post #4 |
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Deity
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Should have only one feat and only 2 skill points. Also, what type of creature is this? HD should be only 1d8 (5hp), no +5 due to con and I liek the idea if 1d64 damage on an unarmed strike.... |
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|~| The Pessimist by The Lake In The Forest |~| | |
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9:10 AM Jul 11