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| The Alchemist; The master of bottling elemental force! | |
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| Tweet Topic Started: Jan 11 2006, 09:11:31 PM (255 Views) | |
| Savarast | Jan 11 2006, 09:11:31 PM Post #1 |
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Deity
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----------------------------------------The Alchemist--------------------------------------- Wizards commonly weild and meld elemental force to their whims, and some of them can even make powerful augents by crafting alchemical goods. The alchemist however learns to tap into elemental and other energies and is able to contain then for a certain amount of time. Though like crafting alchemy, the alcemists wares spoil quickly and must be used by days end. Every alchemist has some history in the shaping and melding of elemental energies, no matter how that may be. They are often wizards who wish to expand their magical portfolio. Some are sorcerers, druids, or ranger even but the latter two are very rare. Sorcerers are somewhat likely though their fast developing magical abilites often lead then in other directions than the slower paced alchemist. Most NPC alchemists are lively and not afraid of the accidents that may occur from their tampering. Learning to be an alchemist can be a dangerous ordeal as an apprentice to a higher alchemist, though an alchemist does not usually charge an apprentice for the classes (the risk and possible reward is usually enough). Requirements: Craft Alchemy 10ranks, able to cast 3rd level spells Special: Must have travelled to each of the four prime elemental planes. Skills: As wizard Skill per level: 4+int Alignment: any (most are chaotic)
Alchemical Aptiude: The Alchemist gets a innate modifier to his Craft Alchemy checks equal to his alchemist level. Create Alchemist Vial: This is the basic ability of the alchemist. This allows the alchemist to create a magical container in which he may store his substances. The amount of vials created is dependent on the level of the Alchemist plus his Int modifier. Concoct Substance: The alchemist is able to mix, summon, and create various effects from the elements and other substances. The Alchemist is limited to certain concoctions per level, but will at level ten have acess to all of the abilities. Elemental Instability: Using the ever-shifting nature of the elements, the alchemist creates an instable vial of one of the elemental forces. The alchemist must take a DC30 alchemy check to create this. If sucessful, the vial will deal double damage, if unsucessful this vial will deal normal damage to the alchemist as it releases while being pulled upon. Expand Alchemical Effect: Any alchemical ability with the [effect] subtype can be created with this ability. This will expand the effects duration and effect by double. The DC to use this ability is two times the DC to create the base solution. The works on poisons just the same. Delay Blast Element: You can create a vial that can be used in essence as a bomb. This ability expends two vials, but allows the Alchemist to detonate the the vial with a mental command (free action). Ingest Element: The alchemist is able to ingest one of his elemental alchemist vials and is able to spew forth a cone of that elemental force. To avoid damaging himself, the alchemist must roll a fortitude of 10+number of D6's of damage in the vial. If sucessful, he spews forth a 60ft cone of the element. If unsucessful, the alchemist gets damaged equal to the effect of the vial. This takes a standard action. Poison Resistace: The alchemist increases his resistance to ingested because of his common exposure to the harmful potions he may ingest. He gains a +4 to fortitude against ingested poisons. Brew Potion: This is a bonus feat. Genisis: This is an ultimate concoction. The alchemist creates a vial of all elements, dealing major damage and a larger area of effect. Genisis deals 30d6 damage, 5d6 of eack damage type. It takes a DC 45 to create (+5 per Elemental Instability applied to damage) This ability uses six alchemist's vials. Philosophers Stone: A magical object, only heard of through stories. The philosophers stone is the ultimate goal of an alchemist. It takes a DC60 Alchemy check to create, an alchemical lab, A crystal valued at 500gp, and one month of time, in which the alchemist can do nothing but work on the philosophers stone. The Philosophers stone has two possible effects, but can only have one at a time; Anti-Aging: The Philosophers stone it broken open, and it's liquid contents are drunk. This rejuvinates and restores the body. It removes 1d4+1 years from the alchemists life(meaning a 73 year old alchemist may become 68 again). This does not remove knowledge learned or anything for that matter. If the alchemist reached an age that would remove Strength, Constitution, and Dexterity, and then through drinking the philosophers stone, reaches an age that would not lose the strength, constitution, and dexterity, recover those points. Do not, however, remove bonus Intelligence, Wisdom, or Charisma granted by age. An Alchemist cannot gain multiple benifits to Intelligence, Wisdom, or Charisma for reaching an age level many times. He does, however, regain any Strength, Constitution, and Dexterity penalties that can be applied because of age. Midas Touch: The alchemist needs 1000lbs of non-valuable metal (most commonly lead) to use the philosophers stone in this manner. The alchemist breaks the crystal over the cube of metal, and lets the liquid set for one hour. The metal is now 1000lbs of gold. If there is not 1000lbs of non-valuable metal at the time of breaking the crystal, the effects are lost. The actual value of 1000lbs of gold it 50,000gp. The 1000lbs of lead would cost 5000cp, or 5pp. |
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|~| The Pessimist by The Lake In The Forest |~| | |
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| Savarast | Feb 15 2006, 01:43:41 PM Post #2 |
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Deity
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-------------------------------Alchemical Substances-------------------------------------- Alchemists Fire [elemental]: Glacial Blast [elemental]: Lightning Charge [elemental]: Acid Burn [elemental]: Force blast [elemental]: Shrapnel Blast [elemental]: Tanglefoot Bag [effect]: Anti-Toxin [effect]: Smoke Stick [effect]: Gun Powder [effect]: Smoke Powder [effect]: Eye Drops [effect]: Poison [effect]: |
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|~| The Pessimist by The Lake In The Forest |~| | |
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9:40 AM Jul 11