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Prestige Class: The Zealot; Monk Prestige Class
Topic Started: Dec 24 2005, 04:34:38 PM (384 Views)
Savarast
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Deity

--------------------------------------------Zealot--------------------------------------------
A monk’s path leads it on a quest for self-perfection, and those who follow that path know of its hardships and trials. Through meditation and spiritual aptitude, the most perseverant of monks are able to channel spiritual force, and through that become beacons to others of their order. Those who attain this level of spiritual proficiency earn the name of Zealot. Zealots often become leaders of their order; able to guide other monks to this level of perfection. The few zealots who do not wish to become leaders for their order usually continue adventuring to attain even more power through their spiritual cadence. Only monks have the strict discipline and spiritual force to become zealots. All other classes lack the monk’s form of perfection. NPC Zealots are most often leaders of a certain monk order, though rarely one may be able to confront a traveling Zealot. A Zealot away from their order is likely to take a home near a place of spiritual value to the individual zealot; more often than not this place is a waterfall or another area of natural power. Zealots often have much information they many be able to share, but rarely part their information to those who are not spiritually cadent. Those who want information from a zealot but are deemed not spiritually cadent may have the chance to get the information by doing a quest for a zealot; this quest is often very long and strenuous, relying on patience and will.
Hit Die: 8
Requirements: to qualify to become a zealot a character must fulfill all the following criteria:
Alignment: any lawful
Special: must have spent at least one week in spiritual contemplation near a place of natural power e.g.: a waterfall. Perfect Self
Skills: as the monk
Skill points at each level: as the monk

Quote:
 

Special                                                BAB              Fort      Ref      Will

Meditate, Zeal 2d6                                  +1              +1      +1        +1
Charged Fists                                        +2              +1      +1        +1
Zeal 4d6, Meditate, Spiritual Armor          +3              +2      +2        +2
Spiritual Extension                                  +4              +2      +2        +2
Zeal 6d6, Meditate                                  +5              +3      +3        +3
Spiritual Armor                                      +6              +4      +4        +4
Zeal 8d6, Meditate                                  +7              +4        +4        +4
Spiritual Extension                                  +8              +5        +5        +5
Zeal 10d6, Meditate, Spiritual Armor        +9              +5      +5        +5
Zealous Might                                        +10            +6        +6        +6


Class Features

Meditate: A zealot must meditate each day to refresh his mind and body. This ability allows the zealot to “charge” his body with his spiritual force, allowing him to execute various other abilities. At level one and every second level after, a zealot can create one charge per hour of meditation. So, at level one, one charge; level three, two charges; up to level nine, which yields five charges. When their is at least one charge present in the zealot, a faint aura of either pale blue (good-aligned) or pale burgundy (evil-aligned) is visible in plain sight.

Zeal: this ability creates a tangible force from the spiritual energy of the zealot. This sphere of energy deals 2d6 points of damage, which increases every two levels, to a maximum of 10d6. This attack has a range of 10 feet, which increases at level five and ten, with the spiritual extension ability. These spheres are of either pale blue (good-aligned) or pale burgundy (evil-aligned) color.

Charged Fists: This ability allows the zealot to expend one use of zeal to align his fists to his/her alignment. Thus, a lawful good monk who expends one charge will have his/her fists aligned good for the purpose of dealing damage to those with damage reduction. A lawful neutral monk must choose which alignment his charges will be, and can never change this choice. The use of this ability lasts until the zealot wills the power away thus ending the use of that charge. When this effect is in use, the zealot’s fists (and any other body part he will use in an attack) glow either pale blue (good-aligned) or pale burgundy (evil-aligned) with cackling energy.

Spiritual Armor: This allows the zealot to release one charge to create a tangible spiritual aura around the zealot, providing armor class bonus. At level three, it gives an AC bonus of +2; at level six, it gives an AC bonus of +4; and finally at level nine, it gives an AC bonus of +6. This is a spiritual effect thus is not negated with dispel magic’s, nor does to get negated by loss of dexterity bonus, nor when attacked but invisible creatures. This effect lasts for one hour per zealot level, to a maximum of ten hours at level ten. This ability can be used many times a day; the effects do not stack, but does extend the duration of the current spiritual armor. This ability can be negated by an effect that suppresses supernatural abilities. When in use, the zealots body is wreathed in either pale blue (good-aligned) or pale burgundy (evil-aligned) energy.

Spiritual Extension: This ability increases the range of a zealot’s zeal attack. At level four it increases the total distance to 20 feet; at level eight it increases the total distance to forty feet. The distances do not stack, it states the maximum distance.

Zealous Might: this ability is the final ascension for a zealot. This allows the zealot to expel all his charges from his body and strike all enemies in a radius. This does not provoke an attack of opportunity, but does take a full-round action. Radius is ten feet per wisdom modifier. Reflex save of 25+wisdom modifier. This attack is a wave that extends in all directions from the zealot either pale blue (good-aligned) or pale burgundy (evil-aligned) in color. Those who see this effect from afar often come to the conclusion that the zealot had just been targeted by an immense spell. To their surprise, the zealot is usually the victor after an attack of that magnitude.
|~| The Pessimist by The Lake In The Forest |~|
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Sylvak
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King~Queen
the zeal shield armor thing lasts too long in my opinion, takes an hour to meditade, right? lasts more than one hour at level two, right? so your fighting for an hour, the meditating for the other hour, then you have your armor back, or at level three they can get even MORE armor, and if not then can have his armor and a full charge of zeal left in him, so it should last a lot less than an hour...im thinking his wisdom modifier in rounds times his level.
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Savarast
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No. You see, a monk naturally gets an Misc. bonus to armor class, to a +4 at level 20. this ability works just in line with that ability.

Oh, and before you say it is highre than the monks misc. armor class... First the zealot has to meditate for one hour. Second, it only lasts ten hours.
|~| The Pessimist by The Lake In The Forest |~|
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Sylvak
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King~Queen
ONLY ten hours....which means he can meditate during those ten hours to get another charge so his armor will be even HIGHER. i just think its too long..but thats just me. an hour is how many rounds again? six seconds is one round...
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Savarast
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NO, read the entry properly, The armor does NOT stack, it ONLY extends the duration of the ability.
|~| The Pessimist by The Lake In The Forest |~|
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Sylvak
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King~Queen
but the duration is so long! level 10 gets 10 hours of additional armor class and only has to spend one charge!
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Sylvak
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King~Queen
hey wait a minute...when you say in zealous might (BARRAGE OF ZEAL) he expells "all of his charges" what if he has just one charge?
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Savarast
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1) Do not double post. Edit the previous post

2) Yes, the duration is long. So what? I monk gets natural armor that is ALWAYS there. Plus, a level three zealot would have to spend eight charnges to have his armor up for a whole day. It only becomes strong once the zealot is at a high level, just like any other ability.

3) What if it is only one charge... If it is only one charge, then Zealous Might only deals that much damage (which would be 10d6). If he has all five charges, it would deal five times that amount (50d6)
|~| The Pessimist by The Lake In The Forest |~|
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Sylvak
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King~Queen
so in other words right when the zealot becomes level 10 then zeal become abselite.
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Savarast
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No, because Zealous Might uses all charges, not all characters would like to use five hours of meditiation in one use. You could say any ability would get "obsolete" but in truth that is never true. You can use low-level abilites in many situations.
|~| The Pessimist by The Lake In The Forest |~|
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