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Stop Buying EA Games; Because they are lying, cheating, thieving bastards.
Topic Started: Dec 6 2011, 03:44 AM (4,034 Views)
Psycho Werekitsune
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I rest my case?
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-Arem-
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And stop slinging shit at EA? ARE YOU OUT OF YOUR MIND!?!
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Blacklightning
Nov 14 2011, 02:48 AM
I like it when people use the word "gay" in any context other than a homosexual one - it only proves that they have the maturity of a five year old, as if their obsession with shooters didn't already do a good job of pointing that out. It's also pretty amusing that he pointed out Skyrim considering the fact that, y'know, it's set in the bloody medival era and doesn't even have muskets, let alone generic modern firearms.

But just for fun, let's play around with his logic a bit.

game - gun = gay
game + gun = -gay
game + gun + Arem = ???


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Psycho Werekitsune
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Well this is interesting:

http://kotaku.com/5886674/bioware-writer-describes-her-gaming-tastes-angry-gamers-call-her-a-cancer

And along with this opening comment:

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"Hepler also seemed to anger some gamers with her suggestion to add a fast-forward button to skip combat in games, similar to the skip button for dialogue and in-game cinematics."

Yes, and this is why people call her a cancer.

You have to understand: games are about gameplay. Games with stories should be games that tell these stories through, among other things, gameplay. Someone who works in the industry and DOESN'T care about gameplay, and would rather have you skip it, is objectively harmful to the industry, much the same way cancer is objectively harmful to the human body.

That she was the lead writer of the worst part of Dragon Age Origins (the roads), and the chief story editor of the much-maligned (and deservedly so) Dragon Age 2, is further evidence that she has contributed greatly to Bioware's fall from grace.

So, um, yeah. She's one of the cancers that is killing Bioware. So are the doctors and their greed, which enabled people who don't care about the games they play (according to Brent Knowles, who posted a fascinating retrospective on Bioware's decline after he left Bioware) or make to be hired.

Bioware's increasingly turning into a company that thinks its stories are the bees knees and doesn't care about gameplay. Instead, they force you to experience their substandard stories and remove all the cool things about their games--like choices that really mattered--so that you'll have to ride their ride the way they want you to.

She may be a writer, but she's definitely a bad games writer, and her presence at Bioware has brought about more bad than good.


Pretty much reinforce what Sandie said, as well as what I've been saying about BioWare since Mass Effect 2/Dragon Age II. For the record, I don't justify how people handled this, but they have a point when they called her the cancer that is killing gaming. Her responses aren't winning her any popularity points either.
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-Arem-
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Seems like the only one I really like now is David Gaider...and I'm a bit prejudiced why.

(For those who haven't guessed yet, David Gaider mainly writes the characters for the Dragon Age games, making many of the supporting cast more believable or relate-able. He's the biggest advocate for homosexual relationships gaming has right now.)

Oh, and thanks for quoting part of the article. [kicks Kotaku.]
Edited by Arem, Feb 22 2012, 11:27 AM.
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Blacklightning
Nov 14 2011, 02:48 AM
I like it when people use the word "gay" in any context other than a homosexual one - it only proves that they have the maturity of a five year old, as if their obsession with shooters didn't already do a good job of pointing that out. It's also pretty amusing that he pointed out Skyrim considering the fact that, y'know, it's set in the bloody medival era and doesn't even have muskets, let alone generic modern firearms.

But just for fun, let's play around with his logic a bit.

game - gun = gay
game + gun = -gay
game + gun + Arem = ???


Founder of #TeamArem
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Psycho Werekitsune
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I actually quoted one of the comments below. Either way, the woman flat out said she doesn't enjoy playing games and wishes combat segments have a fast forward button to skip through it so she can just get to the dialogue. Looks like her wish is coming true with Mass Effect 3. >.>
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-Arem-
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Eh, from the demo I've played, the gameplay is more intense, but not faster.

I don't expect this to be any "worse" than Mass Effect 2 was, and I thoroughly enjoyed the pacing in that. No matter what the writer wants, if the project director, Casey Hudson, demands more gameplay, it gets more gameplay.
Edited by Arem, Feb 23 2012, 05:39 AM.
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Quote:
 
Blacklightning
Nov 14 2011, 02:48 AM
I like it when people use the word "gay" in any context other than a homosexual one - it only proves that they have the maturity of a five year old, as if their obsession with shooters didn't already do a good job of pointing that out. It's also pretty amusing that he pointed out Skyrim considering the fact that, y'know, it's set in the bloody medival era and doesn't even have muskets, let alone generic modern firearms.

But just for fun, let's play around with his logic a bit.

game - gun = gay
game + gun = -gay
game + gun + Arem = ???


Founder of #TeamArem
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-Sandie Sandwicheadman-
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Details on ME3's Day one DLC

The excuses they're running are bizarre. They're trying to say that a /real/ fan would pay the $10 for it or the collector's edition, but it talks about how it was "done by a new separate team" and done completely after the fact, so you know, skip it if you like no biggy.

So which is it Bioware, is it essential portion of the game that a real fan must have (but shows how brazen it is that it's not included in the game itself, but still available first day), or is it some shitty extra DLC that's only there as a bonus (but then why should we give a shit about it)?
Edited by Sandie Sandwicheadman, Feb 23 2012, 07:30 AM.
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-Jacquerel-
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Also the contents of the DLC make no fucking sense at all
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Psycho Werekitsune
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I really hate going to BioWare's forums because 90% of the posts are "OMG I LUV U GUIZE" ones made by sheep who apparently love burning their parents' money on garbage.
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-Jacquerel-
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RPS's take on the matter is quite interesting and actually I sort of understand why Day One DLC is as common as it is now, but it still annoys me;

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A cause of occasional, but rather fervent ire of recent times has been day one DLC. Why do people get pissed off? Because times were you’d buy a game, and get a game. Now, the perception is you buy a portion of the game, and are then asked to buy the rest in premium lumps over the next few months. And when one of those premium portions appears the same day as the game – well, it looks like the publishers are taking the piss. “Here’s most of our game! Now pay more to complete it.” So it is likely with these arguments in mind that BioWare are making it clear that Mass Effect’s day one DLC, From Ashes, was developed after the core game was completed. But does that change anything for the player?


When I’ve raised concerns about day one DLC in the past, I’ve received arguments from developers saying that it is in fact a move that helps to keep people employed. At the end of a long development, it can be hard to justify keeping the entire team at work without a game they’re currently making. By immediately starting people on DLC, it means they keep their jobs, and the owners/publishers don’t mind as there’s more money-making content coming out of them. Which is a compelling argument. But unfortunately one that requires the engagement of empathy for strangers in the face of extra demands on your wallet.

VG247 reports that ME3′s exec producer, Casey Hudson, was explaining this on Twitter last night.

“It takes about 3 months from ‘content complete’ to bug-fix, certify, manufacture, and ship game discs. In that time we work on DLC.”

Of course, those are restrictions imposed by consoles these days. PC development tends to go up to T-1, with day one patches rolling out to fix whatever didn’t make it into the retail copies. But with Microsoft and Sony’s draconian “certification” process, developers are forced to finish their games far ahead of release so they can be approved for appearing on the plastic boxes.

Hudson continues,

“DLC has fast cert and no mfg. [manufacturing], so if a team works very hard, they can get a DLC done in time to enjoy it with your 1st playthrough on day 1. On #ME3, content creators completed the game in January & moved onto the “From Ashes” DLC, free w/ the CE or you can buy seperately [sic].”

But here’s the thing: you’re still expected to pay for the extra DLC (unless you bought the Collector’s Edition) on the same day as you paid your £35/$60 for the game. That it wasn’t intended to be part of the game during the main development doesn’t really change that. (And let’s not be ridiculous – they knew what their first DLC was going to be when they were developing the game.) There’s still the sense for players that if they don’t fork out the extra cash, they’re missing out on the complete experience.

That may not be true, the game may be absolutely complete and satisfying without it, but that’s not how people’s brains work. Just knowing it’s there, that on launch day there’s a bit more of the game that you don’t have, is damned frustrating. It’s that psychological reaction that I think devs/pubs are not taking into account when their DLC appears day one. And I think the solution is simple – release it two weeks later. That’s at the point where most day one purchasers will have finished the game, and will actively want more. The stigma is gone, the employees were still needed, and there’s new content right when the customers want it.

There, I’ve fixed everything. I don’t require thanks, just money.
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Psycho Werekitsune
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This wouldn't be an issue if devs didn't spend so much money unnecessarily on graphical fidelity while developing these games. Game development would cost a TON less if they didn't overhire so many individuals to work on unnecessary details that a consumer probably would not even take notice of while playing the game. The industry, in it's constant pursuit to emulate Hollywood, has dug itself into it's own hole and they're trying to justify nickel and diming the consumer as a way of remaining employed. This'll either end with people resigning to their fate, which is something a large part of the consumerbase has already done, sickeningly enough, or to just flat out stop buying these products, which is what this topic in it's entirety has pretty much outlined.
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-Jacquerel-
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It's not about the money spent, more the fact that there is a several-month long gap between the game's completion and its release because of the processes it has to go through to be published on disks for consoles >_>
Months in which you have your programmers sitting on their thumbs but still getting wages unless you tell them to do something.
Edited by Jacquerel, Feb 23 2012, 08:35 PM.
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Psycho Werekitsune
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And that's exactly what pre-production is for.
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-Jacquerel-
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That same video also explains that almost nobody does this and why nobody does this :U
Personally I'd say it's unrealistic to hold them to standards that literally nobody has met and making DLC seems like a pretty reasonable thing to do during their downtime if they're not doing pre-production.
Edited by Jacquerel, Feb 23 2012, 09:52 PM.
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-Sandie Sandwicheadman-
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Bioware attempts to waste UK taxpayers money on a possibly illegal PR stunt.
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