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Dragonball Xenoverse; New DBZ game coming out for PS4/PS3/360/ONE
Topic Started: May 20 2014, 02:49 AM (4,925 Views)
-Havoc the Tenrec-
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If it plays well, this could have potential for online.


This combat animation looks a little awkward to me.


Hub


Ok... now I'm worried.. it looks like BATTLE of Z. And that sucked ass.
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Psycho Werekitsune
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North American and international Steam release date 17th of February. Europe gets it on the 15th and there's a Day One Edition that comes with Super Saiyan 4 Vegeta and two special Freiza battle suits.
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Arcana Fang
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I'm afraid to be excited for this, but at the same time it looks so neat and intriguing.
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Psycho Werekitsune
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I'm pretty excited and I think I'll put down for the Day One Edition if it comes out on Steam. I know my computer probably won't be able to run it, but fuck it.
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-Havoc the Tenrec-
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I thought it would be out around Christmas... I don't want to wait.
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Psycho Werekitsune
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You will wait and get a better game, dammit. D:<
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-Havoc the Tenrec-
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Psycho Werekitsune
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Arcana Fang
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OVER 9000!!!! ...memes.
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-Havoc the Tenrec-
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A whole bunch of gameplay and stuff

I'll just re-say what I said there.

I'm so glad they're continuing with the battle design concept of Raging Blast, from the looks of it. I just wish some of the animation and model styles could look more true to the show (especially since this is on PS4 now). RB1 was the truest graphics we've gotten to remaining true to the show, though RB2 had better gameplay and deviated from that style slightly.
I'm going to miss having my supers done with the right stick... It's um... a little weird to be using the other main 4 buttons for that.

Edited by Havoc the Tenrec, Dec 6 2014, 07:06 AM.
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Psycho Werekitsune
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Godammit, I totally forgot to preorder this and spent a bit much this month. I'll plug some money in next month, gotta get those extra freebies.
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-Havoc the Tenrec-
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Not sure if I want to pre-order... I never seem to get it in time, and dbz games are never really sold out on day one.

Some things still bother me though. It looks like the weight of a character and flinching doesn't exist when they get hit... that does look a little bothersome compared to the feel of previous games. And the camera doesn't seem to follow your character, it'll just stay zoomed out and reversed even if you're almost on the other side of the battlefield.
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-Iggy-
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It has Burst Limit-esque graphics, which imo was the best visuals we've ever seen in a DBZ game. It's just a shame that game was so limited in reusing the same animations for non-major cutscenes over and over again.

...On another note, a scouter is going on my christmas list this year.
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-Havoc the Tenrec-
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Burst Limit had much better graphics than this. I made this thingy to show the differences.
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Edited by Havoc the Tenrec, Dec 8 2014, 02:13 AM.
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-Iggy-
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I don't know what it is I don't like about Xeno's graphics... I suppose the lines are a little too thick and choppy? I'ono, it's lacking the smoothness, like someone just grabbed the pen tool and scribbled some shit while calling them "details".
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