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Disney Infinity; Skylanders, Disney style!
Topic Started: Jan 17 2013, 02:53 AM (1,565 Views)
-Kay G. Radley-
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is really Sol Badguy
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Yes, I concur. Mecha WAIFU Fighters! >:3
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-Jacquerel-
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People love collecting figures and people love video games, I'm not sure why this is a difficult concept to grasp
Surprised it didn't become popular sooner
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-Blacklightning-
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My beef is less with the figurines themselves and more with the way people seem to be perfectly happy with being locked out of large amounts of ingame content because of them, just so we're clear on that. Bearing in mind the total cost is probably going to be at least double the price you originally paid for the game standalone, for content that really has no right not to already be available as standard or unlockable through the events of the game itself. OMFG FIGURINE COLLECTING for the sake of it doesn't really change the fact that it's an incredibly shit deal as far as the game itself is concerned. Why not just buy a bunch of toys on their own if that's what you're after?
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-Jacquerel-
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Because people already do buy a bunch of toys on their own!
But if those toys also unlock extra content on something else that they own, they appear to rise in value.
The difference is that you are seeing it as a complete game with bits locked away, whereas the general perspective of the target audience is that it's going to be a game, and then owning a toy adds more onto the game.

Unlocking characters by owning their physical form in real life is cool. It isn't cost effective but since when has that ever mattered to kids?
And kids are what this is marketed for.

Including all of the characters on disc for free would either mean completely discarding the "character portal" mechanic (which is going to be a large draw for children of itself and would create a much different end product) or including every figure with the box.
The former is unattractive because it would mean the game would be a totally different game from the idea propose, the latter because it wouldn't reduce the cost at all.
Edited by Jacquerel, Jan 18 2013, 05:02 PM.
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-Blacklightning-
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If we both openly agree that it's blatant exploitation of people that don't know better then I'm not seeing what the big deal is.
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-Jacquerel-
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The difference is that I don't think it's exploitation.

Think about it like this for a moment, right?

In the Yugioh TV series, the characters played their children's card game with these arm bracelets that projected holographic representations of the cards they were playing onto the ground in front of them.
As the arm bracelets obviously contained computers and visual representations of every card in existence, the actual cards were therefore obviously completely unecessary and the game could have totally been played with just a pair of arm bracelets. Despite this, an arm bracelet that transforms your physical objects into roaring holograms was something that basically every child in the world would want.

This game (and Skylanders) takes plastic toy characters that children would already want to own purely because they are plastic toy characters, and then allows you to place them on a platform and watch them come to life on your TV.
That's magic.

Yes, it's actually just a game with a bunch of DLC locked behind plastic characters, but only if you want to look at it that way. The difference is in how the viewer percieves it, and in an entertainment medium perception is everything.
Without the character transfer mechanism this would be a vastly less appealing product, because suddenly it's just a regular video game rather than a means by which to put your toy in virtual competition against your best friend's toy, and producing plastic miniatures isn't free or cheap.

If you are old enough not to appreciate the magic of watching something you own in real life transform into something else, then yes it's a bad deal and I would suggest that you don't buy it.
If you still have that sense of wonder then it's fantastic. And there is nothing wrong with providing that wonder to young people (or people who still feel young).
Edited by Jacquerel, Jan 18 2013, 05:09 PM.
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-Blacklightning-
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In a trading card game though, there's an actual point to owning a certain assortment of "merch", if you will - if not for the sake of a competitive advantage over another player, for the privalege of being able to flash it at another player and proclaim "haha, I have this one and you don't, neener neener!"... This game is unlikely to even have a multiplayer mode much less a competitive or online one, so the appeal becomes pretty difficult to compare. Even as collector's items they're not bound to go for much considering shops will probably have the entire lineup side-by-side at any given time.

I just wish they'd do more with them than act as unlock codes, y'know? You're not going to contaminate a kid's sense of whimsy any if, oh I dunno, the toy itself actually stored some data pertaining the way you use it ingame. Even discounting the fact that kids won't give a shit either way because it's probably not their own money, it's a horribly boring way to milk a gimmick like that.
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Psycho Werekitsune
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While I really wouldn't take this whole business too seriously, my only gripe would be that tangible objects used to unlock stuff in games is impractical because said objects can and, in most cases since we're talking about kids, will get lost, causing the player to lose the opportunity to unlock that stuff forever. That is, unless they bought a new one, but even then, these things end up becoming rare collector's items and will cease to be on store shelves at some point in time.

It's kinda like those AR Kid Icarus cards; they'd be nice to have for someone who would like to collect them all, but in the end, they could become damaged or lost, though there is a way to replace them by finding databases online. With figurines, it'd probably be a bit more difficult to reproduce their effects.
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-Blacklightning-
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Disney: Why make licensed games when you can just add characters to this one?

Honestly mixed about this. On one hand it eliminates tie-in shovelware that none but the oblivious would dare approach. On another, relegating their whole acknowledgement to a single character unlock at a time isn't exactly a good tradeoff. Can't you guys just hire better developers? You're fucking Disney, you have a media and merchanidsing empire and your own fucking theme park, don't tell me you guys don't have the money for it.
Edited by Blacklightning, Jan 25 2013, 06:41 AM.
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Psycho Werekitsune
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This is good in concept because, as you said, it eleminates redundancy. However, there are a lot of franchise tie-in games that really stand out on their own and, for all intents and purposes, aren't even really tied in to any movies or shows, like Epic Mickey or Tron: Battle Grids on the Wii. Those games were good, they were well thought out and actually added more to the franchise's mythos as opposed to just being another movie tie-in or whatever.
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-Ekoi-
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If Infinity becomes a decent quality game, then this path would ultimatly be the better choice.

You should note that the bulk of recent tie-ins are hunks of scrap due to them being made to turn a profit. They're meant to be quickly made, quality be damned, so that they can sell merchandise featuring the characters. Disney is capable of having great games developed for it, look at several of the gem on the genesis and snes, several by Capcom studios.

If Infinity is planned for a long-term lifecycle, then they will have to spend time on it to make a decent product, as it's the character figures that are going to be generating most of the revenue. Kids actually do feel buyer's remorse after having their parents get them games that turn out to be shovelware, and regardless of what happens to the game at that point Disney still has the sale. For a long-term product that's based on physical dlc, the kid will stop buying after the third or so figure of the main game itself is lackluster.

I do not believe that this will lead to every Disney movie release to be Infinity only. This seems like a solution to the problem that is required franchise shovelware being created, instead turning those dollars to something that is easier to produce for something that needs to be at least decent. If a concept is great enough or simply too specific in gameplay to fit in Infinity, it will still receive its own project, such as with Epic Mickey.
Edited by Ekoi, Jan 25 2013, 03:29 PM.
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Psycho Werekitsune
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I sure hope that turns out to be the case.
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Psycho Werekitsune
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So it's essentially like LBP?

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-Havoc the Tenrec-
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For a Disney game, the animation sure sucks...
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Sonia Chaud
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Coulson Infinity
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