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Skullgirls; EIGHT, TWO, NINE, BITCHES!
Topic Started: Mar 8 2011, 06:37 AM (1,011 Views)
-Kay G. Radley-
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is really Sol Badguy
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Edited by Kay G. Radley, Mar 28 2013, 10:19 AM.
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Psycho Werekitsune
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Part man...part beast...full psycho!
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I knew there was a reason why I thought it looked like Scott Pilgrim:

http://www.gamesetwatch.com/2011/02/autumn...hing_skullg.php

Also, moving out of Microsoft section because it's obviously multiplat.

EDIT: Here's the official site:

http://www.skullgirls.com

I love how the head of the Medici family is called Lorenzo Medici after the famous Florentine ruler.
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EMBRACE THE NAKED!
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Psycho Werekitsune
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Part man...part beast...full psycho!
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Okay guys, this is the first recorded Skullgirls beta match:



Apparently the developers want to start characters out weak and tweak/enahnce them gradually through player feedback. I don't think I've really seen a developer work like that before and it's really refreshing to hear.
Edited by Eternally Fallen, Aug 11 2011, 09:58 AM.
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Psycho Werekitsune
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Part man...part beast...full psycho!
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How about some character trailers?




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-Ekoi-
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Master
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It should be noted that Kirbopher of Newgrounds fame was recently hired for animation work, if you're wondering why many of the animations for Parasoul don't seem as smooth or nice as the previous three characters.
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-Luffy Foxtrot-
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Raining on your parade with a truckload of awkward awesomeness.
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Tutorials: Teaching the Untechable

Ian Cox
 
Creating new fighting game fans is an important goal for us at Reverge Labs. Not only do we need to make sure players pick up Skullgirls, but then we also need to make them fall hopelessly in love with it and stick around for the long term. We need this mostly so everyone has a wide variety of players to fight against online once the game comes out. But it's a tough problem - fighting games are really complicated, and sacrificing any level of gameplay depth to appeal to new players is strictly off the table. Lowering the skill cap is certainly an easy way to get people to it faster, but they'll inevitably become bored with shallow gameplay and leave. Instead, we want to help players get to the heart of the game faster.

Good, or bad? I certainly like the idea of what he's trying to accomplish here.
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Psycho Werekitsune
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Part man...part beast...full psycho!
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Why would the inclusion of tutorials be bad? If they can find a great way of implementing it into the game, it'd be awesome. On that note, a lot of complex fighting games are only complex to those looking to master them and maybe play them in tournaments. Some are simple enough on the surface for anyone to pick up and get a good grip on. A prime example of this would be Tatsunoko VS Capcom, as it's easy to pick up and play, but can be very complex and strategy heavy for those who need it to be.
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Psycho Werekitsune
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Part man...part beast...full psycho!
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New character revealed:

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-Havoc the Tenrec-
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Master
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I thought they showed that character like a month ago... with like a longer video that was like 10+ minutes or something.
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-Blacklightning-
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BL;DR
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I keep watching that same video over and over and over again, but somehow that self-decapitation mechanic never gets any less hilarious. That omnomnomnomnom grab keeps getting me every time XD
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Psycho Werekitsune
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Part man...part beast...full psycho!
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Basically, someone just took your bread and butter catgirl, but added a whole lot more butter to make her interesting. :P
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-Eternally Fallen-
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The Darkness
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But I dun like butter on my bread. Can I has peanut butter?

In all seriousness, I wanna play it. I'll probably get it once it's available.
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Psycho Werekitsune
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Part man...part beast...full psycho!
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I'm hoping for a PC release, because this looks way too good to not get out there more. Considering it's a downloadable title and how Steam loves it's indie developers, it shouldn't be too hard distributing it.
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-Havoc the Tenrec-
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Master
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I'm definitely getting it for PSN when it comes out.
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-Korokage-
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Master
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I'd consider DLing Steam just to play this game. Then again since my net randomly lags on occasion IDK...

EDIT: Just PSN and XBLA? Lame. /gonna miss out
Edited by Korokage, Nov 20 2011, 07:33 AM.
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