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| Tweet Topic Started: Dec 11 2013, 09:26 AM (918 Views) | |
| Arcana Fang | Jun 22 2014, 09:27 AM Post #16 |
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Okay here are some concepts of Zelda-style characters without any stats, but again, it's just a draft for the moment.![]() ![]() ![]() ![]() ![]() ![]()
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| Arcana Fang | Jun 22 2014, 09:29 AM Post #17 |
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Also you will notice that Link has a TP (Technique Point) based ability and Ganondorf and Zelda have MP (Magic Point) based abilities. The way I see it now is that technique points can regenerate by 3 every turn if they are not completely spent, or if they are, regen by 2 for the first turn. MP will just be spent and must be reset with items and that such. |
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| Arcana Fang | Jun 24 2014, 12:13 AM Post #18 |
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anybody got any input yet lol |
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| Arcana Fang | Jun 24 2014, 09:06 AM Post #19 |
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| Arcana Fang | Jun 26 2014, 09:45 PM Post #20 |
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Anybody still watching this? |
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| Psycho Werekitsune | Jun 26 2014, 11:14 PM Post #21 |
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Part man...part beast...full psycho!
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I'm just waiting for the test run, where you'll explain how to play as we do. :P |
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| Sonia Chaud | Jun 26 2014, 11:28 PM Post #22 |
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No fucks left to give.
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This forum still exists? |
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Shamanic Enzan: Appearing randomly in your life since...too long.
If having Technical Issues with the forum please post details in the Board Improvements thread and I'll look into them ASAP | |
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| Arcana Fang | Jun 27 2014, 01:06 AM Post #23 |
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Oh well, shit lol |
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| Arcana Fang | Jun 28 2014, 09:43 AM Post #24 |
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So my biggest dilemma is whether to allow 30 or 40 point bases for cards. Essentially a card will have HP/ATK/and either TP (which can regen) or MP (which cannot). Young Link for example right now, using the 30 point system has the following: Young Link, the Kokiri - Light Nature- Hylian Youth (TP:5)//\\(HP:20)//\\(ATK:5)//\\(EQ:2) Shielding Guard |5 TP| (Defensive) - If your opponent makes any successful attacks next turn against this card, reduce those attacks by 3 points. The balance of his shielding means that his TP will regen by 2 every turn because they are spent, and then on his next turn regen by 3, so at the max he will have to wait 2 turns before using that defensive issue again. I would like to add some more options, but again, this is just a proof in concept run to see how the mechanics work. The resources for everything are moves and the goal is to strike down 5 characters in total. So, essentially, could their be another point-based mechanic on these cards to spice them up? Or is this simple enough to run with? |
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| Psycho Werekitsune | Jun 28 2014, 04:08 PM Post #25 |
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Part man...part beast...full psycho!
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What does EQ do? |
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| Arcana Fang | Jun 28 2014, 07:31 PM Post #26 |
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EQ is Equipment points, basically how many equipment cards it can have on it, for spells or actualy equipment like swords and shields |
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| Psycho Werekitsune | Jun 28 2014, 07:53 PM Post #27 |
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Part man...part beast...full psycho!
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So do characters come with preset equipment or do they have to have something attached to perform attacks? On that note, does preset stuff deduct from EQ, or not? |
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| Arcana Fang | Jun 28 2014, 08:44 PM Post #28 |
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They do not have anything preset. You can equip things, such as iconic items as such and then itll deeuct. Base ATk is just that base |
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| Psycho Werekitsune | Jun 29 2014, 02:31 AM Post #29 |
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Part man...part beast...full psycho!
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So Link has a base attack of 5 without weapons. Do weapons stack? Like, if you attached a sword and slingshot, would those count as equipment and would those raise attack? Or would they just give him the option of different abilities/attacks to use? Can characters even just "attack" or do they have to consume TP/MP to use one of their techniques? |
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| Arcana Fang | Jun 29 2014, 05:10 AM Post #30 |
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Yes Link's base ATK without weapons is 5. Weapons can stack, usually giving +1 bonuses to ATK or HP, or even possible other attacks. For example, the Master Sword card gives +1 ATK to Adult Link and can only be used by him, and if it's an Evil Side Character he attacks, it can also do an additional 1 point of damage. Other "weapons" would give the option for additional attacks of bonuses, but also can add bonuses for their "in-home" characters while giving other characters different effects to be used in combos and decks. For example, the slingshot may give Young Link a +1 and only him, but given to Zelda(or any other character), would give an additional attack with half her base attack power for 1 move. Characters can attack if they use a Move to do so, with each player getting only 3 moves per turn. So, if you don't equip anything, you can usually get 1 attack per character in every turn. Playing other cards will drain these moves and therefore make players use attacks and card plays in a strategic manner. Similar to how the SCCG had three moves, each "move" is the resource players have. Some cards can grant more, some take more than one move to play, and etc. Every character can do a base attack for one move, or they may use a technique/spell/ability with one move and whatever the cost said option calls for. Each character can generally only attack once per turn, unless something gives them the option to do so. And with this basic idea, it may require more points to make the game comfortable, and their will be different versions of characters to show of experiences and styles for cards. For example, the first Link will have an ability to "evolve" into Adult Link, but doing so changes his ability and synergy with his 2 other partner cards. The base one will also not have magic, as he is a more technique-infused character essentially. Zelda, on the other hand, will have an option to go from Sage/Magical to a more technique/physical Shiek, but require the use of one move as well. Same goes for other characters who change due to the 7 year paradox in OoT. The option to add new mechanics with every set, or even possible new cards, is something that seems great to me. Because the characters require this one move cost to flow through time as it were, players can play "Temple of Time" to do this for free, but that would be a field card and that gets sorta ahead of myself right now. Anyway, I hope that makes a little more sense. I'm taking the good elements of the SCCG and seeing what kind of skeleton it will make for another game in it's image, so to speak. Also, I want characters to have several options, so one ability per card isn't finalized. Similar in how characters had 2 or 3 special attacks. Although I do feel the points I'm giving per card are kind of on the low side, a point increase may be needed. |
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